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doggie015

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Everything posted by doggie015

  1. Just used this to send a manned base to the mun followed closely by an unmanned rover without needing to rebuild the base launcher (Payload to LKO: 100+ tons (Depending on ascent profile)). This will make things much quicker for new builds I want to shove into orbit and beyond. Thanks!
  2. AFAIK there has NEVER been a 2d iteration of KSP... unless you have a 2d build that you can share with us then I am EXTREMELY doubtful that it ever happened
  3. I was banned from a minecraft server after the admin purposefully teleported me to an inescapable room and filled it with lava. After they refused to return the items they cost me they banned me simply because I asked for my stuff back
  4. Where did you get the spherical capsule from?
  5. It doesn't know Nerd³
  6. Laptop with i7 and nVidia GeForce GT 330M 1GB graphics... and 4GB RAM
  7. It depends on your staging setup. If you are using asparagus staging (Where rocket stages separate with radial de-couplers leaving a core stage) then fat rockets are somewhat realistic, otherwise if you use the conventional staging profile then taller rockets are more realistic. If you want enough delta-v to go anywhere then you can quite easily build both. This game does not focus on realism so it doesn't really matter as long as it works
  8. Nice build... But i've gone smaller. The micron. Built with: 1 capsule, 1 parachute, 1 ASAS, 1 decoupler, 1 tank and 1 engine On the launchpad: You know what they say about slow and steady... The power/weight ratio improves dramatically as you lose fuel Final circularisation burn Running on fumes here... .craft file: https://mega.co.nz/#!2YlQCD5I!FB1h00JXKkuxOMJ9NdJHkhd_XPgZyDaJy94q8iHrlDQ You have to fly a rather steep ascent profile to get out of the atmosphere as soon as possible but it does get into orbit and back
  9. And here is the Micron. 6 parts to orbit and back T - 00:00:30 Jeb: "Uhh... this thing WILL get off the ground right?" CAPCOM: "Affirmative" T + 00:00:05 Jeb: "NEEDS. MORE. BOOSTERS!!!" T + 00:02:50 Jeb: "I am surprised that this hunk of junk got this far!" T + 00:03:34 CAPCOM: "First cutoff" Jeb: "Roger, first cutoff" T + 00:03:56 CAPCOM: "We are transmitting vectors for your second burn now" Jeb: "Roger, vectors received" T + 00:04:55 Jeb: "Starting the burn now" T + 00:05:59 Jeb: "Burn complete" CAPCOM: "Confirmed. Stable orbit achieved" Jeb: "I guess I owe the engineers $75 and a few six-packs now" [Laughter is heard in the background] CAPCOM: "Affirm" T + 00:06:07 CAPCOM: "We are working on deorbit vectors now. How much fuel do you have?" Jeb: "Uhh... 44.96 fuel, 54.96 oxy" CAPCOM: "Roger" T + 00:07:50 CAPCOM: "We have vectors for deorbit and are transmitting them now" Jeb: "Roger. Vectors recieved" T + 00:13:28 Jeb: "Cutoff" CAPCOM: "Confirmed de-orbit" T + 00:25:07 CAPCOM: "Jeb, the heat shield is supposed to be going INTO the airflow rather than paralell to it!" Jeb: "[sighs] Roger that" After splashdown Jeb: "So, when's the ETA on the pickup?" CAPCOM: "Not sure... the recovery ship still needs to be invented" Jeb: "I guess I had better pull up a chair huh?" CAPCOM: "Sounds like a good idea"
  10. I find that while mechjeb is good for some things it's more than a little derpy when it comes to transfer burns so I generally use the maneuver nodes and tell mechjeb to hold me at the right orientation (Which it DOES do quite well even if it is a bit expensive!) while I handle the throttle
  11. Guys... it's April 2013. 0.19 is already out!
  12. Lost about 25 posts and my avatar... otherwise all good
  13. Here you go: http://jumpshare.com/v/WIVqth It is based on the 3-man pod design and it requires the Kosmos Angara Pack A ( http://kerbal.net/mod.php?id=51 ) Kosmos LK ( http://kerbal.net/mod.php?id=49 ) and MechJeb ( http://www.kerbal.net/mod.php?id=20 ). You can't swap out command modules yet but hopefully it should give you an idea of what it will take to fling a car to another planet
  14. How about a Kerbal plushie? A bumper sticker saying "How hard can rocket science be anyway?" is a must!
  15. I've been using an apollo-style 1 stage off launchpad, second stage for final orbit insertion and Trans-Munar Injection burn (TMI) which is able to get a 3-man capsule and lander to the mun... but not back! (Although it can pull off a minmus return trip and even overshoot minmus by several days and return to kerbal with fuel to spare after being flung into solar orbit!)
  16. Interesting design... I never thought of having the lander ABOVE the capsule! No need for a ladder would save a bit of weight...
  17. How much of that actually makes it into orbit? Also: Could you please post a .craft file? I would like to fly that thing!
  18. The Redstone (Used for the test flights of the Mercury project) was also that!
  19. Nuclear FISSION is rather unsafe, however there is more than one way to use nuclear energy... If you can make a fusion reactor small enough to fit in a rocket engine then you have a very safe alternative. Fusion uses less fuel in the reactor, the waste is not a problem as all the fuel is converted into energy, at most you can only have enough fuel for a few milliseconds of operation at a time in the reactor, if the core is breached it stops producing heat in less time than it takes for you to blink, and it runs on Hydrogen, already widely used in space travel!
  20. Not weird actually... If you do some reading you will see that the space program in real life started out in the military entirely (Heck, the first US astronaut rode an ICBM with the warhead replaced with a crew capsule! As did the first US orbital astronaut! (The capsule was lighter than the warhead it normally used so it had enough delta-V to get it into orbit! And AFAIK the russians (Who got the first human into orbit during the USSR days) used a purpose-built rocket))
  21. The crew of three pose on Minmus just after the descent tanks are jettisoned
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