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Col_Jessep

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Everything posted by Col_Jessep

  1. Ladders. I once landed a fully equipped Eve return vehicle successfully only to realize that I had no way to get my Kerbal back into it! (This was before you could climb. Although, I'd advise against trying that on Eve anyway.)
  2. I kept playing, send a mission to Minmus and got science from 2 biomes. After "parking" the ship and fulfilling some random contracts I got the missions I was looking for. It seems it takes some time for the new, interesting missions to replace the old ones. Would be nice if related missions would be added at the bottom of the list once you accept a contract in a new SoI. PS: I reloaded to test what missions I would get if I changed things up slightly and got different missions, pretty much all useless. It would be a very welcome change if you can give us more control over the RNG in future iteration. Cheers!
  3. One of the Problems I ran into is that I don't get any "science from around body" atm. I put a cheap probe around Kerbin and Mun and thought I'd trigger additional science missions. So far no cigar. I declined a couple of aerial survey missions and now I'm wondering if they are related or if I actually have to send a Kerbal on a Mun flyby. I think we need a wider variety of missions being offered at the same time. I would like to cut a few corners occasionally. Maybe send a probe to Duna and Eve before I even go to Mun and Minmus. I'd really like to grab all Mun related contracts and only send one big mission. Can we get flyby, science from around, surface sample, flag... all at the same time. I hate having to go back to the space center several times in hope to finally get the missions related to what I'm currently doing.
  4. I'm one of the guys who has been here a long time. I didn't buy KSP, back then we donated and got a key. Yup, that long ago. I stuck with the store until now. A sad day really. I can understand why a developer would want to stick to one version for testing and why it is attractive to "outsource" the bandwidth to Steam but I feel that this was a pretty bad decision on Squads part considering KSP's history. It might be well advised if the people who make the marketing decisions at Squad these days would remember that without those crazy early adopters back in the day who took a risk and donated for a funny little game they would not work on KSP right now. The same goes for all other customers who bought KSP on the Squad store. They are supporting you and KSP directly. Might be a nice idea to remember that occasionally instead of just choosing the path of least resistance. If loyalty becomes a one way street it's not going to last for long.
  5. I'm still keeping an eye on the forum and waiting for 1.1. Meanwhile I'm playing Dwarf Fort or CKII.
  6. So instead of declining contract you can now just time warp to the next sunrise and get new contracts? The only way to solve the slot machine problem is to make interesting missions that the player wants to accept. Penalizing the player for dismissing uninteresting missions is bad game design. The player has no influence on what missions he gets. We had enough impossible missions like launch clamps in flight over the Mün to know that some missions are outright impossible. No matter what, no player should feel forced to accept contracts he doesn't like or to time warp until new contracts become available. And I don't accept the "you can turn it off" answer. You can turn off gravity too, but that's not how the game should be played under normal circumstances.
  7. It even gives you a warning in the Engineer's Report but I assume there is a drinking contest after each patch at Squad. One tequila for every player with more than 1000h clocked who forgets to put the chutes in their own stage. Why do you think they ask you if they can "anonymously" track your game progress?
  8. Yes, first try actually. The new vectoring engines are dope, I didn't even have to balance it much: There is enough juice left for some docking and maneuvers - or for a quick trip to Duna or Eve if I use the fuel I guess.
  9. Well, we got all these new toys like contracts and so on to distract us. The real problem however is that some parts, especially the new plane parts look very crisp and some of the old parts really stand out now. Some of the biggest eye-sores are the old 1.25 and 2.5m tanks. They look pretty out of place with most other parts like the science lab, cupola... One of these is not like the others.... - - - Updated - - - It's even worse if you need some 2,5m fuel tanks for planes. They stand out like a sore thumb imo:
  10. Looking at the full scale original .dds texture in the game files it looks like this: Basically, the texture file ingame has barely legible text already. The reason you can read it is that smoothing and your brain turn this mess of pixels into letters for you. I assume that at some point the texture size was decreased and a couple of parts where this lead to bad quality slipped through QA. A solution would be to increase the texture size by 2x and rearrange the textures in the UV map so they won't get stretched quite as much: However, that's not something you can do in 5 minutes, even if the old files in high resolution are (hopefully) still kicking around. Would be nice to have though.
  11. And here is the link to the download to save everybody some time: http://www.curse.com/ksp-mods/kerbal/232196-asteroid-day/2265988
  12. Please, for the love of Ceiling Cat! That race track is called Nürburgring, Nuerburgring if you use a US/UK keyboard. Thanks. Carry on! =3
  13. That's an idea! I'm more of a fort mode guy though.
  14. And a fat lot of good it did them when Philae decided to hop over to take a nappy in the shadow after its 12-year flight.
  15. I think the engine was chosen because when KSP started nobody had an idea how beautiful, large and complex the game would become. The way I remember it it all started out as a fun, little game to waste a couple of hours and the first keys were given out for $7 donations. KSP has come a long way since then and imo we can be happy how well Harvester and Squad have managed to integrate the constantly growing complexity and requirements into Unity. I'm hoping there will be a KSP 2 at some point with an engine that allows even more. Larger textures, plentiful particle effects, neater physics calculations and more mods. Until then: Well done, Squad!
  16. Works with Crusader Kings 2 as well. Should I send Bob to the administration building to increase tax income? What happens if Jeb dies? Will Valentina take over as queen or do I have gavelkind succession law and the space program is split between all eligible Kermans? Do I raid Mun's stronger defenses or do I risk to go farther out conquer Minmus for easy pickings? Do I wait and train new troops from LKO or can I afford to hire expensive mercenaries from the astronaut complex?
  17. Technically: yes. The goal of many SSTOs is to reduce cost for repeated launches and I could see that working out since SRBs are cheap. Refueling might be tricky though. =PI wonder if it wouldn't be better to fire the SRBs earlier. Two reasons: You are shedding weight earlier which makes it easier for your NERVAs to finish the job and you can use the high TWR of the SRB to ascend steeper until you have left the thicker parts of the atmo behind you. At 35km you could point the nose back to the horizon and push your AP.
  18. I used MechJeb a long time ago but I wanted to get better at piloting. Uninstalled it and got KER instead. My piloting skills have improved significantly since then. I don't think MJ is cheating if you know what you are doing but I prefer doing stuff myself now. The only thing I miss is the automated maneuver node execution. But KSP's "aim at node" is almost as good.
  19. Absolutely and Vader gets his own smaller version to move between the refueling station on Minmus and the Not A Moon: The delta-v will be enough to travel almost anywhere in the Kerbol system I guess. The TWR is nothing to write home about again though.
  20. The ability to destroy a planet is insignificant next to the power of bending the laws of physics:
  21. I want to put this baby through some test runs before I go to the trouble of launching it legit. Can't find the good ol' hack gravity in the cheats menu anymore though. Was it removed?
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