Argh, it seems another people thinked to this before me ... So this is my "version" of a Mod Manager, witch uses JaneSoft technology to enable-disable mods. Choose a zip package, choose a name and hop ! Mod created and ready to enable in JSGME. So, for installation: 1. Get JSGME. Extract "JSGME.exe" and "JSGME.ini" in your main KSP Root folder. 2. (optional) Run JSGME, set your MOD folder. Close it. 3. Download KSP Mod Manager. Extract all 4 files in your KSP Root folder. 4. Run "KSP Mod Manager.exe". You can add multiple files at once, each file will be added in a separate MOD. MODDERS: If you want to make your file compatible with this manager, the zip file must be the KSP Root: For example, the "Plugins" folder cannot situated here: "AddonName\Plugin". You can add a "install.cfg" file (a simple plain-text file) with the following syntax: "Desc:<string>" Add a description to the MOD appearing when hovering the MOD in JSGME. <string> contain the description itself, and cannot exceed 255 characters. "Del:<file>" Deletes a file when the MOD is activated in JSGME. <file> is the relative path to the file (from the KSP Root folder). The file is recovered when the MOD is disabled. The following characters are accepted as comments chars: "//", "#", ";", "rem". Example: // MyMOD KSPModManager configuration - Do not extract this Desc:MyAddon version 1.2 beta - Adds something new to KSP. Del:Ships\VAB\Auto-Saved Ship.craft Del:temp_file.txt More: -The "JSGME_KSPL.exe" is a standalone console program, witch simply start JSGME, wait until it finishes, and launches KSP. It is used by the KSP Mod Manager when you press "Start JSGME". Known Bugs: The "install.cfg" file must be ended with a newline, otherwise the MOD will not be added in KSP Mod Manager. TODO List: -A "Update" function witch is self-explaining, and specific commands in the "install.cfg" file. -An "Export" function to get from the MOD folder to a zip file with automatically generated "install.cfg" file -More functions in the "install.cfg" file -Change Splashcreen Image -Other (type here) Technically, this program is written in VB.NET (.NET Frameork 4) in Visual Studio 2010 (Express Ed.) If asked, I can post the source. Any feedback welcome here Enjoy and good flights !