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KSP2 Release Notes
Everything posted by T-Pilot395
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Get it into an fbx format. Autodesk FBX is a free converteer.
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Making them look a little shabby and run-down would give the old "nostalsgic" feeling.
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My Mini Lander's design had one flaw: Not enough fuel for return trips. I sent out a rescue lander to get Jeb out of the cockpit, but once reaching orbit it's engines died (Again from not enough fuel) Although I managed to send out a refuelling probe to rescue the rescue lander, the Mini Lander itself is still stuck on the Mun's surface, acting as shelter and free fuel for anyone who visits, along with the flag that marked its first landing by Jeb.
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Great! I was hoping for something like this to be implemented.
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I thank you for making such a mod. My scrap deorbiter can haul debris in with minimal effort. Also, it sucks fuel from the debris using the Lazor System. Talk about taking the leftovers. Note you can't see the cable, but it's attached to a piece of debris and isin the process of drawing fuel from it. And thanks for giving me the idea of compact engineering. The amount of stuff squeezed there onto the small tank is a new technique I learned.
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Heck yeah, I was hoping for a quick response like that from a dev! I wish I could tap into my limited Javascript skills and stuff, I don't use C++.
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bac9, it is my greatest honour that I thank you for making this AMAZING COOL HOLY COW RIGHT OFF THE BAT OF THIS VERY WORLD *insert random words of praise* part pack! I have never seen such detail put into those models, let alone, the sheer number of parts! And thanks to you KSP now takes one more minute to start! Thanks for the pack, its the most high-quality pack I've seen on these forums so far...
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Down Under Aerospace & Party Supplies [v0.5] [REMASTERED]
T-Pilot395 replied to Slew's topic in KSP1 Mod Releases
EPIC! I just can't wait. Hows the Ausplane btw? -
It's a matter of trying it. It seems difficult from the topic, but it's like, super easy when you actually use it in KSP.
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Multiple parts stacked on a single node
T-Pilot395 replied to Elmetian's topic in KSP1 Gameplay Questions and Tutorials
Why not duplicate that Mk2 Cockpit folder and change the folder name and the part names and stuff in the cfg as well? So 2 different cockpits for stock compatibility. -
Helicopter Problems
T-Pilot395 replied to T-Pilot395's topic in KSP1 Gameplay Questions and Tutorials
I think so. Being a flight sim enthusiast I found helicopters in X-Plane and Flight Simulator X tend to tilt forward. -
Uh oh, Cart's not getting updated anymore... Any idea how you guys are going to fix the transparent thing?
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Make awesome things with panels.
T-Pilot395 replied to um3k's topic in KSP1 Challenges & Mission ideas
Does making a ramp for vehicles in the SPH to get off the runway count as "cool"? I might wanna submit my design, but the last Weight Dispenser Vehicle that tried to use it was too heavy... Now there's pieces of panel where it used to be. -
Fast reply, thanks! I always thought it would stabilize the craft, not actually push it off the ground. One more question, does the weight of the craft carrying the load or the weight of the load impact the tractor beam's pull/hold efficiency?
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I have absolutely no idea on how to use the tractor beam's "hover" effect. One ship in the SPH tried it, flipped nose up 90 degrees (it was a VTOL mind you), and crashed. Same thing with a second design. I've given up on my Cargo Lifter until I know how to use the tractor beam's "Hover". On a side not the topic dosen't seem to list anywhere how to use "Hover" and "Lift" at the same time. :/
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Helicopter Problems
T-Pilot395 replied to T-Pilot395's topic in KSP1 Gameplay Questions and Tutorials
OMG SO that's how you do it?? Mine had it's COT right smack on top of the COM. I'll post results when I modify my chopper. EDIT: It works! Now I must remember to put the COT NEAR the COM, not on top of it! [ATTACH=CONFIG]34377[/ATTACH] -
Helicopter Problems
T-Pilot395 replied to T-Pilot395's topic in KSP1 Gameplay Questions and Tutorials
Sorry, forgot to mention I'm using Damned Aerospace. I'll get a screenshot of it tomorrow morning. It's late here.