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Vendan

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Everything posted by Vendan

  1. Meh, if anything I'll be adding a bunch of config options, so it'll all be optional. Some of us don't even like the idea of using monoprop
  2. Doubt it would, as the game is already fudging stuff for the eva. Also, zip is fixed
  3. hrm, sounds like broken zip handling. Think I know what the problem is, and I'll get it fixed, though you really aren't missing much, should be able to just rename it to EvaFuel.dll. Only other thing in there is a license, and that's up on github if you really want to look at it.(it's just MIT licensed)
  4. heh, it's gotta be hardcoded, but I'll look at playing with it. EVA Propellant is currently massless, so....
  5. They added monoprop to pods, but EVA's didn't take any out of the pod, cause they thought it made the game less fun. That's arguably true, but it's a personal preference thing, therefore I made this. (Note, it's not even my preference, people just requested it) Any idea what to reduce it to? Also thinking I might reduce thrust a little too Yeap, it all goes back in!(minus what you used)
  6. EvaFuel is a simple mod that makes your spacewalks use monopropellant. It's really just designed for when you are playing on "hard mode", or just want to be realistic about spacewalks. Fuel in the pod: Fuel on the Kerbal: No fuel left in the pod(the kerbal has it all): Download is on KerbalStuff License is MIT, and included in the download. Source is https://github.com/andyleap/EvaFuel
  7. still need photos and stuff to put it on the forums, but... [removed link to defunct website]
  8. Way to go, saying "I'm not an ass" and then immediately starting in on sarcastically insulting mod authors.
  9. The issue is more when you start violating licenses. Not everything is licensed "do what you want with it", in fact a lot of art resources are more towards all rights reserved. Violate those licenses and Squad will get rid of your download links in no time. For one, KAS wouldn't allow this sort of thing, it's license is rather locked down.
  10. Main 2 things compared to TAC are: It kept things separated by vessel, even when docked, so if you docked to a refueling station with 8 tanks, you could transfer out of those 8 tanks and into your 3 tanks on your ship in a just a few clicks. And, I also had a fuel network system similar to KAS that would allow fuel transfers without needing ships to be docked in any manner.
  11. Just so you know, I'm actually in the middle of a rewrite of V.F.M., expect it out in the next couple of days
  12. Correct, though TweakScale should be fixed now. In addition, I'm planning on using negative returns in the future, as some stuff is too dangerous to just let it explode on the ground. (Think nuclear engines and such) Hopefully I'll even be able to do some calculations to say landing stuff on water is safer then land, and such, but that starts getting complex
  13. Also, try to make sure your solution is XKCD 927-proof
  14. You do realize that TweakScale updated about 2 hours before your post with a fix to this exact problem? And people thought I was crazy for putting in an update checker.....
  15. I have replicated this with only TweakScale, and no other mods, and it's affecting stock recovery as well
  16. This is, as far as I can tell, a TweakScale only issue, as it happens to native refunding with only TweakScale installed(i.e. no DebRefund).
  17. then you need to provide proof of some kind, a screenshot, a log file, something, as 5 minutes of testing showed me this: BACC booster, refunded for 190.
  18. On that subject, I was not told that I had to host DebRefund on CurseForge, nor did I. I was asked to put DebRefund on an alternate site, anything other then KerbalStuff. I chose Dropbox for that. I ended up removing it from there cause KerbalStuff offered many advantages and was easier to deal with then Dropbox. Note, I don't know why I was asked for an alternate download. It may have been a "oh, we're not sure about kerbalstuff because we are still talking with them about name issues", it may have been desire for reliability, I'm really just guessing at this point. But it never was "CurseForge or we won't highlight your mod!"
  19. Like the previous complaint about this, I am unable to reproduce. If you are using a mod that adjusts prices, that's your problem. Complain to the author for not adjusting fuel costs too
  20. This, SOOOO THIS! RealChutes can scale parachutes up, which helps massively with larger asparagus stages and such. You might need 8~10 stock radials, or 1 RealChute nose cone and a radial.
  21. I am completely in favor of this, and would implement it the day it comes out.
  22. To be honest, it's rather depressing. I put a version checker into my plugin after I saw most streamers on twitch running 2, 3, sometimes even 5 version old copies of my plugin, which was causing severe bugs. It kinda upset me, cause I'd already lost vessels to some of those bugs, and I hated that I was ruining people's twitch streaming. I'd, at that point, seen several mods with built in update checks, and so I made the assumption that users where fine with that. I quickly added opt-in functionality to it as soon as I got feedback on how apparently wrong I was, but even with me backpedaling on that and adding privacy policies and such, it felt like nothing I could do was good enough. The latest addon rules already have me worried, as by a strict reading of the rules, I literally cannot have an update check and still comply with them. I use KerbalStuff for my update check, and therefore it's web traffic logs are outside of my control, and I can't access the data in them or verify that a user's IP has been removed. And yes, there are people that say that even an IP address is private data. I'm currently balancing on a narrow edge of just requesting that my thread be purged from the forum, and only having it up on KerbalStuff. The truely depressing part of it is that I wrote DebRefund because I wanted it, and I published it because I thought others would want it. I don't make any money off it, and I don't even have anywhere to accept donations. But this controversy is making me regret posting it, and even turning me away from KSP as a whole.
  23. DebRefund doesn't destroy any debris ever. It just catches stuff as it's being killed, and refunds based on it. If it hits DebRefund, there should be no way for you to manually land it at that point. Also, I do recover science, though I may need to see about a tie in for FinalFrontier kerbal stuff.
  24. It is my own code, but it's not connecting to a server that I operate, it's connecting to KerbalStuff. It doesn't send anything other then a standard http request, but by the very nature of the internet, that means the server gets your ip address. Doesn't even send your current version.
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