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Everything posted by zarakon
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The volume units in KSP seem to just be some arbitrary unit that is definitely not liters I'm pretty sure it doesn't actually say liters anywhere
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Duna in 11 Years, 364 Days
zarakon replied to themaddogfred's topic in KSP1 Challenges & Mission ideas
11 years and 364 days is more than 12 years a year for Kerbin is 106d 12h 32m 24.6s, according to the wiki -
ion engine on a large ship although large ships tend to shift their Ap/Pe a lot just by rotating... maybe ion engine on a small ship
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Farthest Distance Traveled in 10 minutes
zarakon replied to zarakon's topic in KSP1 Challenges & Mission ideas
Nice, I am liking the variety in the solutions here -
That would make a good drinking game for Armageddon
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Altitude Record with 4000 liters of Fuel
zarakon replied to Holo's topic in KSP1 Challenges & Mission ideas
with Dynamic Warp you can do 8x speed! actually it can do 16x, but sometimes that causes the game to choke a bit and often results in the altimeter going blank not sure where you'd find it anymore though.. edit: are you able to DL from here? never tried this before: https://docs.google.com/file/d/0Bz_Zk5oTok77NVNXLVhFbVBJWjg/edit?usp=sharing -
Farthest Distance Traveled in 10 minutes
zarakon replied to zarakon's topic in KSP1 Challenges & Mission ideas
Damn, I did not realize that would happen.. I guess I should require a screenshot at the moment of liftoff, showing the F3 log -
Goal: Get the highest Total Distance Traveled stat in 10 minutes Mission Time! Rules: Fuel Limit: To prevent this from becoming a contest of who can build the biggest laggiest bundle of SRBs, there is a fuel limit of 50000 fuel units. This limit is on the total amount of LiquidFuel, Oxidizer, SolidFuel, MonoPropellant, and XenonGas in the rocket at time of launch. Mods: MechJeb, Engineer, Dynamic Warp, Editor Tools, and any other mods that do not affect physics or the stats of rocket parts are allowed. KSPX (http://kerbalspaceprogram.com/0-18-4-kspx-parts-expansion/) is the only parts mod that is allowed. [*] Screenshots: At least two screenshots are required: One just after liftoff showing Resources Window and the F3 flight log to verify that you qualify under the fuel limit, and that you did not time warp on the launch pad to increase your distance traveled. One at MET = 10 minutes or less showing the Total Distance Traveled stat in the flight log. Press F3 to open the flight log. [*] Do not time warp on the launch pad, as that will artificially increase your distance traveled. To verify this, the first screenshot needs to be taken just after liftoff. [*] The debug menu is allowed for enabling part clipping in the editor, but is not allowed during flight. No infinite fuel or gravity hack! [*] The command module or probe that is active at the end of the flight must be the same as was active at launch. No EVA or undocking to reset the MET! [*] If the majority or a significant amount of your distance is the result of a major physics glitch, it does not count. Leaderboard: numerobis - 5894km tavert - 5191km Nao - 5024km metaphor - 4922km NeilC - 3525km Stochasty - 3392km Clouds - 3052km Nalin_Airheart - 2176km underthing2 - 1501km
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One minute is 60 seconds, not 100
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Altitude Record with 4000 liters of Fuel
zarakon replied to Holo's topic in KSP1 Challenges & Mission ideas
A combination of my 10Mm design and Plur's 17Mm one got me to 18.11Mm http://imgur.com/a/CGaOm -
Just extract the persistent.sfs file from the package again Or always choose "Restart Flight", which I think will set everything back to how it was, like a quickload
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Altitude Record with 4000 liters of Fuel
zarakon replied to Holo's topic in KSP1 Challenges & Mission ideas
Well, here's what I managed, using LV-1.. -
Altitude Record with 4000 liters of Fuel
zarakon replied to Holo's topic in KSP1 Challenges & Mission ideas
I'll wait for you to go first I have another plan that's much less cheat-y, so I'm gonna work on that in the meantime -
Altitude Record with 4000 liters of Fuel
zarakon replied to Holo's topic in KSP1 Challenges & Mission ideas
I have an idea for an entry, but I don't think you'll like it.. -
You Will Not Go To Space Today - Post your fails here!
zarakon replied to Mastodon's topic in KSP1 Discussion
These guys didn't quite make it to space... -
You Will Not Go To Space Today - Post your fails here!
zarakon replied to Mastodon's topic in KSP1 Discussion
I like this picture a lot -
A while ago someone posted a really neat tutorial for how to pack a bunch of components like probe cores, RCS fuel, etc. in the hollow spaces of the large SAS module or decoupler The actual post probably got wiped out in the forum purge.. does anyone remember how to do it? I can't remember the tricks, and in just screwing around I'm not finding anything that works as cleanly
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Same! If you can actually do this with either of the included Firespitter planes, I will be thoroughly impressed
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Almost! Managed to clear gate 7 cleanly for the first time, but then of course I flubbed the finish Also I flew this at 1/2 speed, then sped up the video to make it look normal. Baby steps... I'll get it done for real eventually The plane is 20 parts. All stock except for the engine at the back, which is the 48-7S from KSPX (stack version of the 24-77). I have an LV-1 mounted on the nose that I can use to slow down while flying.
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I started back when there were not nearly as many parts (no planes, no probes, not much structural) so it was much more simple to pick up. Also there was no Mun yet, so orbiting or escaping Kerbin were the only 2 things to really do. Getting to the Mun and other planets I figured out as they added them, so my pace has really just been dictated by the pace of updates to the game These forums have been the best resource. Youtube taught me a few things. Trying out challenges in the Challenges forum has definitely improved my skills
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Well, I can get through the whole course, aside from always losing a fin at gate 7 Now I just need to succeed while recording!
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Turbojet engines are hard-limited to 2400 m/s I think, which is not enough to get to the Mun
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A few things I learned while trying this: 1. The course is laid out over an area that is very small for normal plane speeds. You do not need or want a lot of speed. Any higher than ~35m/s in most cases and you'll have a really hard time trying not to overshoot the next goal. You pretty much just want to accelerate to liftoff then glide most of the course, so you need very little fuel or thrust - just a lot of lift so you can glide nicely at low speeds. 2. Lots of sharp turns, small goals, and little time to line yourself up means that you can't afford to have your plane slipping around. I think you want a very high wing-to-mass ratio so that your direction of movement follows where your nose is pointing very tightly. Make sure all of your control surfaces and wings are symmetrical around the center of mass so that your yaw doesn't induce roll, your roll doesn't induce yaw, etc. 3. Although you need a lot of wings, you also want your plane to be tiny. One of the goals is so small that you can barely get through it using just tailfins as wings around a small probe-size body. I've been able to get all the way to the tiny goal without crashing, skipping goals, or looping around. Not only is it tiny, it's in a spot where it would probably be the hardest one even if it was normal sized.
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Two questions: 1. Where's your completion video? 2. Can I use a probe? Tried it yesterday, but unfortunately it makes KSP crash as soon as I start video recording
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[Stock] 30 sec Altitude Challenge!
zarakon replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
Dynamic Warp doesn't change the game physics. It doesn't work by the same mechanism as the in-game physics warp. Physics time step increments remain the same, they just get calculated less frequently (or more frequently, if you use it to accelerate). So if you slow time to 1/4, you're reducing the load on your CPU to 1/4, allowing it to run much more smoothly