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Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I thought particles were CPU intensive once you had a decent number of them? That is what all the unity forums seem to say at any rate... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I thought I killed that bug... Ugh. Do you know the order of events that got you there? (MapView changes, Did you load from the tracking station, etc.) I have a suspicion about how I can solve it, but I want to be 100% sure this time. IVA is fixed though right? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
That is what I was thinking... any idea how it would impact performance? I'm thinking that there may also be transform implications too... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
It could be a fairly big drain on CPU... I'll see if there is anything that could be exposed though. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, Thanks! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, I was thinking up lots of things "outside the scope" of this mod... One idea I was toying with was to use a render texture in place of the static ones, and create clouds procedurally. If that were the case, contrails would be somewhat easy to add to it. The only thing I'm not terribly sure of would be what altitude to use it, how to handle multiple cloud layers, what to do when the ship goes more vertically or through a cloud layer, etc. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... that would be interesting. I am not sure of the best way to do that though... I'll have to look into it. Thanks for the suggestion! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I think there might have been an issue with Beta-1 and Jool. Yeah, I would really like to simulate weather and generate the clouds procedurally, but I haven't concentrated on it too much. I'm hoping an artist will come along and create some nice textures for this effort in the meantime What I want to finish next is volumetric clouds that would follow the texture clouds and allow users to fly through them. Right now the camera simply fades them out as you approach, but I hope to use the particle system in unity to create some relatively light weight cloud cover. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
oooh... I like these! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I ended up buying FRAPS a while back. It works amazingly. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
It's how I rolling release. -
Hi All, I know some of you have been having issues with clouds showing up on ground, so I exposed the camera cuttof values in the common.cfg. you can get the new build here:http://forum.kerbalspaceprogram.com/threads/55905-0-22-Beta-2-City-Lights-and-Clouds I don't know exactly what values should work, but multiplying them by the same factor that the bodies have been expanded by should work.
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[Plugin] [0.22] [WIP] Foundations - UPDATE: ALPHA RELEASE 0.2
rbray89 replied to Sparkle's topic in KSP1 Mod Development
Nice! I really like the concept. Does it simply lock the gameobject transform in place? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Thanks! That is exactly what I thought when I saw Kerbin. It just looks almost naked without cloud cover. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Beta2: Fixes IVA, adds config options for camera-swap distance and utilized layers https://github.com/waka324/VisualEnhancements/releases/tag/Beta-2 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
You can remove some of the other planets if you need to reduce the memory footprint. I'll probably end up releasing a low-res version for memory conscious individuals. Seems kinda high though... even expanded to rgb maps the textures shouldn't take up that much memory. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I just took standard RGB values and divided by 255. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
The detail will be applied ONLY when close up, so any color should probably be added to just the main. Or you can edit the color field in the config. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yup! You can either edit the textures, or add more layers using the config. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
The lights look like it has the old detail texture. The new texture by Tw1 is a lot nicer I think. It is in Beta-1. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yeah, he is aware. Looks like I will probably be exposing the values in a config so they can be toyed with. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
If using Universe Replacer, I would use packs that don't contain any clouds. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Ok, definitely a field of view issue... makes sense now that I think of it. The camera wouldn't move in space, the field would... Unfortunately I have no idea how to sync the two... I will have to look into it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Picture? Is it the lights or clouds texture? Both? IVA? (Looks like there is some sort of IVA bug I need to fix) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Good idea, hadn't thought of that.