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MarkusA380

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Everything posted by MarkusA380

  1. Ok, for all: Yes, the Window can't be completely hidden. Yet. I will add Blizzy and/or stock Toolbar to do that. But Blizzy will only be optional.
  2. Working on it. Update: CKAN just merged, as one of the admins says. It should refresh soon. Update2: Dependency is gone.
  3. Wow are you serious? Thanks! Well then... here is the link to curse, it has a donation button: http://www.curse.com/ksp-mods/kerbal/228692-x-persistentrotation Sorry to hear that. I will try to make it even smaller or invisible somehow, but I don't want to use Blizzy any more. Well, maybe as optional feature.
  4. Here you go! 0.5.0 released! Tell me about any issues you may find as soon as you can
  5. I have different stuff to do, too, but I am working on it. Currently fiddling around with Unity's windows, wich turned out to be pretty complicated. I have fixed all bugs, though. Well, as far as I think.
  6. No. I have found multiple issues, making it quite unusable. But I am working on them. Check this thread regulary, I will post an update soon!
  7. Sorry that I had you waiting for so long... I will try to fix this one big problem with the rotation changing, and overall test it with 1.0. Problem is, that Toolbar is not working with KSP 1.0. I will make PersistentRotation standalone, I guess.
  8. Yeah was thinking about adding stock toolbar... Well, lets see...
  9. PersistentRotation is now on CKAN! Sorry that I had you waiting for this for so long.
  10. Well, I haven't figured out how to do that yet. But I will try to. The idea with the rotation rates of asteroids defined in aa cfg is nice, but not very necessary. The rates are quite slow to still support docking. Also in reality, the rotation is indeed very slow, they just break apart because asteroids are not rock-solid but more like wet sand sticking together when it comes to stability.
  11. pGgiJ Dammit. Really wanted to know where it lead me. I was slightly disappointed.
  12. 0.4.3 released! Asteroids spin now by default! I hope you like it guys! (Yeah, looking at you, Gaiiden) There may be some problems occuring, please tell me if you find them here or in a PM!
  13. I was already thinking about that. Should'nt be to much of work.
  14. I'm going to fix that, but I would at least need the one vessel the problem is occuring with.
  15. That should have been fixed in 0.4.2 actually. Do you have the newest version installed?
  16. Yeah the button to clear the SAS is labeled wrong, sorry for that. It should mean "clear" instead of "toggle". To activate body-relative rotation just select a celestial body.
  17. 0.4.2 released, more bugfixes! Please, test the new version for those bugs you expirienced, and I would be really happy if you send me the log files and a detailed description if you do so!
  18. Physical or non-physical timewarp? Can you send me the log file from when it happened + maybe the save file (and a list of mods you use)?
  19. Can you give me more info on what happened? Can you recreate that issue? Or maybe send me the log file from when it happened? Wich mods did you use? - - - Updated - - - he means KerbalStuff.
  20. 0.4.0 released! *sigh* I am pretty sure there are bugs (no save breaking I believe), please tell me if you find them! Found some by myself... and the fixing begins... Edit: I released a small hotfix (0.4.1) fixing some issues.
  21. Okay I fixed all problems. Just some polishing left, then I will release 0.4.0!
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