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Azimech

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Everything posted by Azimech

  1. Those tanks really have a very low impact rating though ... the RCS tanks can withstand more than double the punishment and have spherical/cylindrical colliders as well.
  2. Correct, Collide-o-scope works in 1.4, no update needed. Interestingly enough: my V8 and Curious Chakora are doing fine.
  3. Wheel physics have changed ... and not for the better. Automatic friction and traction are off, as they should be. 1.3.1: 1.4: This car should never roll over. I see this with every craft I've built. I am not going to compromise 80+ cars & trucks on KerbalX and make them incompatible with previous builds. Not only that, the jet sounds seem to be three times as loud as the previous ones. Edit: while it may seem insignificant to some, I've spent many hours with every vehicle to give it the very specific tuning and characteristics. Just like some people wouldn't like it if their airplane would suddenly behave differently. The Dodge Charger in the pictures above has existed for over 2.5 years and its current version is 4.0.
  4. Nothing fancy, just Kerbal Konstructs. I am however a little bit disappointed with the performance. What you see in the picture really slows down my pc a lot (I7700K/GTX 970). I think the fact every model has its own collider, is to blame. Either KK or KSP is incapable of showing large amounts of models on the screen. Maybe now we know why all planets are barren. But maybe I'm too quick to judge and I just need to change some settings.
  5. Just showing off some of my stock cars. Going to add even more vehicles though.
  6. Without coding that's very hard to do. However, I think it's not impossible. Take a look at both ModuleResourceConverter and ModuleEnginesFX, those two working together can produce amazing results. It will probably result in some kind of logic circuit using multiple resources. I've been idle for quite some time and I don't have a background in programming however I've already made simple transistors and amplifiers using these, with some more work I should be able to build NOR, NAND and other gates.
  7. If I ever decide to finish my ship mods, I configured a rocket engines to work as a firehose, using seawater and electricity. Stuff like range, FX etc can all be configured. A negative heat value is also the core of my piston engines mod, this way I could create sensors for my ignition system. See: no coding needed.
  8. ModuleEnginesFX can be added to any part, a thrustTransform is not needed. You can let it consume any resource you like and produce both heat or cold. Want to produce cold? Just give it a negative value.
  9. Lowell XT A cheap, light and fast sports car inspired by the Japanese mid-engined 2+2 sports cars of the mid 1980’s. After two years, the XT has been redesigned. You can find the link to the old one at the end of this text. Back in 1984 Lowell wanted to compete with the cheap Japanese sports cars that had flooded the market. Instead of designing one themselves they decided to buy a design from a well known designer. It was cheap to produce with a low part count and had an excellent low drag. The XT showing it's typical wedge shape. The Lowell XT was launched in February 1985 to the global market, only three days after the Subaru XT. Subaru immediately sued Lowell because the shape of the two cars had too much in common, also the name XT was a problem. This was settled out of court but costed Lowell a lot of money, and they also payed the press a lot to keep the case silent. Part of the agreement was that Subaru would name the XT Alcyone for the local market. In return Lowell agreed to redesign the front and drop the hidden headlamps in favor of a more standard design. On the left the 1987 XT, on the right the 1985 XT. It was determined the designer had stolen the design through corporate espionage. When the police came to arrest him, he had commited harakiri. The Lowell XT was an immediate success due to its low cost and excellent performance, it could hit 336 km/h which was unheard of at the time. However there were complaints as well. The ride height was more akin to a sedan and the springs and shocks were too soft, comparable with a sedan as well. To prevent tipping over a set of tires was used with less grip, resulting in relatively poor cornering and stopping power. The complaints were heard and in 1986 the design team started with modifications. The ride height was lowered, also the wheelbase increased. Springs and shocks were set to max. The roof was redesigned using lighter materials, this lowered the center of mass. The hood was replaced with one using less parts. The front was redesigned, making it lighter and giving it a more modern look. The rear lights were replaced with lighter versions. The interior received a lighter floor plate. The fuel tanks, engine and Boost Flap were lowered and drag reduced. Wheels were set at a camber of 3 degrees. Downforce was set to zero. The changes were dramatic. Mass dropped from 6.81t to 5.59t. Part count dropped from 114 to 94. Max speed increased from 336 km/h to 396 km/h. Max sustained G in corners increased from 2.1 to 3.0. Features stayed the same: 2x Juno jet engines. Brake lights. Boost Flap. Stock parts. Lowell XT 1985 Lowell XT 1987
  10. First of all I'm no legal expert and process written material differently than most others, so I'm not the fastest. In a glance, I agree with @Johnny Wishbone that it seems a standard text. But I have questions. Question #1: are these terms specific for the forum or for other platforms as well? Question #2: there are people who earn money using Twitch, Patreon, Youtube etc. Can they get into trouble with the new terms? Question #3: what about modding, sharing craft files or pictures/video's of craft files? I can't imagine problems with #3, KSP and a lot of the gaming industry depends on it nowadays.
  11. This topic was just created for us to read. So, I'm wondering and maybe many others with me. What does this mean? Are there any significant changes? Also @UomoCapra, it could be useful to compare the old and new one. Since I'm writing this on an impulse, I haven't searched for the old one yet.
  12. Nearly finished but still fighting with the wheel arches, they're very difficult to get right at this scale. #WeNeedMoreSmallParts A long time ago @DarkOwl57 asked me if we could do a joint project. He provided the bare chassis, I built the rest and did the tuning. A modern Italian GT, powered by 5 Juno's. It has Boost Flaps, variable downforce, brake lights, reversing lights, a full blue leather interior, wheels with 2 deg. camber and anti-roll aerodynamics. With downforce at low it's capable of some drifting. All stock.
  13. Something is messed up with the OP. Do you have an idea what could've caused it, @Vanamonde?
  14. "The Family Cruiser GT4" One of the strangest vehicles from 77 Industries. But it’s fun. Read more to find out. More than a year ago, I noticed The Family Cruiser here on KerbalX. One of his/her complaints was the tipping over at speeds higher than 10 m/s. So I looked at it and improved it, offered it as a small gift. The gift wasn’t taken. So I decided to redesign it from the ground up, essentially only leaving the I-Beam. This is the result. It ain’t pretty, Creepy McCarface is the name that comes to my mind. Especially when looking at the rear. The concept is actually pretty nice, how to cram 12 kerbals in a vehicle the size of a tea tin. It somehow reminds me of the 1984 Renault Espace … except a real car is always better than what we can build. The craft sat on my HD for a full year and now’s the time to let it loose. So … what is this? It’s mainly a joke. A fast joke. With 1 kerbal it has a top speed of 80 m/s. With 12 kerbals that drops down to 60 m/s. That’s still fast enough to eat flies if you have no windscreen or helmet. The big problem with such a compact vehicle is the track and wheelbase … it’s just too narrow. On top of that, even at maximum stiffness, these wheels are like jelly. Especially with such a high CoM like this vehicle. And KSP wheels have no anti-roll bars, sadly. Impressive roll rate is a compliment for a fighter jet, not for a car. So I had to prevent it from tipping over. The only solution: dramatically reduce grip values. That’s right. This car hardly steers or brakes. But it’s actually fun! With the proper technique and maybe some adjustment to the brakes, you can even drift around the KSC! The most fun you can have with this thing: get it to tip over. Fill it up with 12 kerbals and go for it. It will sometimes even lift a front wheel in the air while everyone is screaming in agony. Part count: 96. Mass: 5100 kg. Dimensions: 2.9 x 2.5 x 4.4m. Built in the SPH in KSP version 1.3.1. Download Link.
  15. Nice, using the teeth as turbine blades and gears. Try RCS balls, they have a lower friction because they use a sphere collider instead of a mesh collider. Also, they need more space.
  16. This old design has finally been updated to modern standards. See the OP.
  17. The 2018 Lowell Blackout This extreme car can pull enough G's in corners only the best pilots will be able to withstand the forces without losing consciousness.The design was originally meant to compete in a challenge but I have enough to do already. Don't drive faster than 160 m/s, the front suspension will buckle. What, am I kidding? Of course you'll try that! Powerplant: 8 Juno’s. Tech: Boost Flaps, special aerodynamics to reduce body roll. Top speed: over 155 m/s (558 km/h). Performance (15% fuel); Max G in corners: 22.8. Max G during braking: 2.8. Max G during acceleration: 2.7. Fuel: 100 units. Battery: 200 units. Part count: 107. Mass (tanks full): 6.62t. Download link. The poor kerbal needs a persicope to look over the hood. If only his helmet wasn't this bulky. Cuts through the air like vaporized butter. And the brake lights make it look like some kind of cybernetic lifeform bent on destroying the Earth. That's it. Hope you'll enjoy it.
  18. I finally finished work on this: The 2018 Lowel Transistar is an affordable line of stock electric cars featuring low mass, low part count and small dimensions. Transistar is a combination of transistor and star. All cars feature 4 seats with plenty of room left in the trunk. Shown in the picture from left to right are the 4, 8, 12, Mosfet 4, Mosfet 8, Mosfet 12, Mosfet R, Mosfet R Turbo and the Space. The first three are perfect for the city or relatively flat terrain. The first three Mosfet versions are for rugged terrain while the Mosfet R versions are more sporty. The Space version drives just as happily on Kerbin but is perfect for low-gravity worlds. The craft on KerbalX is the 12. If you like this post, an upvote on KerbalX will be very much appreciated. Transistar 4 Transistar 8 Transistar 12 Transistar Mosfet 4 Transistar Mosfet 8 Transistar Mosfet 12 Transistar Mosfet R Transistar Mosfet R Turbo Transistar Space Lowell. A Petyrbolt brand. Design bureau: 77 Industries.
  19. The 2018 Lowel Transistar is an affordable line of stock electric cars featuring low mass, low part count and small dimensions. Transistar is a combination of transistor and star. All cars feature 4 seats with plenty of room left in the trunk. Shown in the picture from left to right are the 4, 8, 12, Mosfet 4, Mosfet 8, Mosfet 12, Mosfet R, Mosfet R Turbo and the Space. The first three are perfect for the city or relatively flat terrain. The first three Mosfet versions are for rugged terrain while the Mosfet R versions are more sporty. The Space version drives just as happily on Kerbin but is perfect for low-gravity worlds. The craft on KerbalX is the 12. If you like this post, an upvote on KerbalX will be very much appreciated. Transistar 4 Transistar 8 Transistar 12 Transistar Mosfet 4 Transistar Mosfet 8 Transistar Mosfet 12 Transistar Mosfet R Transistar Mosfet R Turbo Transistar Space Lowell. A Petyrbolt brand. Design bureau: 77 Industries.
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