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KSP2 Release Notes
Everything posted by MarkusA380
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0.5.3? Even I don't have that yet. Yes, the hidden status is not persistent yet, I know. I will add it for the next version. Edit: Small Teaser for next Version:
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Small Feature Trailer released!
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Well, yes I will improve such aspects, but my mod is not yet designed to be compatible with everything crawling around out there. For now, OPM will go on the incompatible list. See above. I am sure the RemoteTech SAS does not work like the stock one, so that's going to be some work. Thanks for the feedback, though. - - - Updated - - - Thanks for the feedback. Added to incompatibility list.
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Yes, I also experienced that some time ago. But I have the bad feeling it's goona be hard to fix. As long as it is not too annoying you're gonna have to live with that for a while. Btw, 10.-freaking-000 downloads on Kerbalstuff! Thank you guys!
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Version 0.5.2 released! I hope its better than the last version, and that everyone is happy with it. I did not extensively test this version, so as always, I appreciate any feedback! -fixed - - - Updated - - - You need to click "Configure" in the PersistentRotation GUI, then you can choose wich Toolbar (if any) to use.
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Found an Issue: Stock Button multiplicating when changing scenes, sorry for that.
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If you are using 0.5.1, you can hide it via the Stock Toolbar.
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New version released! Upon request you can now choose between Stock or Blizzy's Toolbar or permanent visibility for the GUI. Those configurations are not persistent yet. Sorry for that.
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Ok, for all: Yes, the Window can't be completely hidden. Yet. I will add Blizzy and/or stock Toolbar to do that. But Blizzy will only be optional.
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Working on it. Update: CKAN just merged, as one of the admins says. It should refresh soon. Update2: Dependency is gone.
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Wow are you serious? Thanks! Well then... here is the link to curse, it has a donation button: http://www.curse.com/ksp-mods/kerbal/228692-x-persistentrotation Sorry to hear that. I will try to make it even smaller or invisible somehow, but I don't want to use Blizzy any more. Well, maybe as optional feature.
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Here you go! 0.5.0 released! Tell me about any issues you may find as soon as you can
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I have different stuff to do, too, but I am working on it. Currently fiddling around with Unity's windows, wich turned out to be pretty complicated. I have fixed all bugs, though. Well, as far as I think.
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No. I have found multiple issues, making it quite unusable. But I am working on them. Check this thread regulary, I will post an update soon!
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Sorry that I had you waiting for so long... I will try to fix this one big problem with the rotation changing, and overall test it with 1.0. Problem is, that Toolbar is not working with KSP 1.0. I will make PersistentRotation standalone, I guess.
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Yeah was thinking about adding stock toolbar... Well, lets see...
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Thanks, I will test that and try to fix it.
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PersistentRotation is now on CKAN! Sorry that I had you waiting for this for so long.
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I am very happy to hear that
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Well, I haven't figured out how to do that yet. But I will try to. The idea with the rotation rates of asteroids defined in aa cfg is nice, but not very necessary. The rates are quite slow to still support docking. Also in reality, the rotation is indeed very slow, they just break apart because asteroids are not rock-solid but more like wet sand sticking together when it comes to stability.
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pGgiJ Dammit. Really wanted to know where it lead me. I was slightly disappointed.
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0.4.3 released! Asteroids spin now by default! I hope you like it guys! (Yeah, looking at you, Gaiiden) There may be some problems occuring, please tell me if you find them here or in a PM!
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Well, turn SAS on and click "SAS toggle".
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I was already thinking about that. Should'nt be to much of work.
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I'm going to fix that, but I would at least need the one vessel the problem is occuring with.
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