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Everything posted by crasher925
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1 give the politician who are supposed to fund us the finger 2 get working on going to mars the moon and alpha centari 3 no $$ no problem we are not part of your country anyway! 4 establish colonies on the moon and mars 5 be charitable to any body who's actually smart and get them off this god forsaken rock 6 let the idiots who love there green paper ($$) ( Insert VERY angry and long rant about how stupid money is and how stupid the love for it is here) die when they suddenly realize $$ cant save you from global warming and death (its what they diserve) 7 go to the nearest and most happitable planet and leave everyone else who was to stupid not to come die 8 once we get there build a new earth that will not have $$ (no work no food) and you choose your job robots can do the rest 9 never let this new Earth go to H-E-double-hockey-sticks like the old one did that's so true, and that's why i have no hope for humanity but at least you were able to take the coded agenda and decode it for what it is!
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banned for not knowing what â“ is
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banned fâ“Âr nâ“Ât having Darth Vader in yâ“Âur prâ“Âfile pic (and taken becâ“Âuse that's what i dâ“Â!)
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Why doesn't this work?
crasher925 replied to crasher925's topic in KSP1 Modelling and Texturing Discussion
well that fixed it one part tools re install later and BAM it works -
somebody needs to call romfarer about it mod for the custom explosions NOW!!
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Why doesn't this work?
crasher925 replied to crasher925's topic in KSP1 Modelling and Texturing Discussion
The current Config is: PART { // --- general parameters --- name = PheonixCockpit module = Part author = Crasher925 // --- asset parameters --- mesh = Pheonix_Cockpit.mu scale = 1 rescaleFactor = 1 // --- node definitions --- NODE { name = Bottom transform = Bottom } // --- editor parameters --- cost = 1800 category = Pods subcategory = 0 title = Kerran Empire Pheonix class Command Pod manufacturer = Jebram Kerman Phoenix co. description = The Kerran Empire made this pod standard issue on all Phoenix class vessels. //attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 fuelCrossFeed = True vesselType = Ship // --- internal setup --- CrewCapacity = 3 INTERNAL { name = PodCockpit } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 } } the error in the log says: [LOG 18:16:11.919] Load(Model): Crasher/Parts/Pheonix_Cockpit/Pheonix_Cockpit [ERR 18:16:11.921] File error: Failed to read past end of stream. at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 at A..ReadMesh (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 18:16:11.927] Model load error in 'G:\Games\KSP_win\GameData\Crasher\Parts\Pheonix_Cockpit\Pheonix_Cockpit.mu' idk what what to do -
Why doesn't this work?
crasher925 replied to crasher925's topic in KSP1 Modelling and Texturing Discussion
Still having issues its not showing up in the VAB part list -
Why doesn't this work?
crasher925 replied to crasher925's topic in KSP1 Modelling and Texturing Discussion
Ohhh herp de derp I'll try that -
Why doesn't this work?
crasher925 replied to crasher925's topic in KSP1 Modelling and Texturing Discussion
bump? for help -
Why doesn't this work?
crasher925 replied to crasher925's topic in KSP1 Modelling and Texturing Discussion
it wont load in game as in it wont show up. -
why wont this code work? PART { // --- general parameters --- name = phoenix module = Part author = Crasher925 // --- asset parameters --- MODEL { model = Crasher\Parts\phoenix\Phoenix } scale = 1 rescaleFactor = 1 // --- node definitions --- NODE { name = Bottom transform = Bottom } // --- editor parameters --- cost = 1800 category = Pods subcategory = 0 title = Kerran Empire Pheonix class Command Pod manufacturer =Jebram Kerman Phoenix co. description =The Kerran Empire made this pod standard issue on all Phoenix class vessels. //attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 fuelCrossFeed = True vesselType = Ship // --- internal setup --- CrewCapacity = 3 INTERNAL { name = PodCockpit } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 } }
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so frizz idk if i asked this before but are you going to make the nukes have the nuke explosions??
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mine are the Saturn V Delta II and Space X dragon
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MUST...HAVE...NUKE... *Twitch Twitch* anyway in all seriousness can you mod the nukes to have a mushroom cloud??
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did u just realize that??
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how did??? whoa.... *mind blown*
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banned for banception and FMA reference
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banned for trying to be a mod!
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10/10 your on my friends list!