Jump to content

Nukesnipe

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by Nukesnipe

  1. I got around it by putting the mini girder on the elbow joint. Not the really tiny one, but one size up. That seems to clear the elbow's collision mesh.
  2. Do the nuclear reactors have bigger collision meshes than their models? I'm trying to dock a module with a reactor onto my colony ship, but it keeps bumping up against what looks like an invisible wall. EDIT: I figured out the issue. The octo-truss elbow joints maintain the large collision mesh of the 90 degree version, even if you change it to the 45 or 30 degree.
  3. Yes, I have the navball showing and I'm not in warp, didn't I say I can use the SAS autopilot and the 100%/0% thrust? Other than that... not really. Mapview just adds a way to focus on different objects easily, I'll uninstall that and see what happens. EDIT: That fixed it. It's always the useful mods, isn't it?
  4. Before anyone asks, the list of mods I have currently installed: Additionally, I play with the OpenGL force. Now, onto the issue. If I'm in the map screen, I can't control the ship in any way beyond turning RCS/SAS on or off, the SAS autopilot buttons, or the 100%/kill thrust buttons. Rotation and throttle, as well as RCS maneuvering, requires me to drop out of the map screen, which makes it a bit annoying to do very slight adjustments, or for orbital rendezvous.
  5. So, I'm not sure why, but for the 0.24 releases, this mod will crash the game 100% of the time (I've tested it at least fifteen times by now.) The game will boot up normally, it'll get to the main menu, and everything will run smoothly. At least, until I try to load up any of my saves, it'll freeze twice and then crash.
  6. Yes, please exploit a blatantly broken part that used to be perfectly balanced and horribly overpowered relative to real life technology. What? Don't give me that look, of course I'm going to exploit it just as much!
×
×
  • Create New...