thesandbar
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[1.12.x] - Modular Kolonization System (MKS)
thesandbar replied to RoverDude's topic in KSP1 Mod Releases
What happens if my vessel has an ISRU on it and refuels after arrival? Or if it just has a drill on it and replaces fuel mass with ore mass? Are these just situations to avoid? -
[1.12.x] - Modular Kolonization System (MKS)
thesandbar replied to RoverDude's topic in KSP1 Mod Releases
I checked, the changelog has an entry for October 2016, and an entry for December 2020. I was wondering if there were any major changes in between. Is it mostly just Cryo for USI-LS? Nevermind - I see the 0.50.xx patches now, I guess there was a period of just compatibility updates while leading up to the big revamp that's happening now? -
[1.12.x] - Modular Kolonization System (MKS)
thesandbar replied to RoverDude's topic in KSP1 Mod Releases
Hello, just returning after a long time, and the WOLF stuff looks really fun to play with. Is there a changelog or something somewhere that I could catch up with? Specifically, all the stuff between 0.50.0 and 1.4.0. -
[1.12.x] - Modular Kolonization System (MKS)
thesandbar replied to RoverDude's topic in KSP1 Mod Releases
It might have something to do with the drills, maybe it has something to do with the reactor, maybe it's just the stock heat management system, but for some reason, this vessel has problems with heat. Upon time warping, the reactor's core heat immediately starts rising until everything shuts down. When I exit time warp, the reactor heat drops back to 1000. Can anyone help me with this? https://pastebin.com/N8QsWReu Current mod list, running latest versions of each: -
[1.12.x] - Modular Kolonization System (MKS)
thesandbar replied to RoverDude's topic in KSP1 Mod Releases
Why do MKS drills have 10x as much max cooling as the stock drills? The small MKS drills have a max cooling of 1000W and the medium ones have a max cooling of 2000W. The stock small has 100W and the stock medium has 200W. -
[1.12.x] - Modular Kolonization System (MKS)
thesandbar replied to RoverDude's topic in KSP1 Mod Releases
Has the ability to recruit kerbals in situ been removed? I can't find it in the kolonization menu even from KSC. Also, is anyone else not getting a discount on kolonists? -
This probably isn't the place to ask... but eh... does anyone know where the old MKS thread went? It seems like it just disappeared.
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For those who lost the survey station part, check the other crew parts to see if they have survey station capability. The survey station might've been folded into the Hitchhiker.
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Ok, thanks all, I realize now my problem was that I had 2 kethane scanners. Now I have a new problem =P. I can't seem to find any kethane. I put a sattelite into a 10Km 90 degree orbit around minmus, and it's drawn lines across the entire planet and not detected a single pocket. I mean, I've been running it for an hour at 10* warp and haven't found anything. Yes. detection was on.
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If it's a closed ecosystem, there can't be any waste. Just sayan. Super sayan.
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That's normally part of the plan for me. A couple of radial aerospikes carries me into orbit efficiently.