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KSP2 Release Notes
Everything posted by katyjsst
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[ATTACH=CONFIG]33703[/ATTACH] [ATTACH=CONFIG]33704[/ATTACH] From these images, we can see a lot of things. Note: all of these are theories. Around the time Kerbin was formed, an asteroid the size of Duna impacted Kerbin. Causing Kerbin to have an iron core and a stable magnetic field. Part of the debris from the impact forge to form the mün. Around some million years after that, several giant asteroids impacted the Mün's equator causing debris to collect on the Mün's north and south poles. The mün's crust has not fully solidified that time. When the mun's crust solifies, smaller asteroids bombarded the mün's surface. One big impact occurred on the mün's north pole. Soon, magma starts to leak out from the mantle, forming the many canyons that are seen. In 2012, Munoliths and Mün archs start to appear for a reason that could be explained geographically.
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It's going to be so awesome. Time for celebration. :huh::sealed:
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I'd suppose Laythe's water is liquid methane (see Saturn's moon: Titan) Liquid methane has a low freezing point. Is a gas in room temp, but a liquid 70 billion meters away. Though I think liquid methane is yellow in color. It could be liquid hydrogen, oxygen, nitrogen of some sort.
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Full Color Topography Maps of all celestial bodies.
katyjsst replied to katyjsst's topic in KSP1 Discussion
Post it here -
On the wiki, only maps of Kerbin, Mun and Minmus are available. Can someone make more FULL COLOR MAPS, not ISA MapSat Maps. This would help everyone find a good geologically interesting location to land or observe. POST ALL UR MAPS HERE!
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Let's see if it is possible for all planets of the Kerbal System to line up. x100000 time warp everyone. 21 Dec 2012 replica scenario?
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I'm completely new to these things. So can someone explain what a Patcher do? And because i'm running on a mac, so I can't open .exe files.
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How do you think about this idea? There are a few problems though: 1. Performance - this game needs high performance graphics which a phone has limitations 2. Screen size - Some phones are small and barely enough space to fit controls, commands, markers etc. 3. Storage - a game like this might take up a lot of memory IMO.
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This seems another amazing thing to do with KSP. We just need carbon-nanotubes or something. Let's see if you could replicate it
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Yes, the first one.
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I would like the Ceres pod to be 0.16 hatchable!!
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Hi guys. I have been thinking this mod for a long time. I wanted to build it but may need some feedback. You could help build it too. Make things possible! Stuff: The tube, supposedly having a high crash tolerance. Carbon nano-tubes. It needs to be long, stackable. High breaking torque and force. The elevator, a donut shaped unmanned command pod. The command pod should have the tube go through it. Needs some fuel to propel itself upwards. Use RCS or retrothrusters to slow down when reaching highest point. The support, positioned at the base of the elevator. Have it on land or water. If it's on land, make wheels in case it needs to move about. Needs to have very very long legs for extreme stability. The highest point, positioned in Keosynchronous Orbit. Needs some propulsion and RCS and ASAS for emergencies. Needs high breaking torque and force. The habitats, attached to the elevator. Holds Kerbals. Yup, I guess its kinda hard. But anything can happen in KSP.
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Yes! Planet practice in 0.16 What you should do: Use the PartGravity mod and plugin and send a mini Mun or 500m asteroid in orbit around Kerbol. Either further or nearer than Kerbin orbit. Build a rocket with any mods you like and try to land on the mini planet. Do an EVA too!! Scoring: 10 points - get a mini Mun or asteroid to orbit Kerbol 30 points - The orbit is inclined by at least 5° 40 points - The orbit is double the distance between Kerbin and Kerbol 10 points - Build a rocket and approach within 1km of the object. 10 points - Land on the mini planet 10 points - Do an EVA 20 points - Return home 50 points - Use stock parts only for the rocket to get to the mini planet Double your points if you could land 2 separate rockets on the mini planet and so on. Leaderboard: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. I've tried it myself but failed, see how you could fair it!
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Yup! You are one of a kind
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Wow, I had never actually knew that the Kosmos Docking node could really work!
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http://www.boxtin.co.nz/downloads/ErkleWarpClamp.zipI can't seem to find the part you used. Even after putting everything including the plugins in place.
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Yes! Planet practice in 0.16 What you should do: Use the PartGravity mod and plugin and send a mini Mun or 500m asteroid in orbit around Kerbol. Either further or nearer than Kerbin orbit. Build a rocket with any mods you like and try to land on the mini planet. Do an EVA too!! Scoring: 10 points - get a mini Mun or asteroid to orbit Kerbol 30 points - The orbit is inclined by at least 5° 40 points - The orbit is double the distance between Kerbin and Kerbol 10 points - Build a rocket and approach within 1km of the object. 10 points - Land on the mini planet 10 points - Do an EVA 20 points - Return home 50 points - Use stock parts only for the rocket to get to the mini planet Double your points if you could land 2 separate rockets on the mini planet and so on. Leaderboard: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. I've tried it myself but failed, see how you could fair it!
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Well, I have a Lego Space Shuttle, so maybe.
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My Progress: 1. Rover Delivery to Mun (with my anti-matter rocket) 2. Landed on the Mun, harshly. Litrak Rover. [ATTACH=CONFIG]32855[/ATTACH][ATTACH=CONFIG]32856[/ATTACH]
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Hopefully when Interiors are added, we could really ride the rover.
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cBBp Dragon Rider Pod/Capsule
katyjsst replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
This looks a lot like the module from the Mars-One mission -
OH MAN! I Love Cary's artwork. Especially BFDI! (explains my profile pic)
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CUPOLA SPACE STATION MODULE DOWNLOAD This is an actual module used in the International Space Station. Planned Features: Interior? THE NEW ANTI-MATTER ROCKET Version 0.2! DOWNLOAD v0.2 Parts: Anti-Matter 1m Rocket Fuel Anti-Matter 2m Rocket Fuel NEW! Anti-Matter Engine Anti-Matter Engine Lite NEW! Specialties: Thanks to this new technology used by Kermans, they are now able to make more powerful and faster rockets that allows them to travel to other planets. This anti-matter rocket will be most suited for interplanetary travel. How it works: Anti-matter stored within the anti-matter fuel tank reacts with the matter in the same tank. When come into contact with each other, they explode causing thrust 300 times more powerful than standard fuel. Notes: Since antimatter rocket fuel is not tested to go together with normal liquid fuel engines, they tend to be buggy. They also tend to be more explosive as antimatter when in contact with ordinary matter will cause an explosion much stronger than nuclear blasts. Don't blame the Kermans, blame nature itself. Changelog: v0.1 - Initial release v0.1.1 - 'name' Error bug fixed v0.2 - New Fuel and Engine Future Plans: BOMBS 3 meter tanks?? Images: http://imgur.com/a/IPNvT#0 [ATTACH=CONFIG]33814[/ATTACH][ATTACH=CONFIG]33815[/ATTACH]