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Everything posted by zarakon
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metaphor is some kind of KSP wizard
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[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
I'm not able to test right now.. What happens if you put the lightest probe core on those 512 separators instead? I'm guessing it won't break 20km altitude, but I'm curious what the initial velocity is. 50 km/s? -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
core i5 2500k (4ghz) 8gb ram nvidia gtx570 win7 64-bit SSD drive -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
Around 1500 total parts, 1/3 of which are the big stack separators, 2/3 are cubic struts -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
How did you manage that? I'm actually able to get the low-drag cockpit up to 30km in 30 seconds. It's not quite good enough for 1st place though, and it's right on the edge of working/crashing. It takes like 10 minutes to load, then might crash at loading, might crash at launch, and might actually work. If I add anything, it just crashes 100% of the time. If I could improve my separator to struts ratio, I might be able to get more oomph with less crashing. -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
The other problem with trying to use something that isn't connected to the capsule or probe core is that when you detach it, the MET for that object restarts at 0. So you can't detach the probe core any time after the initial launch without invalidating your time. I think the reason you can't launch just the RCS blocks at high speed using the stack separators is that they are actually massless just like the cubic struts. I think massless structures are handled as a special case when detached from decouplers or separators, to prevent them from going infinitely fast. -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
I'm basically doing what Ojimak did here: http://forum.kerbalspaceprogram.com/showthread.php/27751-Stock-30-sec-Altitude-Challenge%21?p=341710&viewfull=1#post341710 Except with the low-drag cockpit instead of the probe core, and a lot more stack separators to make up for the weight difference. It's actually the cubic strut scaffolding that causes all the lag, so I'm trying to find ways to pack in more separators with less struts. So far those attempts have just resulted in them firing in series instead of simultaneously, leaving me with a giant snake-like stack of separators underneath the pod and not much velocity -
No staging or piloting No liquid engines And you want interplanetary? I don't think that's even remotely possible. Even peaking out of the atmosphere is unlikely
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[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
I will post once I'm able to improve it a little. I've been trying to make a version that will lag or crash less, but have just met some hilarious spectacular failures. I'll post some pics of those too -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
I built a stack separator monstrosity (1533 parts) that takes about 15 minutes to load (when it doesn't crash) and launches an Mk2 Cockpit at over 6000 m/s. Result is right at 30km, not quite good enough to take #1... but it can be improved! -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
How do you jettison a single RCS port? If I knew how to do that, I might have a crazy idea.. -
[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
You guys really should use F3 to pause the game and get the altitude from there The main HUD altimeter is often laggy or inaccurate. The numbers you're reading might be lower or higher than your actual altitude. -
ideas: simplest orbiter and collision challenges
zarakon replied to inigma's topic in KSP1 Challenges & Mission ideas
I have gone straight through Kerbin on high timewarp several times -
Unless you're competing in a challenge thread with rules about mods, it's all up to you.
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ideas: simplest orbiter and collision challenges
zarakon replied to inigma's topic in KSP1 Challenges & Mission ideas
A little while ago a I used MechJeb to put a whole bunch of craft with wide surfaces areas into equal but opposite orbits to try to get collisions in a supercollider sort of way. Half went one way, half went the other, all equatorial at 100km. What I found was the same issue that I've had when testing high-velocity projectile weapons, and that other people have had when trying to build Kerbal cannons. At high speeds, objects don't move on a continuous path, they just teleport from one point to the next in each time step. So even if you are able to get two craft to line up their orbits perfectly for a high-speed collision, it is very likely that they will just jump past each other and not register a collision. -
Build a predator Drone that can fly
zarakon replied to Penguinhero's topic in KSP1 Challenges & Mission ideas
But how can you see how well it flies if you don't try it? -
Build a predator Drone that can fly
zarakon replied to Penguinhero's topic in KSP1 Challenges & Mission ideas
Just threw this together All stock, flies pretty well (with avionics enabled), and includes two accurate short-range missiles Download: https://docs.google.com/file/d/0Bz_Zk5oTok77ZXE5UjhSRGkwa0E/edit?usp=sharing Intakes and power are hidden inside the front of it -
Free For All Ultimate Race Car Build Challenge
zarakon replied to 1096bimu's topic in KSP1 Challenges & Mission ideas
I had a cool idea that I've been to lazy to actually build You put BOTH rover wheels and airplane wheels on a vehicle. You have the airplane wheels slightly lower than the rover wheels. When you want to go really fast in a straight line, you lower the airplane wheels. When you need to make a turn that's too sharp for the airplane wheels, you slow down and raise them so that the rover wheels can make the turn. -
Farthest Distance Traveled in 10 minutes
zarakon replied to zarakon's topic in KSP1 Challenges & Mission ideas
Sorry, but the Kraken counts as infinite fuel, and the limit is 50000 -
Farthest Distance Traveled in 10 minutes
zarakon replied to zarakon's topic in KSP1 Challenges & Mission ideas
What is that thing? -
EdTools Update Help
zarakon replied to smarky55's topic in KSP1 C# Plugin Development Help and Support
Thanks guys -
EdTools Update Help
zarakon replied to smarky55's topic in KSP1 C# Plugin Development Help and Support
Can you guys post links to the 0.20 updated EdTools and DynamicWarp?