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Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
The detail will be applied ONLY when close up, so any color should probably be added to just the main. Or you can edit the color field in the config. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yup! You can either edit the textures, or add more layers using the config. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
The lights look like it has the old detail texture. The new texture by Tw1 is a lot nicer I think. It is in Beta-1. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yeah, he is aware. Looks like I will probably be exposing the values in a config so they can be toyed with. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
If using Universe Replacer, I would use packs that don't contain any clouds. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Ok, definitely a field of view issue... makes sense now that I think of it. The camera wouldn't move in space, the field would... Unfortunately I have no idea how to sync the two... I will have to look into it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Picture? Is it the lights or clouds texture? Both? IVA? (Looks like there is some sort of IVA bug I need to fix) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Good idea, hadn't thought of that. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
rbray89 replied to rbray89's topic in KSP1 Mod Development
Yeah, after the camera becomes so far away from the body you are orbiting, the overlays are shoved onto layer 10 and rendered with the planetary cam. I think this is occurring due to a mismatch between the planetary cam and my camera. Probably Field of View. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmm... that is odd. I'll have to take a look into that. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, I saw a post on Reddit where someone made a Kessler bomb and made some rings that way -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Still conceptualizing... some users suggested that they should not be simple "sprites" but instead have an LOD mechanism so that they could be collided with, interacted, etc, so I'm thinking about that a bit. And on second though, I'm not sure that there should even be any around Jool. One of the Squad devs mentioned a while back that there would be other planets, notably gas giants with rings. I'm also very interested in getting volumetric clouds working. Textures are nice, but being able to fly through a cloud at launch is what I really want. Imagine getting lost on Eve in a cloud -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I want to see it through until Squad adds clouds into the game by default I find the planets just look too lifeless without it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmm... I will have to try all the capsules now at different altitudes. What altitude were you at? Does it affect city lights as well? (it should) -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
rbray89 replied to rbray89's topic in KSP1 Mod Development
You aren't the first to mention issues with IVA... I tried it out yesterday with Beta-1 and couldn't see any problems, so I'll have to look at it again in more depth. I really like the concept of tiny lights added in. Maybe I could add another texture layer where it would be further tiled to add "high-res" dots? -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
rbray89 replied to rbray89's topic in KSP1 Mod Development
Yeah, and it is at a point that feels more solid to me, and does almost everything I initially wanted. Following you? hmmm... I can't think of why that might happen. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
rbray89 replied to rbray89's topic in KSP1 Mod Development
I thought about that, but I couldn't find a POR to attach to. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
That is an issue with recalling Kerbin unfortunately. The Realism mod will have to work around this. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I'll try to remember next time :-) -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
rbray89 replied to rbray89's topic in KSP1 Mod Development
Released Beta-1 in the showcase thread. From now on, my updates will go there, but I will keep an eye on this thread for development. http://forum.kerbalspaceprogram.com/threads/55905-0-22-Beta-1-City-Lights-and-Clouds -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
What capsule is that? I tried it with the standard 3 person one, but couldn't get it to do that. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Released Beta-1 detail shading when close to clouds from above, more config options. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
rbray89 replied to rbray89's topic in KSP1 Mod Development
Nice! This will be going into the next release! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Looks like I'll be posting an update tonight. New config format, new shader (with detail rendering). -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I'll take a look at them, Thanks!