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jcraft

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Everything posted by jcraft

  1. You can still include the part in the mod for people that wish to use it, after all part can still be there just for looks, but functionality can be moved completely to toolbar.
  2. That's great . Thanks for answering. I'm aware of this method. I was simply wondering if we will be getting part-less version of KER as like I said in my previous post - how it currently works its rather redundant with all the toolbars being around .
  3. Are you planning to make part-less version of KER? Since we have great toolbar functionality both in stock game and available via mods, requirement to put KER part on the vessel to turn plugin on seems a bit redundant.
  4. There is a simple solution. After contract is completed launched satellite simply vanishes from the game.
  5. It looks like author simply doesn't realize that debris is not recovered automatically when you recovering your active vessel and it must be done separately (from tracking station). Recovering science from debris worked, so I don't see a reason why doing same thing with funds wouldn't be possible.
  6. Kinda. Idea of contracts/earning money/dealing with reputation existed in KSP lead dev head since infancy of the game, far before MC mod came into existence.
  7. I'm not even surprised by this, every part that was added lately fits this "style": reused, more or less modified models of other stock parts and mediocre texture work. Unfortunately Squad currently lacks proper content designer (Nova left, B9 left and Claira is apparently still hired but we didn't seen anything made by her since... forever) and that's why we getting parts looking like this. Generally I'm happy that we finally getting bigger parts into the stock game but Squad really needs to hire some talented content designer. Fast. (and fortunately it looks that they are currently looking for one)
  8. Why is it matter so much if said DLC is FREE? And besides, it is no longer in DLC form - it will be integrated into the stock game. (LINK)
  9. From the latest news (and also this) it looks like NASA pack will be simply an another update for KSP, and not a separate "mission pack" as it was planned before. Besides... it is free, so it doesn't matter in which form we would get it - but full integration into the stock game is more preferable of course, and fortunately it looks like this is what we getting.
  10. Seems like those "core game modifications" will simply arrive as a part of NASA pack...
  11. According to the Maxmaps they already changed form of it to be part of the stock game and not a separate DLC pack: link to source of the quote -> LINK <-So I dare to make a assumption that we going to get asteroids and all the awesomeness surrounding them in 24.1 update
  12. They had holiday break between release of 0.23 and start of 0.24 development. I would not expect it sooner than a month (but you're free to prove me wrong Squad ).
  13. Well, it is possible to get 0.15 version from some certain "bay" but it is not exactly legal (not that anyone would really mind it as this version is ancient and you already bought the game anyway). So it is up to you...
  14. Been playing KSP since 0.7.3 (but joined forum on some later date), well... "playing" as launch rocket few times - see how high it can fly - quit game - come back next version, there wasn't really much to do in KSP back in these days - true fun with KSP started when they added planets in 0.17 and most importantly docking and maneuver nodes in 0.18 (two best updates KSP ever received).
  15. I'm not sure what you actually expected from this feature - dynamically generated missions seem like perfect fit for the type of gameplay KSP is offering.
  16. NovaSilisko left because of "personal reasons", bac9 also left on his own "to work on other projects" and Claira is still on the team (but time she can spend helping the team is limited). So no... they weren't fired.
  17. They are currently looking for a new content designer who "would be in charge of modeling and texturing parts and buildings inside the game" (LINK TO FULL POST). So I think it is coming sooner rather than later.
  18. It really depends in how they going to implement this. If indeed it will be only a additional separate scenario then it is kinda disappointing, but if they need to implement actual asteroids to stock game to make this mission pack work then we will get a nice new feature in addition to this mission pack.
  19. He left the team somewhere around release of 0.22
  20. Interesting, I never considered it to be hard, quite the opposite - actual docking is giving me more problems than rendezvous process (thanks to lack of proper docking camera in stock game, trying to dock in third person view is rather inconvenient).
  21. My first docking is a rather boring example - first thing I did in 0.18? Tried to dock, of course. Armed with theoretical knowledge of "how to dock" from 0.18 Squad pre-release stream I designed two simple vessels - put one into 100 km Kerbin orbit, then launched his docking-optimized brother and tried to rendezvous - surprisingly I managed to dock successfully at this first try. It wasn't efficient for sure - I wasted too much fuel (but still have enough to return both vessels to surface), but it happened without any surprising rapid unplanned disassembly along the way. To this day I always scratch my head when someone says that docking is hardest thing to do in this game... well, for me it isn't, but definitely is always exciting .
  22. Quite nice idea, such a shame we will never see it as a part of KSP (well, in stock version at least).
  23. I'm also used to it, but same thing I can say about aerodynamic model, all kerbals looking the same or rockets being too wobbly - I'm playing this game since first public release (0.7.3?) so it's all became a norm to be - but that doesn't mean I don't want to see changes. That seems a little too far-fetched to me Yes, I'm aware of the fact that it is possible to edit kerbal names by editing save file. But it would be much more preferable if game simply generated random surnames, or at least gave me possibility of changing kerbal name while being in game (like in XCOM for example).
  24. I never was a fan of fact that last name of all kerbals is simply "Kerman" and I would vastly prefer to see it generated randomly just like the first names - what is the point after all - if we giving them all same surname we can simply remove it completely and leave first name alone. What everyone else thinks about it? Better to stay with "Kerman" or replace it by random generated last names?
  25. While adding science-gain adjusting slider would be nice idea, ultimately it doesn't seems to be a good solution to balancing the tech tree - in my opinion what we need in this case is not less science to get, but more advanced tech nodes to unlock - tech nodes that would require substantial amount of science but in return give really advanced techs like upgraded nuclear engines or even fusion drive at some point. Science system needs simply much more things to unlock - no less science to get.
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