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doggie015

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Everything posted by doggie015

  1. That was just MechJeb fighting with the ASAS over which way to go!
  2. Because earth is larger than Kerbin the high density part of the atmosphere is not as thick as there is more surface for it to spread over. Because the orbital velocity for Earth is much higher than Kerbins they need to start putting on horizontal velocity as soon as possible in order to save fuel (Kerbin orbital velocity is about 2.3 km/s and Earth orbital velocity is about 7.8 km/s!)
  3. At least it's no longer like this:
  4. For reference: OV-099 = Challenger OV-101 = Enterprise OV-102 = Columbia OV-103 = Discovery OV-104 = Atlantis OV-105 = Endeavour
  5. It's because the B-52 couldn't carry the weight of the shuttle. They considered the C-5 Galaxy but rejected it in favor of the 747's low wing design. They had to strip that 747 down to bare metal except for the small first class section so that the aircraft with shuttle would actually be able to get off the ground!
  6. When you see the 21 fart gun salute scene in Despicable Me 2 and you must suppress the urge to go back to the VAB to add more boosters
  7. which incidentally is sometimes referred to as the SCA aircraft!
  8. It'll be their version of MechJeb... Let's hope that they have corrective steering enabled!
  9. Not necessarily... We can already control superheated plasma in fusion reactors such as ITER and it should be relatively simple matter to keep a superconducting magnet at near absolute zero on a spacecraft while it is literally blazing through the atmosphere(!)
  10. It's a bug. I got that reflection while the sun was on the OPPOSITE SIDE OF THE PLANET than where I was!
  11. That's a surprisingly common problem... Danny2462 quite frequently does the same
  12. No. It should be first one to land on Duna and Ike in one run gets to go into space first. The Mun is stupidly easy to get to and land on!
  13. This thread has given me an idea... *evil grin*
  14. . My apologies. I had not watched the vid
  15. Just keep it simple. https://mega.co.nz/#!2YlQCD5I!FB1h00JXKkuxOMJ9NdJHkhd_XPgZyDaJy94q8iHrlDQ can get into orbit and back with six parts! (There isn't much payload capacity if any but it is a good demonstration of how burning fuel reduces mass!)
  16. Yeah; I suspect that is your GPU. The simulation is CPU intensive but you still have to see stuff in order to play!
  17. The editor makes use of the GPU but while the simulation is running your CPU is the main bottleneck. It's like FSX in that it is more reliant on CPU than GPU. I am running an nVidia GeForce GT 330M on a laptop with a 1st-gen i7 and 4GB of RAM and I can run it just fine (Some stuttering with 300+ part ships on launchpad and below 15-20km on kerbin on the way up but otherwise fine).
  18. I'm trialling a skycrane style system. Cruise stage in Mun orbit: It was able to deliver the rover well enough... but some tweaks are needed... such as RCS on the final stage! In case you are wondering: The rover can carry six kerbals and once I have the bugs ironed out a .craft file will be released of the whole system including launcher
  19. I haven't experienced this yet. I did notice my new 6-person mun rover getting a dose of the shakes at about 7.4 m/s but beyond that nothing yet... Also: Why does a rover handle like a hovercraft on the Mun?
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