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TinfoilChef

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Everything posted by TinfoilChef

  1. It reminds me of the floating menus or animated snow foregrounds that people used to add to websites back in 1997. It's cute the first time one sees it but it's distracting and eventually, annoying.
  2. I just downloaded the 5.5.1 zip and it's missing the plugins directory and it's contents
  3. What I'd do for that is make a new save, do the science & unlock stuff, then make a copy of that persistence file Which I would then drop copies of into whatever new saves i wanted to create.
  4. this. Very much this. Also, while 1.0.2 did tone the heat issue down I still think that dedicated heat radiator parts like these is a good idea. besides, the screenshot a few posts above, it'd be a shame not to use those awesome looking radiators.
  5. It's working for me in 1.0.2. Though on startup the game does warn that it's incompatible. I expect a recompile will be needed to remove the warning
  6. I've always had a rule to not deploy parachutes until the craft is subsonic. Makes for some hairy times once in a while it's always worked. Just an hour ago I flew a ascent guidance controlled ship to a 150km orbit. Yesterday in 1.0 this same ship couldn't get past 60km without exploding.
  7. You can right click on it and drag it to where you want it. also, if you've got the toolbar mod (once it updates for 1.0.3 of course), you can turn off the slideout panel and instead add a MJ button to the toolbar that will do the same thing.
  8. What he said and then some! I don't make much use of MJ's auto-piloting functions but the informational displays and Smart-A.S.S. are features that I choose not to play KSP without. Know that regardless of the occasional (or all too frequent) demanding / ungrateful post, there's a LOT of us out here who appreciate the work you do no end. Your work on MechJeb makes KSP playable for SO many.
  9. turned it off without even looking at it because I'm prone to motion sickness and I really dislike throwing up
  10. This is just what KSP needs! would you be willing to make a separate mod that *just* implements the radiators ?
  11. I learned the hard way a long time ago. I *never* delete old versions. when either Minecraft or KSP has a new update, the old version is saved in an archive directory and occasionally backed up on DVD. I've got every version of both games that I've ever had, Minecraft back to Beta 1.3_01 and KSP back to 0.16
  12. If the buttons you're referring to are the SAS controls on the lower left of the navball, then in career mode they will only appear if either: 1. at least one kerbal in the command pod has "Pilot" as his/her profession or 2. if the ship has a probe core (any of them OTHER than the "Stayputnik")
  13. I've noticed that once the LV-N begins to overheat it's thrust drops drastically and doesn't return to 60KN until it cools off, could this be affecting the dv you get from it?
  14. IMO, it's more about having all this heat generation without any dedicated radiator parts to deal with it. Something like the heat radiators from KSPI, both the radial foldout variety and the inline types. I've flown plenty of missions that required extended Nerv burns (on the order of 30 to 60 minutes at full thrust) that will not be possible without radiator parts to get rid of that heat.
  15. I got it a little while after 0.16 was released. Best 18 bucks I've spent on gaming since Minecraft
  16. MechJeb updated (still waiting official release but dev version is up for 1.0) http://forum.kerbalspaceprogram.com/threads/12384-PART-0-90-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-4-2?p=1869054&viewfull=1#post1869054
  17. Thanks for all the hard work and especially for the amazingly fast update!
  18. I find sandbox mode to be some of the best fun I've had. If I want to deal with a "budget" I can work something out myself and just role play it. The contracts (especially the stock ones) are mind numbingly grindy to the point where in order to unlock all of the tech in a modded game I seriously believe it's going to take doing hundreds of the bloody things flying missions I have zero interest in. I mean seriously, once I've got enough satellites for a good comms network I don't want to fly 50 or 90 more just to finance the stuff I actually want to do. It takes what? upwards of 9 or 10 mil just to upgrade all of the facilities, add another 150 mil to unlock all of the parts and the grind is insane. The same goes for part testing, visual surveys and rescue missions (which in my mind need to include some plausible explanation of how so-and-so got into that situation in the first place since they didn't launch from my facilities and mine is the only space program in the solar system. When I started in 0.16 sandbox was all there was and role play / story was all of the "career" that was needed. Grind free gameplay for the win.
  19. I got started with KSP originally with the 0.13.3 demo version and bought it a couple weeks later, not long after the 0.16 release
  20. Flying with FAR I've learned to start gravity turn as soon as I either hit 100 m/s or 1km altitude, whichever comes first. I've also found that to work reasonably in stock as well,
  21. Most foolish thing in movies or tv? The captain / commander of anything speaking to the weapons / gunnery officer: "prepare to fire" seems to me that given his position, he should always be prepared to fire. yeah, it's a small thing but still it grates my nerves every time I hear that phrase.
  22. what i've been doing is a plane change at the point on my orbit that is closest to matching either the AN or DN of the target orbit. I also include a bit of radial in or out either at that point or at periapsis to move apoapsis and periapsis to where they need to be to match the target orbit. That's how I handled couple of polar orbit contracts in this video:
  23. absolutely! For me, KSP is primarily about building & flying space vehicles of whatever description. The kerbals get included into the story but even if they weren't there, or if instead of kerbals it was hillbillies or politicians (providing they don't talK!!) then they'd still get worked into the story in some way. Bottom line: its about the space program, the crew could be anybody or any thing.. even self aware sentient machines
  24. Thanks for that explanation, it made things much more clear. Right now I'm at a point where the OX Stat is the only solar I have and even though I spammed 64 of them on a few satellites they weren't generating any waste heat. I'll be getting the 1x6 foldouts soon and will be watching the heat numbers.
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