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Everything posted by Alttabmatt
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Thanks! Glad to know its not just me or my mods.
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- totm march 2020
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I may be just an idiot but I remember having IVAs with this mod. Something is also happening where there are no kerbal windows on the bottom left. Is it because I'm using active texture management? Should I try a re install of the mod? Or was it always like that and I am just dumb? It has no effect on the game I can still EVA the crew by clicking on the doors.
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- totm march 2020
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Another update. I rolled back my drivers to September and re-installed the game. Checked Nvidia's forums and seeing a lot of people with the same problem with my series of card. Seems to be Nvidia's issue not KSP's. Problems may be driver related, heat related, or the card may be going out but I still doubt as KSP is the only game to give me problems. Please mark this issue as closed.
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KSP: .25 Win 32bit Problem: When landing craft in ocean game freezes, screen goes black, display driver crashes and recovers. Sometimes BSOD. The only time this happens is when I am parachuting into the ocean looking at the craft. From IVA I have no problems landing. Mods Installed: Fine Print, Chatter, RLA_Stockalike, Kerbal Joint Reinforcement, Realchute, SDHI, FAR, Remotetech, Engineer, KOSMOS, Procedural Fairings, Firespitter, KWRocketry, DeadlyReentry, Thunder Aerospace, and Lionhead_aerospace. Reproduction Steps: After I noticed the problem I checked and rolled back my Nvidia driver. This offered no change so I thought my GPU might be dying. After running a few other high resource games and Furmark to stress test a GPU failure seemed unlikely. I reinstalled KSP and reinstalled all mods besides graphical mods like hotrockets and texture replacer. Once again I had problems landing in the ocean. I uninstalled and reinstalled without any mods and again I had problems. A week later I updated the latest Nvidia driver and tried again. This time landing on solid ground. No graphical problems occurred. Thinking the problem was fixed I launched another craft and tried in the ocean this time. The ocean started giving me graphical artifacts with squares disappearing. Before landing I relaunch and try again landing in the ocean. I get a full BSOD. Whocrashed says either hardware or driver issues. I find this strange and run more tests playing other resource heavy games and again no problems come up. I launch once more and try landing in the ocean. Black screen again and windows recovers from driver crash. I switch to IVA to see if I can land like that. No problems at all landing in IVA. Output log: https://drive.google.com/file/d/0B2AV8GQxE0kka0ZsVGlNOHlwZG8/view?usp=sharing Thank you for the help.
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KOSMOS 3/14/2015 RD-170 Family Released!
Alttabmatt replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Oh god! It has been a month or two since I have browsed KSP mods and to my delight KOSMOS is back and fully functional! One of the best. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Alttabmatt replied to NathanKell's topic in KSP1 Mod Releases
Broman: I did not, sorry. NathanKell: Yea I can do that. Sorry I didn't know you needed the whole file. Figured you just needed the part that shows what is happening. https://www.dropbox.com/s/lmkeuj84qoyxcs0/output_log.rar -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Alttabmatt replied to NathanKell's topic in KSP1 Mod Releases
NathanKell: Thanks for the quick reply. Here are the things you asked for. Output: http://pastebin.com/7xpGiqCv Modlist: Toolbar, AIES, Aviation lights, Blackheart, BoulderCo, Deadly Reentry, Engineer, Engine Ignitor, FASA, FAR, Firespitter, JSI, Keramzit, KJR, KW, Life Support, Lionhead Aerospace, NothkeSerCom, Planeguy868, Pokworks, Realchute, Realfuels, RealismOverhaul, RSS, RT2, ScansatRPM, SFJBRealEngines, StretchySNTextures, Stretchy Tanks, Thunder Aerospace, Treeloader, TurboNisu, UniverseReplacer. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Alttabmatt replied to NathanKell's topic in KSP1 Mod Releases
I am having a problem with loss of control. I can control the craft just fine until I go into the map view. As soon as I come back from the map all the controls freeze. The only thing I can do is shutdown the engine by pressing 'x'. It has nothing to do with Remotetech or power, both those are charged and connected. I have tried to search this thread for the same problem but have yet to find it. Forgive me if it is apart of the mod and we are just not meant to go into map view. -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
Alttabmatt replied to yongedevil's topic in KSP1 Mod Releases
Oh for sure. I am going to up the output of oxygen by the greenhouse because the one I am using is about 5 tons in weight. This part is kind of interesting because not only do you need the power to get the thing running but also 'biomass' to build up to create the oxygen. So Electricity = lights = biomass = oxygen. At the moment it looks like 10 electric makes .01 biomass. Okay here it is. Kind of wacky the way the gui is acting but I dont know how to fix it as it is my first real config mod. Greenhouse.rar (1.7 MB) https://mega.co.nz/#!Alc3QYiZ!Am-jhnRAO2SHy_qOs7mVozPH9W9UshzwhdlxkO9F0C4 The Glights should turn on and charge up when in sunlight. The top generator is the oxygen generator, the middle generator is the biomass generator, and the last one is the greenhouse lights generator. Again this is not my mod at all besides a few lines. -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
Alttabmatt replied to yongedevil's topic in KSP1 Mod Releases
Thanks! I also did a bit of config magic and got this http://kerbalspaceprogram.com/greenhouse/ to pump out oxygen instead of monoprop. Mind if I use a bit of your config with my config? Yours is well put together. -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
Alttabmatt replied to yongedevil's topic in KSP1 Mod Releases
It may be just me but I see nothing in the zip. -
If they can't be put on your ship all together, you are missing the pluggins. If they extend and follow the sun but don't collect energy, check out page 79 of this thread. There is a new pluggin for that too. Mine work just fine right now.