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Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
should work. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Posted a new version that should be TR compatable. We re-load any textures that don't meet our requirements. Still need to: Fix jool, add IVA textures and IVA kerbals for non-active parts, and migrate textures to the new system. I'm also considering moving away from the current cubemap system towards a less restrictive one. Should be backwards compatible with everything though. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
In a new Texture Config module. I am doing a major re-write now to correct some of the design problems with my original loading mechanism. The new loading mechanism should work considerably better, and should offer me the flexibility to load things in the order I need them to. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... that could be troublesome. I may have to change the order in which I load things then. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Cool! Thanks, I'll add that in. Will the keepLoaded stop TR from compressing textures? I'll take a look at this once I get home... very odd. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Awesome, thanks! Ideally, EVE should be able to work without changing other mods... That being said, I guess it isn't the end of the world if we need to wait for a TR update. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Actually, now that I think about it, it probably won't... Let me think about this for a bit. I think there is another way to get around this, that should be better in the long run anyways. @shaw Does Texture Replacer compress textures? There are some textures in EVE that probably shouldn't be compressed as they are using the color data as an alpha map for different faces. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Uploaded a new version that *should* address the TR issues. EDIT: Should be up now... forgot to sync. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I still need the rest of your logs... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Just uploaded a new version that uses EVE_TEXTURE_CONFIG as the config top node instead of TEXTURE_CONFIG in case TR uses that. Try the newest build out. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Exactly what my configs use.... Though it sounds like there may be an issue between TR and EVE... Not sure how though. Well that's odd. I'll need the rest of your logs though. What other mods are you running? Are you running with modified configs? Do you run with TR? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Just uploaded a fix. Also added more parsing error information, and made the zwrite offset only apply to openGL platforms. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Looks like it doesn't like the texture format: [EXC 02:35:16.174] UnityException: Unable to parse "format" in "OBJECT"! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm.... And this is with the latest dev-build? Do you have BoulderCo in your folders? If so, what happens when you remove that? Are there any other exceptions in the log? Do all your textures have the right "case"? What texture format are they? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Do you expand the texture box for the layer and change the texture type to cubemap or aphacubemap? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Look at the new textureConfig section in the GUI/config. You need to add a configuration item that sets up the cubemap. -
WIP - Environmental Visual Enhancements Development
rbray89 replied to rbray89's topic in KSP1 Mod Development
Logs would be the next required item. What does the GUI say? Any invalid fields? -
WIP - Environmental Visual Enhancements Development
rbray89 replied to rbray89's topic in KSP1 Mod Development
News to me... are you certain? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Already reported. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
That should be fine... Check to make sure that in the shaders folder there aren't two very similarly named (almost identical aside from one or two characters) files... Also, there was a new version posted last night that may fix it. That's an issue with hullcam not adjusting near and far clipping planes properly. It will cause z-fighting, there is no way around this sadly. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Looks like you didn't clean your old EVE folders out. You have an extra old shader in the shaders folder. I don't know which one. The new version main menu should look like that. Less cloud cover. The city lights is the last big issue I'm trying to fix. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Looks like this is the same problem as the "half-sphere" on kerbin. Will be fixed in the next release. -
WIP - Environmental Visual Enhancements Development
rbray89 replied to rbray89's topic in KSP1 Mod Development
It makes it so that scaled textures don't repeat. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
picture, logs, etc?