-
Posts
477 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by StarVision
-
Probably. All it takes is copying and pasting. I'll try and do that today.
-
I have no idea if it's compatible or not, but I've made this one 2m. I know the Phoenix is supposed to be 4m wide but that would mess up the internal and the overall scale. I'm not actually sure if the launch vehicle is a Titan II or V. I just went off of the few movie scenes I had access to. I'm also a pretty amateur modeler/texturer, so that's always something to consider. I'm gradually getting better though and I'm sure someday I'll comeback and redo older mods, like I've already done with the Enterprise. Really I only made the Titan just so the mod would feel complete, but I would like to improve on it, just not right now.
-
[1.0.4] SciFi Shipyards [Discontinued]
StarVision replied to StarVision's topic in KSP1 Mod Releases
The Phoenix has been released! Spaceport doesn't seem to function anymore so I've uploaded it here. -
Release I've gone and updated the release thread. The Spaceport refuses to even acknowledge that I'm trying to upload something so I'm just hosting it somewhere else. I've made it so the parts requiring other mods are optional and can be used if desired. Please notify me of any issues with anything regarding the ship, because I should be able to fix them. As always you can get the download link here.
-
I haven't made the Prometheus, whichever one you're referring to. If you mean this one, then your out of luck, but if you mean the Starship, then maybe someday.
-
Sure, they both have parachutes on top but feel free to swap it out for a docking port. Vanilla - Modded(KSPI & RPM) I know he doesn't have the one from District 9, I was just saying he might have something similar. Neat, that's next on the list. EDIT: I've updated the alpha. It now has sounds and I fixed some values that I messed up last time. It may take a few minutes to upload
-
[1.0.4] SciFi Shipyards [Discontinued]
StarVision replied to StarVision's topic in KSP1 Mod Releases
Yes I'm not sure I have the config files for that anymore, I'll check later. I'm sure there's other engines like that on the spaceport that you could use.Please don't respond to threads where the last post was 2+ months ago. -
That sounds more like a demand rather than a request. Regardless, that's not really the type of ship I really feel comfortable making. Not so much the model, but just the way it would function in KSP. I would highly suggest looking at some of Devo's mods. They seem to fall under the category that you're looking for. I also just have a kind of schedule planned out in my head, and I don't feel like disrupting it. Maybe someday I'll do something similar. The new AC Adapter works like a charm and I can resume regular activities. I've got the "alpha" put together now. It includes the mod in it's mostly final state. The warp sounds are placeholders, but everything else should function normally. in total the mods around 80MB. It's pretty inefficient, but I've been gradually getting better with that. Here's the link, it should have uploaded by now. Please report any bugs/glitches, as this is primarily why I'm releasing it here and not everywhere else first.
-
Name KSP's currency (or at least suggest it)!
StarVision replied to SkyHook's topic in KSP1 Discussion
My favourites: -Kredits -Jebits -Klatinum -Kuros -
Well I tried. When I booted up my computer it said it wanted to. Run a disk check. It froze after I cancelled it. Then when I rebooted it, it refused because it was out of power. Typical laptop behaviour. I'm going out later to hopefully get a new adapter. I'll still post a shoddy test version, just so when I do release it there will be less bugs.
-
And things were going so well too... My computers AC adapter isn't working and I'm not sure if it will again. I probably have 5-10 minutes battery. I'm on my iPod now but I could just upload the mod on Dropbox or something for anyone who's keen on "testing". Do people want this? I only really have one shot as my battery's basically dead.
-
Well so much for releasing this weekend, but that's fine. I am actually finished the model and config files, I just want to test a proper mission and then take a load of screenshots. Expect a release tomorrow! Here's a random screenshot, as I don't like posting without one:
-
You know when you click on a window and it changes the camera? I did that but made the camera outside. I'm just doing the balancing and sounds now. I'm also throwing in an extra part as a "surprise". You'll have to wait and see what it is!
-
[0.21.1] Flag Decals and Flagpole [New File Structure]
StarVision replied to StarVision's topic in KSP1 Mod Releases
I wasn't actually referring to "RL". I was referring to this. I'm thinking of cleaning up and making some small things before starting on another big project, so updating this may be part of them. -
It's basically just for me to figure out how to add a shuttlebay/make a shuttle. I already have the Enterprise, and the shuttle is pretty simple, so it shouldn't take too long. I do plan to make shuttles for all the ships. I'll make the original shuttle, the Delta Flyer, and a shuttle from the TNG era. I'll make sure to up the ASAS when I do the shuttlebay, although the ship isn't supposed to be able to turn quickly. I'll probably update the Stargazer's bridge soon. It's a bit sparse compared to other Internals. I'm not sure on the Halo ship, not because of the size, but just because of all the little details on the hull. I feel like I couldn't do it justice. We'll see how Red Dwarf goes, as that should be pretty similar, after all, I need a break from Star Trek eventually. Development is almost done! I just need/want to see what RPM looks like in the cockpit. here's a screenshot of how the Kerbals look in their new-ish seats:
-
[0.21.1] Flag Decals and Flagpole [New File Structure]
StarVision replied to StarVision's topic in KSP1 Mod Releases
I was unaware this mod was still in use! I'll try and properly update at some point, but not right now. I've got a lot on my shoulders. When I do update it i'll try and include a fold-able flag, now that I know how to animate with Blender. I'll also just overall thin out the flags, making them fit better. -
Well it looks like the favourite choice is obvious! I think the way it will work is this: Finish Phoenix (Within the week) Voyager Create Shuttle and Shuttlebay for Enterprise Update Voyager with Shuttlebay/Delta Flyer Defiant Something else...(No need to plan that far ahead.) Also for some reason the Unity scene and Blend files went corrupt. The Blend file said it was "incomplete", while the unity scene never loads. It's not too devastating. I already had a backup of the blend file from importing it into Unity, so the model's fine. The unity scene I shouldn't have to re-make as long as I don't change any of the parts. I'll have to set-up the internal, but that's only the model, not the props. Overall It shouldn't delay much.
-
Need your own thread moved or locked? Post here.
StarVision replied to Rich's topic in Kerbal Network
Would someone mind deleting the Poll in this thread? I meant to put it in the development thread but I got them mixed up. Thanks in advance! -
What I think I'll end up doing is a poll. I'll include things that are on the list in the OP, and possibly more. I'll leave it up for a bit and then decide what to do. I think I'll hold on Voyager until I create a shuttle for the original Enterprise, because then I'll at least have some idea on how to create the shuttle bay+shuttle. The defiant I could see happening, maybe after the next ship. We'll see what happens. Motivation+ Anyways, The docking port is in the game now and I'm working on the chairs. I realized there was an easy way to make my chairs fit the Kerbals. I just imported one of the stock internals into Blender and, so now I can get the correct angles and sizes the various parts need to be. The chairs are pretty short, the width is easily twice the length. At some point I'll have to update the older internals with proper-fitting seats, but that can wait. I'm pretty close to being done, Just those chairs and sound to go. I'll probably also do some test runs, which I didn't really need to bother with for the previous ships.If anyone has any last minute requests for the ship I'll try and include them, so long as they're reasonable. Here's the docking port in-game with a station. Also apparently the phoenix is basically a portable warp module, as showcased in the later images:
-
I've modeled the docking port! It's roughly the same size as the 1m one, so it should mesh together nicely. I haven't actually put it into the game yet, but that shouldn't be too hard. I already know how docking ports work from experimenting with the Enterprise D. Here's the animation:
-
Just for fun I added in the Warp drive from KSP Interstellar. I'm not sure what happened at the end. I guess KSP doesn't like me timewarping with Kerbals on a floating object. Here's the album
-
I managed to extend the interior a bit by merging the decoupler with the cockpit. I wasn't really sure what to do other than move stuff back a bit, so that's what I did. Next the chairs need to be fixed. Would people rather have the decoupler module in the cockpit or the hull?
-
I'm not sure how or if Animation sounds work, but I know you need special directories for custom engine sounds. From your file names I assume that your already creating a Sounds folder in your part's folder. If this is possible it would be a nice feature (specifically for the Enterprise).
-
You know, there's an old cat saying. But you don't wanna hear it right now. I can't just resize it because then the windows wouldn't match up with the outside, and I'm not resizing that either, as Unity doesn't like that. the way I'm going to do it will be the easiest. For the FTL, nothing so far has it, but it should simply be copy+paste once I figure it out.