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crasher925

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Everything posted by crasher925

  1. 1 give the politician who are supposed to fund us the finger 2 get working on going to mars the moon and alpha centari 3 no $$ no problem we are not part of your country anyway! 4 establish colonies on the moon and mars 5 be charitable to any body who's actually smart and get them off this god forsaken rock 6 let the idiots who love there green paper ($$) ( Insert VERY angry and long rant about how stupid money is and how stupid the love for it is here) die when they suddenly realize $$ cant save you from global warming and death (its what they diserve) 7 go to the nearest and most happitable planet and leave everyone else who was to stupid not to come die 8 once we get there build a new earth that will not have $$ (no work no food) and you choose your job robots can do the rest 9 never let this new Earth go to H-E-double-hockey-sticks like the old one did that's so true, and that's why i have no hope for humanity but at least you were able to take the coded agenda and decode it for what it is!
  2. banned for not knowing what â“ is
  3. banned fâ“Âr nâ“Ât having Darth Vader in yâ“Âur prâ“Âfile pic (and taken becâ“Âuse that's what i dâ“Â!)
  4. beat yâ“Âu at every test by telepâ“Ârting tâ“ the end
  5. well that fixed it one part tools re install later and BAM it works
  6. somebody needs to call romfarer about it mod for the custom explosions NOW!!
  7. The current Config is: PART { // --- general parameters --- name = PheonixCockpit module = Part author = Crasher925 // --- asset parameters --- mesh = Pheonix_Cockpit.mu scale = 1 rescaleFactor = 1 // --- node definitions --- NODE { name = Bottom transform = Bottom } // --- editor parameters --- cost = 1800 category = Pods subcategory = 0 title = Kerran Empire Pheonix class Command Pod manufacturer = Jebram Kerman Phoenix co. description = The Kerran Empire made this pod standard issue on all Phoenix class vessels. //attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 fuelCrossFeed = True vesselType = Ship // --- internal setup --- CrewCapacity = 3 INTERNAL { name = PodCockpit } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 } } the error in the log says: [LOG 18:16:11.919] Load(Model): Crasher/Parts/Pheonix_Cockpit/Pheonix_Cockpit [ERR 18:16:11.921] File error: Failed to read past end of stream. at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 at A..ReadMesh (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 18:16:11.927] Model load error in 'G:\Games\KSP_win\GameData\Crasher\Parts\Pheonix_Cockpit\Pheonix_Cockpit.mu' idk what what to do
  8. Still having issues its not showing up in the VAB part list
  9. why wont this code work? PART { // --- general parameters --- name = phoenix module = Part author = Crasher925 // --- asset parameters --- MODEL { model = Crasher\Parts\phoenix\Phoenix } scale = 1 rescaleFactor = 1 // --- node definitions --- NODE { name = Bottom transform = Bottom } // --- editor parameters --- cost = 1800 category = Pods subcategory = 0 title = Kerran Empire Pheonix class Command Pod manufacturer =Jebram Kerman Phoenix co. description =The Kerran Empire made this pod standard issue on all Phoenix class vessels. //attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 fuelCrossFeed = True vesselType = Ship // --- internal setup --- CrewCapacity = 3 INTERNAL { name = PodCockpit } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 } }
  10. so frizz idk if i asked this before but are you going to make the nukes have the nuke explosions??
  11. mine are the Saturn V Delta II and Space X dragon
  12. MUST...HAVE...NUKE... *Twitch Twitch* anyway in all seriousness can you mod the nukes to have a mushroom cloud??
  13. banned for banception and FMA reference
  14. 10/10 your on my friends list!
  15. can i have a kerbin blender model i want to make a ksp war series based on the terran Empire from star trek, some CG cuts would be useful.
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