

MIC132
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Bottle Rocketeer
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So, I have the toolbar controller installed, and don't have toolbar installed. I understand I should have a button on the vanilla toolbar, but I don't see any (well, for this mod, other mods add theirs no problem). Any ideas? EDIT: Nevermind, apparently CKAN has outdated version of the toolbar controller, it works ok with the newest version.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MIC132 replied to BahamutoD's topic in KSP1 Mod Development
When will 0.8.1 be on CKAN? -
Any hope of getting this updated? EDIT: It would be great at showing temperature of parts.
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That would point to one of those causing the problem. Care to do more selective check? I really wouldn't like to have to remove firespitter, as it's require by quite a lot of mods. Also any idea what mod requires the Community Resource Pack? It got installed automatically by CKAN as requirement, but I'm not sure for what..
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I have exactly same problem. It's fixed by leaving then entering vab, but it's still annoying as hell. Mods installed: Actions Groups Extended, Chatterer, Community Resource Pack (required by something), Firespitter Core (required), FTL Drive, HyperEdit, Kerbal Engineer Redux, Kerbal Joint Reinforcement, Landing Height Display, MechJeb 2, Module Manager, Procedural Fairings (not using in craft, due to another bug), Stock Bug Fix Modules, Switch Active Vessel, Toolbar, Umbral Space Industries Tools (required), USI Survival Pack. All mods installed through CKAN. Sample log: http://pastebin.com/PsK9GBnJ It ends just as I entered the SPH and noticed the bug.
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I have 3.12 on CKAN. Though there still is the problem I mentioned before.
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[1.5.x]Dr. Jet's Chop Shop v0.11.4.3 (20.10.2018)
MIC132 replied to Dr. Jet's topic in KSP1 Mod Releases
Latest version has some very strange bug. If I have the mod installed (and use some parts from mod, I think it happened when my craft had the skycrane, modular ladner fuel tank and the aerospike adapter) and I go from VAB to launch, and then revert to VAB the whole parts menu on left side breaks and shows no parts. Problem stopped when I removed the mod, so I'm quite sure it's causing it. EDIT: Apparently it's something else, as the problem continues. -
Using latest version, I ran into a problem where I can't revert (or go to space center/tracking station) after launch when using proc fairings. Using same rocked with the fairings removed fixes the problem. Here is a log from one launch where the problem occurred: http://pastebin.com/ySBPU1UJ
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
MIC132 replied to RoverDude's topic in KSP1 Mod Releases
By "not including config" you meam that the capsule will use stock chute, even if you have Real Chutes installed? If so that's a damn shame, I just got used to using them.. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
MIC132 replied to RoverDude's topic in KSP1 Mod Releases
Hmm.. I hope it can be fixed to still use Real Chutes and not exploding. They really are much better to use than stock chutes. -
Hmm.. I'm currently getting "AGX Load Action ambiguous. Count: 0" when using a fully stock ship (premade I downloaded, it had normal action groups, so they got ported). I'm not sure if this means there is an error, or the 0 means everything is ok? The actions are loading properly though.
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Do they get deleted at some point? Sounds like it would cause quite the spam in that folder after some time.
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I can't add actions in-flight as I'm not using the Toolbar (as seen in the modlist I posted earlier). Unless I can, but I'm missing how I'm supposed to be doing this. Also, out of curiosity, if the *14 file is for Flight mode, what is the *15 one for?
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