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Spacecraft Engineer
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
ShroomOfDoom replied to sarbian's topic in KSP1 Mod Releases
Thank you so much for this mod,sarbian -
Chaka Monkey - Closed Development Thread
ShroomOfDoom replied to YANFRET's topic in KSP1 Mod Development
Wow,this mod looks really awesome and i hope i can test it soon Keep up the great work and this pack will make it far -
Something strange is happening outside. It seems everyone is starting their own space program,but not a single rocket makes it into orbit. They all explode shortly after launch. I think they need more struts... Jokes aside,happy new year everyone!
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The 2 small probes are the Thor Pole Explorers from Lionhead Aerospace. Small,leightweight and perfect for landing on planets and moons without atmosphere. Though they can land easily on Eve too,even without parachutes. I packed them for the trip so i could do some science on Gilly.
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Transfer stage for a science probe with Eve as destination.
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Fooling around with a spend stage that crashed on the Mun. Nobody wanted to go on this trip to Duna,least of all Munfrid Kerman (right side of the screenshot)
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
ShroomOfDoom replied to ferram4's topic in KSP1 Mod Releases
I'm absolutely satisfied with this plugin,especially with the option to customize the cfg for our own needs. With this my rockets shall never fall apart again,unless i want them to Great work ferram4, this is now one of my all time favorite mods/plugins- 2,647 replies
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- kerbal joint reinforcement
- kjr
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If EA got their greedy little hands on KSP,then we would have yet another game ready for the trash bin.
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Kethane Refinery in Munar orbit. The "Cube"
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Thank you all for your usefull answers,it helped a lot with finding out whether my design functions or not I did as adviced by taniwha,and adde an engine directly to the converters and replaced the empty fuel tanks with full tanks. Turns out,the engines runs and there is no problem with the fuel crossfeed. Wanting to find out if the crossfeed would also work with Kethane,i downloaded Hyperedit and refilled the stations recources. It turned out the converters work fine even when not connected directly to a tank trough stacking or fuel line. Had all 4 converters running,Kethane drained and fuel/oxidizer filled back up through the conversion process. So,i guess my design works as intended,wich surprises me given that i'm a complete novice when it comes to the Kethane mod