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pinolallo

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Everything posted by pinolallo

  1. FatNose "Rondine" Specs: Weight: 9.76 Tons DryWeight: 7.86 Tons Cost: 46.92 M$ Crew Capacity: 5 Parts Count: 97 Kerbal/fuel x mission: .384 Tons Full balanced Rcs Nose Shielded Docking Port Full Ladder access (both from the P10 than from the MKII cockpit) Surface Speed: 2230 m/s (35000 mts) Mission Profile: SpacePort->Orbit (122 km)->Orbital Rendezvous->Docking->Deorbit->KSC landing. Full mechjeb compatible. Exceptional flying in ANY load condition Amphibious Version/Stock Version (mechJeb) I spent some time to create this tool. The main goal of the project was to create a crew Transport SSTO with the lowest Mission/cost profile. This SSTO was created to be VERY easy to fly (extremely balanced in any load condition), with a few part counts and under the 10 tons of weight. I did many SSTO's and this one is probably the ugliest I make, but probably is second to no one in terms of performance, flying quality and mission cost. Just think about the weight and the crew capacity. The data are related to the Amphibious version. I deeply tested all specs. K-price mission is related to the Amphibious version. here some pics (with data so you can make your considerations)
  2. FatNose "Rondine" Specs: Weight: 9.76 Tons DryWeight: 7.86 Tons Cost: 46.92 M$ Crew Capacity: 5 Parts Count: 97 Kerbal/fuel x mission: .384 Tons Full balanced Rcs Nose Shielded Docking Port Full Ladder access (both from the P10 than from the MKII cockpit) Surface Speed: 2210 m/s (35000 mts) Mission Profile: SpacePort->Orbit (120 km)->Orbital Rendezvous (100 Km)->Docking->Deorbit->KSC landing. Full mechjeb compatible. Exceptional flying in ANY load condition Amphibious Version/Stock Version (mechJeb) I spent some time to create this tool. The main goal of the project was to create a crew Transport SSTO with the lowest Mission/cost profile. This SSTO was created to be VERY easy to fly (extremely balanced in any load condition), with a few part count and under the 10 tons of weight. I did many SSTO's and this one is probably the ugliest I make, but probably is second to no one in terms of performance and mission cost. Just think about the weight and the crew capacity. The data are related to the Amphibious version. I deeply tested all specs. here some pics (with data so you can make your considerations)
  3. BoolyBooly, " This is a K-Prize mission with "Milligan Jet K-Prize" a stripped own Milligan jet which went to 4x lift off, full orbit and safe landing with the same craft without refuelling. " Cupcake, amazing result for a VTOL. Congratulations.
  4. The main goal of this SSTO is to rescue kerbin landed crew an bring them back to KSC. to obtain this has special performance: space for 7 crew member 3 K-prize (ksc -> stable orbit for 3 times without refuel) SLTO (Short Landing and Takeoff) Here the ALL TERRAIN version FatNose Commercial rated same class of ship (weight, fuel and Engine Ratio but made using B9 Mod)
  5. Hello, Here a SSTO production project and the data sheets of 6 SSTO's builded using my standar SSTO body (in version v1, v2) You can find more info inside the album descriptions.
  6. I forgot to specify: lightSSTO made 2 orbit run (100km 141km) and a docking maneuver without refuel like the 3kPrize and the analog addict ssto .
  7. Here a rocket (a vertical launched and lander) SSTO.
  8. Light SSTO Fast: surface speed reached of 2.281 m/s will eventually qualify this ship into the fastest 10 turbojet airplanes see on this game (see http://forum.kerbalspaceprogram.com/showthread.php/27296-The-MachingBird-Challenge) Light: less than 6 tons of weight (5.78 full 4 tons empty) Efficient: 91.9% efficiency (61.5 fuel and 17.82 oxidizer for a 141 km orbit) Full optional Calibrated RCS, Ladder Access, Front Docking Port: the main reason for this project was to make a cheap, full operative and transportable SSTO (this the reason for the size and weight of this craft).
  9. This week I worked to a lightSSTO: Fast: surface speed reached of 2.281 m/s will eventually qualify this ship into the fastest 10 turbojet airplanes see on this game (see http://forum.kerbalspaceprogram.com/showthread.php/27296-The-MachingBird-Challenge) Light: less than 6 tons of weight (5.78 full 4 tons empty) Efficient: 91.9% efficiency (61.5 fuel and 17.82 oxidizer for a 141 km orbit) Full optional Calibrated RCS, Ladder Access, Front Docking Port: the main reason for this project was to make a cheap, full operative and transportable SSTO (this the reason for the size and weight of this craft). In this album I submit a double run with a docking.
  10. I knew it, BoolyBooly: but I did almost anything with ssto's and I would like to submit an test another type of SSTO: VTLO, 3 crew member, and full double shuttle mission capable in 24tons is a an achievement that deserve a post.
  11. In my opinion your calculation does not compute nothing. good way is the ratio between vehicle weigh on take off and weight on orbit.
  12. Flight Instructions and description on imgur album. MJ ship Download Ship STOCK ship Download Ship
  13. Here my new SSTO, Is not a spaceplane but a VTOL rocket. Can reach twice (and dock also on spacestation ) orbit, safe landing on KSC.
  14. I managed to put the tt releases into the GameFolder (adding the Part{} boundaries on .cfg): worked fine.
  15. nice, but what you have to to modify the Squad part.cfg, and that is quite different if you need to publish ships that are using that modified part, I agree about this way is more efficient but is much less praticable.
  16. BB I'ts ok , I'm not native english and is hard for me understand "humor". I'm fine in the .20 gate crasher. A question, what about a Duna/Moons etc K-prize SSTO? this because I have some of them that are shuttling from land base to spacestations and back. What do you think about make a little extension of k-prize?
  17. I was not complaining about the rules, I know them and that ship was just an experimental one, I was complaining because the gate crashing is ship listed in .20 and not in .19. Sorry the misspelling of your nick.
  18. New SSMRL (single stage Multi Role Lander) with kethane self sustain SSMRL on Duna drilling kethane SSMRL on Mün drilling kethane 3k Catalina Rescue SSTO (amphibious 7 kerbal 3*100km orbit run capable) 2 BigMouth docked at kerbin One (bigMouth is a large body 21 tons lifter) The new FatBob (large Body 42 tons lifter with 3m module cargo bay and dock/undock) The FatBob docking Bay from the Shuttle on redocking manouvres
  19. *** SHIP UPDATE *** here you can find the updated ships Package Contains 2 fatBob lifters: one with the new HoneyBee shuttle and one with the CrewShuttle. Both shuttle are update too with the new engine block (2 toroidal aereospikes for moon landings and Planets takeoff and one Nerva for Interplanetary transfers.) and with the Kas winch for eva fuel operations. Enjoy.
  20. Dear Friend, from the version 3.0 of B9 airintakes changed like that " * Intake stats recalculated using a different formula (factoring the root of mass / 0.01 for unitScalar, and factoring (unitScalar*sqrt(coeff))/(unitscalar+1) into the speed). Nothing changed gameplay-wise, but that will fix improper flow reporting in KSP context windows. Nope, RBM intakes never were 10 times more powerful than others, KSP lied to you. It will continue to lie about air speed though. " Spamming Vanilla RamIntakes may solve.
  21. BollyBolly, I' happy for the update of the Topic post, but why I'm listed on the gate crasher with this ship (6 may) but not with this one (11 may)? That just 30 tons ship hold an unmatched 92.77% record of efficiency on a 100 km orbit, hold 7 kerbals and is able to do a 3k-prize run in a row.
  22. No, I'm not using FAR but i'm using the Firespitter mod so I guess the problem is coming from the B9 3.2 (there is something changed in a plugin that manage the airintakes): I'm going to do that: update my B9 version to reproduce the problem and fix it. If I did not succeed to reproduce the problem I will in any case post here a version with the vanilla intakes. Meanwhile I have update the HoneyBee shuttle after used it: this update version is able to liftoff with full cargo from Laythe, more fuel, better docking port position, better RCS and a brand new landing struct that will allow safe landing also in sloper surfaces. edit: I do replicate the problem upgrading B9-pack. This evening I will update the rechecked ships with vanilla ram intakes.
  23. I agree with pa1983, his advices are from an experienced ssto builder and I find it's design valid AND unbelievable successful, others are just chit chats. But: In a straight stock point of view build such a ssto will need thousands of parts and this, for an exponential physics algo part based, is really too much. For this reason I stopped to make computer killer ships using such an insane number of parts. I do prefer use the procedural wings or the b9 large wings and the b9 airintakes (against a block of norma ramintakes. So my lates 40+ tons lifter has just 170 parts and just 8 structs. Conceptually I think that use an SSTO is good to lift things in orbit, not to bring that things around the kerbol system that is good for a challenge not for a planned colonize program. I do lift in orbit SSTO using a SST0. For example i dropped the Münliner (that fly in a single jump to mün and back) for a better designed system: I do bring in orbit an extra atmospherical SSTO shuttle using the lifter, and bring that back to KSC using the same SSTO lifter: better result with minor effort. So the main idea to bring things in duna can be: a) lift your payload to LKO space station ferry your payload from LKO spacestation to LDO (Duna Low Orbit) spacestation using a extra atmospherical shuttle. c) drop your stuff to Duna surface using a Duna SSTO from the Duna spacestation. Yes, you will have 4 different ships (kerbin SSTO, SpaceStation, EA Shutte an Duna SSTO) to ferry the payload, but that ships can be optimized for the task. So the Kerbin SSTO will be different from the Duna SSTO and the interplanetary shuttle designed to never land on a planet but very effective to transport.
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