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DigitalSoul247

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  1. Try opening the PoodsOPMVO/clouds.cfg and changing "EVE_CLOUDS" (the very first line of the file) to "@EVE_CLOUDS" I'm not an expert, but I think what is happening is that OPMVO just overwrites EVE's cloud config, which has the side-effect of removing clouds from stock planets (as OPMVO does not contain configs for them) but the @ sign makes the game combine the files and use both instead of overwriting anything.
  2. I've tried some heat management to see if that made a difference. My laptop has a function that makes the cooling fan run full blast. It sounds like a jet engine. With this running, I might be seeing an improvement, but it's hard to tell. It might just be wishful thinking. I wind up with the same issue eventually regardless. I don't know how to check what card the game is using, or what the difference is between a dedicated card and integrated, or even if I have one. My computer is definitely plugged in, and power settings are in high performance mode. My drivers are fully up-to-date. I'll also say that this isn't a recent problem. I've been trying to get this game running reasonably for almost a year.
  3. No mods whatsoever. I completely uninstalled and deleted the KSP directory, then redownloaded via Steam. This is a 100% pure stock install.
  4. I've tried terrain scatter both on and off, as well as changing a variety of other settings, but nothing seems to make much of a difference. My system: OS - Windows 7 CPU - Intel Core i7 @ 2.30GHz Memory - 8GB Ram GPU - Nvidia GeForce GTX 675M This computer is a few years old now, but it used to have no problem even with mod-heavy installs. It still runs other games just fine. I don't know how heating affects performance, but my computer is a laptop, albeit a big bulky one. Several of my games make it run hotter than KSP, but with no performance issues. In KSP, I'm noticing the slowdown long before there is any significant heat buildup.
  5. Fresh install, no mods. 32-bit on Steam. When I first start the game, in any mode, it runs perfectly. I can launch pretty much any size ship (within reason) without issue. After a few minutes of playing, however, I notice the game starting to slow down. Within 5-10 minutes, the slowdown is significant even with just a lone capsule on the pad. Looking straight up into the sky seems to alleviate this somewhat at this point. Unfortunately, the performance loss doesn't stop there, and within 15 minutes the game is running at 1/10th speed or worse, and looking into the sky doesn't help. The complexity of the ship doesn't seem to make a difference. The same thing happens whether my ship has 2 parts or 2000. I suspect it has to do with rendering terrain, because the slowdown is most noticeable when any part of the planet is in view. There is an obvious shift from the smooth framerate when looking up, to the game abruptly chugging as soon as the horizon comes in to view.
  6. Achievements need to either be turned off in sandbox mode, or be specific to individual save files. I don't like accidentally unlocking achievements when I'm just testing a design in a sandbox 'simulator'. I feel like I cheated.
  7. Be careful when flying low at night near mountains. City lights can be visible through the mountains, making the rocks nearly impossible to see. I learned this the hard way by slamming into the cliffs of K2 at over 600m/s. There were no survivors. The lights abruptly vanished about 2 seconds before impact, but at those speeds it was already too late.
  8. You need to go faster. The power really starts to ramp up around 1400 - 1500 m/s. Less than that and you should use turbojets at low throttle to prevent flameout. Once you get up to speed, the scramjets are incredibly good. I threw together a simple plane with two ram intakes, two scramjets, and one turbojet. It was able to cruise at about 36000 m at 2000+ m/s. The speed indicator kept getting confused and switching back and forth between surface and orbital speed. Circled the planet twice in about an hour, using less than 1/3rd of my fuel. Most of that went into the turbojet for initial ascent. I wonder how these work with FAR...
  9. Tried this with Deadly Reentry. Got up to 1500 m/s at about 28 km, then kicked on the scramjets at full throttle. They glowed bright yellow for a couple of seconds, then the parts they were mounted on caught fire and exploded. The atmosphere isn't the problem, the engines themselves run HOT. We may need some kind of heat radiator.
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