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StarVision

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Everything posted by StarVision

  1. I couldn't resist, I started learning how to do IVA's and already know how. I've spent my evening(well, it's 3am now) learning(only like 30 minutes), and the rest modelling the Stargazer's bridge. The textures are all placeholders but the models are probably going to stay, although I have some touch-ups to do with positioning. I've also learned how to set up alternative views, like how you can click on windows in cockpits. I got these two shots that way,
  2. If you feel like making it even more dangerous you can turn on 'death' by going into your persistence file and changing MissingCrewsRespawn = True to MissingCrewsRespawn = False
  3. Ah, it was hard to tell how serious you were in your post.
  4. I guess technically not everything in the mod is my own, the textures aren't, and I've now credited them in the OP, which I should have done last night with the releases. Everything else is 100% mine. And If you're talking about the Tardis texture, then you'll find It's used everywhere, even in obscure 3rd party commercial products. Although I highly doubt that's what you were referring to.
  5. It has been released! All the links and stuff can be found in the release thread. I have revamped the Stargazer, Redone the Tardis, and of course made the Enterprise D. I think I'll take a short break from modelling, I need to play 0.21.1! Probably only like a week, then onto learning the secrets Of IVAs! Click for Release thread!
  6. I have updated the OP with links to all Spaceport pages, including the Enterprise D. The TARDIS and Stargazer have had additions to their models to make them better, like lights and EVA capabilities.
  7. Why is there two "}" at the end? unless that is the very last character in the cfg file it shouldn't be there.
  8. I bet every modder had their eyes peeled to the video searching for their own mods. I found it nice to see mine in there, both versions as well!
  9. SCENARIO { name = ProgressTracking scene = 5, 7, 8 Progress { FirstLaunch { completed = 113.019999999995 } AltitudeRecord { reached = 647196.358764872 record = 55045073.8625356 } FirstCrewToSurvive { completed = 429.079838867148 crew { crews = 6 } } ReachedSpace { completed = 704.079838866897 vessel { name = Minmus Lander flag = Squad/Flags/turnabout } } RunwayLanding { completed = 403.159838867172 } Kerbin { reached = 403.159838867172 Orbit { completed = 924.140717773156 vessel { name = Minmus Lander flag = Squad/Flags/turnabout } } Escape { completed = 764326.056030497 } Landing { completed = 403.159838867172 vessel { name = VTOL 1-A flag = Squad/Flags/turnabout } crew { crews = 6 } } } Minmus { reached = 764326.056030497 Flyby { completed = 764326.056030497 } Orbit { completed = 768764.410893835 vessel { name = Minmus Lander flag = Squad/Flags/turnabout } } Escape { completed = 870237.428052379 } Landing { completed = 829021.676138178 vessel { name = Minmus Lander Debris flag = Squad/Flags/turnabout } } } } } I haven't done much yet in my main save. I've mostly been fixing up my mods. So far I've been to, landed, and returned from Minmus with a probe, just to make sure the design works before sending my most prized kerbal, Kirk Kerman. I've also created a VTOL.
  10. OP updated with a bunch of info+pics. release is imminent! (by that I mean like tomorrow.)
  11. Mine works perfectly, except for a small pause when I place things in the VAB/SPH, but it's not too annoying.
  12. Not awesome because of the visuals, but this guy will be used in all my missions and will always be rescued.
  13. I agree with most of what you said, I just think It good have been worded a bit nicer, and as previously stated, the cockpit could be a bit rounder on the end. other than that, it looks pretty good.
  14. Unfortunately I can't really have two forms of RCS. Although I did put one on and am just getting the docking nodes setup now. I'll test it tonight.
  15. You have to balance them out. Don't leave everyone in the dark(like me), but don't post for everything you do. Save up a list of stuff that you've done and post all of that in one post.
  16. May I ask which version of the Tardis you're planning on making? I'd recommend the newest, as it looks simpler to model/texture than the previous ones.
  17. One of my outdated mods that I tried to update and enhance wouldn't cooperate so I had to start from scratch. It is good so far. Don't mind the transparent Kerbin, that's obviously just like that because I haven't finished travelling yet.
  18. As well as ChickenKeeper24!
  19. He is congratulating you on your progress and effort. I realize I make absolutely no posts about my own mods and simply post here. Oh well.
  20. This sounds really cool! I'm not sure if it'd work on Ipod/Iphones because of the size, although as you said, the layout could be modified. Seems perfect for Ipads though.
  21. I probably didn't make myself clear enough. I'm going to start watching Enterprise after I've finished watching DS9. If I ever make a mod from Enterprise it won't be for an extremely long time.
  22. I wouldn't worry. I haven't even watched any Enterprise anyways. I'll start after I'm done Deep Space Nine.
  23. Don't worry, my modelling skills probably aren't good enough for the super curvy looks of the new stuff anyways. I might try and add Sunbeam plugin, although I'm kind of busy right now... Today I finally got the Enterprise D that I have been making to fly straight. Now I just have to texture the hull and the saucer. It should be done within a week. I'm planning on having the Saucer detach like it can in the show/movie. I'm also thinking of implementing RCS into it for the maneuvering thrusters. I have to figure docking out and RCS first though, although I don't expect much trouble with them.
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