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LukeTim

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Everything posted by LukeTim

  1. Not entirely sure what you mean by equivalent to 72kb in modern terms 72kb is always 72kb. But, yeah, cool stuff. The Computer aboard the Apollo spacecraft was actually so underpowered purely because cosmic radiation dictated that ICs and things had to be designed in such a way as to be more resilient to it... which limited the potential computing power. Computers at that time were not generally that limited. Also, 72kb is plenty. What a dream, to have so much RAM. Try programming a PIC with 768 bytes of it.
  2. That\'s what we Lukes are all about.
  3. I think we should, between us, develop a Kerbal Language to use so that we can bridge the language gap using an intermediate.
  4. I\'m confused. How did you take temperature measurements? Ambient temperature is simulated in KSP?
  5. Oh, yeah. I have never made calculations or planned my flights in advance either, but I know there are a number of members here who do so frequently.
  6. Releasing stages is my favourite part. So satisfying. The more stages the better!
  7. LukeTim

    Mars-one

    Whilst this is a lovely idea, and I would love to see it happen, I am not so sure it is feasible in the time-frame they have set. Getting a base built on mars and then a crew there by 2023 seems pretty short notice... especially since this project has apparently only been in existence since 'early 2011'.
  8. Well, that depends upon whether you\'re treating your integer as signed or unsigned, doesn\'t it? If it is unsigned, it will roll over from 18,... whatever the max value of a 64-bit int is, to zero... if it is signed it will do as you say. Unless you\'re using Java... in which everything is signed. GOD DAMMIT I HATE JAVA.
  9. I watched a little bit of it yesterday, and I have one tip for you. Next time you are going in for a landing, don\'t go in at full throttle! Just switch your engines off and glide down. That\'s what I do, works a treat. Pull up and expose as much of your wingspan as possible to the oncoming air in order to slow down, and then dive a little to drop further toward the ground, then pull up again, then drop again etc... Works fine for me.
  10. I would think that they did it the way I suggested... However, I don\'t know for sure, so I guess someone else would have to confirm.
  11. Surely that depends on how you shot for the moon. If you went for the moon by reaching earth escape and hoping you meet the moon along the way, then yeah... you\'d just orbit the sun. However, if you went for the moon by raising your apo to moon orbit altitude, then you\'d just end up orbiting earth in a highly elliptical orbit. I think raising apo to moon orbit altitude is a more likely approach, since it presumably requires less delta v, and it\'s easier to make it back if something does go wrong.
  12. I\'m not exactly an expert on this stuff either, but I do believe that is the case. It\'s a useful metric because it can gauge engine capacity/efficiency (ie, how much fuel do I need to get this dv? or how much dv can I get out of this engine with this mass attached? How long do I need to burn my engine to get this dv?), and also it is related to orbital maneuvers (if I want to raise my apoapsis from 100km to 150km how much dv do I need?) and, by extension, injections (how much dv do I need for a TMI from 300km altitude?) I have never used it, but as far as I have gathered it forms the basis for many of the calculations involved in spaceflight planning. This is of course because velocity necessarily has a direct impact upon trajectories. Now, someone who really knows their stuff can come and correct me where I am wrong.
  13. Delta V is change in velocity. Just FYI.
  14. I had one on preorder from Farnell but unfortunately had to cancel because I am too poor.
  15. Wow. I am impressed. I have never rendezvoused with anything, I barely know how. I would almost certainly need MechJeb to help me out.
  16. Cool. I really love the launch videos you do on the unparallelshadows account too.
  17. Oh, yeah. That\'s a good one. You\'re yesiamawizardjonny? Right.
  18. Astrobrant2\'s videos in particular are the ones which got me into it all. He\'s just so great at taking the piss out of Jarrah.
  19. Congratulations, dude! Now, you just need to find some way of rescuing Bill, Bob and Jeb who seem to be trapped there!
  20. We do. Isn\'t it something like 14,000,000km?
  21. I\'m not sure that\'s how it works. I always thought that the speed of light was just the conversion rate of matter to energy because energy (in the form of photons), of course, travels at the speed of light. So, if you convert a quantity of matter to energy, then it will be converted to photons and as such a number of photons equivalent to the number of particles in the matter originally, traveling at the speed of light, will be produced. I\'m probably wrong... or something... After CaptainArbitrary\'s post I don\'t know what I know anymore.
  22. So it was YOU that did that sand/regolith digging experiment to debunk Jarrah White? Weird. Makes sense that you\'d play KSP I guess. I\'ve been lurking that Moon Hoax debate scene on Youtube for a while, thinking of doing a debunk video of my own. Sorry. Off Topic.
  23. There\'s not just a second... There\'s an infinite number of Solar Systems identical to our own. An infinite number of Solar Systems which are identical but for one tiny little detail that nobody would notice, an infinite number which are quite different, an infinite number which are completely different. Literally, every possible permutation of matter exists an infinite number of times over in a universe with infinite size and infinite matter/energy. Just by the very definition of the term infinite we can assert that this must be true.
  24. Not sure what boats have to do with space programs... Although, a spaceplane with some of those water landing skis would be pretty cool.
  25. You are saying it right. Didn\'t even think there was any alternative.
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