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Everything posted by Shadoworgon
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
Shadoworgon replied to blowfish's topic in KSP1 Mod Releases
I have that same exact error right now when loading up the game. Recently came back to the game and wanted to add a few mods to start a new career save, and then suddenly hitting that error. Do you by chance happen to be running Kerbalism? I narrowed it down for myself thats where B9 is throwing an issue with "Supplies". No clue how to go about fixing it. -
KSP Interstellar Extended Support Thread
Shadoworgon replied to FreeThinker's topic in KSP1 Mods Discussions
ah ok my bad. I saw on the first page a graph showing silicates as a source of lithium, made my first colony/base on a spot without any other resource to get lithium but saw I had some silicates. Ah well, guess i'll have to ferry some over from somewhere else. Thanks for clearing that up, thought I was going crazy. -
KSP Interstellar Extended Support Thread
Shadoworgon replied to FreeThinker's topic in KSP1 Mods Discussions
So after many many attempts of doing a career save with interstellar Extended i've finally getting the hang out it and learning very quickly the versatility of ISRU bases/colonies. However one thing I cant seem to find in the refineries.. where is the silicates processing done at? and is there something I need in order to see the option? -
KSP Interstellar Extended Support Thread
Shadoworgon replied to FreeThinker's topic in KSP1 Mods Discussions
Hopefully this is an issue that someone can help me with. I was playing through a career mode and after updating KSPIE I suddenly saw the Thermal power generator wasnt showing up in my VAB and SPH, despite having two nodes ahead of that tech unlocked and seeing that the part is unlocked. Also, I have a nuclear probe in flight already with that generator and it works fine. When I try to launch another one of those probes at the launch pad it says I cant because the Thermal Power Generator is an experimental part as if from a contract despite not having a contract for any "test this part".. I've tried restarting ksp, using the console to reload the database (idk what this actually does but It sounded hopeful lol), but nothing i've tried has made that part pop back into place.. Anyone have any suggestions as to what I can edit/do to fix this? -
KSP Interstellar Extended Continued Development Thread
Shadoworgon replied to FreeThinker's topic in KSP1 Mod Development
I can also say I got that error as well, along with the same error with a few other mods like extraplanetary launchpads and a few others. Somehow I got them to approve the update but now they dont actually load into the game... EDIT: got CKAN to allow it to be updated. but now my game is completely broken..dont know if its KSPI-E but i know i cant click on any building facility, or tracking station, and when i go into RnD building I cannot leave it ever..lots of Null exceptions in debug menu... -
[1.12] Extraplanetary Launchpads v6.99.3
Shadoworgon replied to taniwha's topic in KSP1 Mod Releases
ah that makes perfect sense, thanks for clearing that up! -
[1.12] Extraplanetary Launchpads v6.99.3
Shadoworgon replied to taniwha's topic in KSP1 Mod Releases
So I'm new to EL, but it sounded really cool so trying it out. Slightly run into a bit of confusion/trouble. I have a small base on minmus in a career mode save that i am attempting to build a craft but its not doing it, and the reason is I think is that my vessel has no productivity despite having a survey module and 2 command pods, all filled with somewhat smart kerbals. Now when i try a game in sandbox everything works correctly and has productivity. Is there something I have to do in career to get it to work or is something just borked on my career save? -
Hopefully im putting this in the right section of forums lol but i launched an unmanned science lab intended to go to minmus, while in orbit of kerbin and behind it, i deployed the large solar arrays. then switched to map view and noticed my electric charge went up...did this a view times and all of a sudden im back at full charge. Just thought i would mention this just in case anyone else wants to try and replicate this. EDIT: just messed with it more, it only gives my charge if the arrays are out and i switch to map view.
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i've played since the days before a Mun and time warps and orbital maps...where the only way to know if you were in orbit or not was to leave the damn game on all night Only bought the game the day .15 came out though...
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if it is shorter (or just changed) and does cause those applications and the common knowledge to go out the window due to obsolete-ness. I think that would kinda be a good thing, and in fact i hope every now and then the devs should tweak a few things with the planets like that. It adds a bit of variety to the flights and missions. and would open the doors for more people to try and make a system to track the changes and help spread the new knowledge about.
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.24 - First Contract Preview Video Released
Shadoworgon replied to Caelib's topic in KSP1 Discussion
man i was really excited about the new things he was showing, but that last thing he says made me literally jump up and run in circles cheering -
[bumping this because still have this issue ] So i've run into a bit of a problem i think... I built an aluminum hybrid rocket with a refinery to hop around the Mun collecting science (pretty much its a copy of Scott Manley's Outlander ship ) and i have a relay system powering it, I can mine alumina, and use it to activate the aluminum electrolysis option and it uses the alumina, but its not giving me any aluminum or oxidizer at all...i even time warped for an hour in game and nothing.. am i doing something wrong or did i break something in my files somehow?
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So i've run into a bit of a problem i think... I built an aluminum hybrid rocket with a refinery to hop around the Mun collecting science (pretty much its a copy of Scott Manley's Outlander ship ) and i have a relay system powering it, I can mine alumina, and use it to activate the aluminum electrolysis option and it uses the alumina, but its not giving me any aluminum or oxidizer at all...i even time warped for an hour in game and nothing.. am i doing something wrong or did i break something in my files lol?
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Editing save file to "fix" issue
Shadoworgon posted a topic in KSP1 Gameplay Questions and Tutorials
I recently got back into KSP after a long break. And just started playing .23.5 when i noticed something rather odd...i did not have the node that included the new "claw device" and i also had other issues with my save file. Which is where i believe the problem lies...all i did was transfer off my save file from .23 ...and i thought i heard rumors that there might be some issues doing that... and just to completely fix the issues i was just going to start from scratch with a new career file...but i dont want to start from complete scratch..i was wondering where one might make a few edits in a save file to start out with a large amount of science so that i may "catch up" in tech to the level i was at in my old save? EDIT: nevermind, i fixed the issues myself, looks like i just forgot to update 1 mod and it was screwing up things this can be closed now... -
i use keyboard and mouse, i have a joystick and tried it once, but some of the axis were backwards and i didnt feel like fixing it also couldnt get all the buttons to fit on joystick lol
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that thing looks mean and awesome lol
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The rolling thingies are tumbleweeds, and i completely agree I used to come to this thread to feel inspired to play and make awesome science things...
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idk why but that rover reminds me of the truck thing from the second Jurassic Park movie el_coyoto lol
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Where are those engines from? and what kind are they? they look like ion but ive never seen any like those before lol
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yeah that actually occurred to me when i was in the shower 20 minutes ago lol (is it weird i was thinking of KSP in the shower lol?)
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oh very nice. Out of curiosity, how did you get those up there? Everytime i make a rover/wheeled vehicle, i cant figure out how to get it anywhere (mostly because the rocket tends to be asymmetric)
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I would actually say the minimum RAM would be 3gb, thats what im running (I know weird number but one stick was corrupt when my brother gave it to me) and i have a quad core AMD, and gtx 760 and i only lag out really on the initial launch and if my stations get to big lol