Aescwulf
Members-
Posts
120 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Aescwulf
-
Lol I wish I could of seen that
-
I mostly run stock but at times I will stick in a Mod to see if I like it then if I do it stays if I don't then I delete it. But I keep the mods in their folders and when I want to use one then I stick in the parts. But I mainly use the Mods based on what might be stuck in and stuff for scientific missions like probes. ( I use Jeb 9000 to stick on the side of the rocket just for decoration )
-
Yeah I second this Pebble_gardens tutorials are what got me to the Mun and understanding various orbits etc. also the quicksave and quick load buttons are your friend for when going out of Kerbin orbit.
-
thinking about making a soviet-type pack, feedback please?
Aescwulf replied to mivanit's topic in KSP1 Mod Development
I have to agree Russian Rockets stand out more to me where I can clearly identify what's what. Also little fact - when the soviet turned into Russia and other countries Russia lost its independent access to space so rockets are built in Russia and then stuck on a train to Kazakhstan -
I've learnt that I should lock stages because on my decent to Mun I accidently pressed space bar and ejected everything also learnt to stage things properly aswell ( radial tanks ejected, main engine ejected and capsule ejected )
-
in orbit around mun - how to come back? also parachutes
Aescwulf replied to draeath's topic in KSP1 Discussion
Yeah I use 6 big SRB's to get me to 10KM before my initial 45 degree turn along 90 degrees and I keep throttle at half way due to heat build up and by the time I'm sat on Mun I have half a tank ( small tank ) left with a 909 engine and that just about gets me to areobrake at Kerbins atmosphere . -
[0.17] [Erkle+ORDA] Orbital Propellant Depot Olympus
Aescwulf replied to Temstar's topic in KSP1 The Spacecraft Exchange
Kudos to you ! This looks amazing. And I'm guessing the depot runs out of fuel then you launch another one up? -
Reactors ARE popping up all over the world but most of them are for research to see if they could get a decent output for commercial use. And I know there's at least one here in England ( there's possibly others ) But at the moment I think there's still a stigma about nuclear technology due to Hiroshima and Nagasaki. At the moment we need to do research while still making it safe because there's no point of cranking up the power ( this research style only works in KSP )
-
Well if you buy now it states that all updates etc are free Basically like how Mojang AB deals with Minecraft
-
Ooh I'm going to see what I can muster up. Found a mod that when you press a button your view changes to the camera view so I'm going to travel around getting decent screen shots
-
[.19 PARTS] JebCorp M-209 SPHERE ball probe system
Aescwulf replied to dishycourier's topic in KSP1 Mod Releases
Dishy I'm loving your ball probe at the moment I'm having fun of going into orbit and then making it fall to Kerbin at high speeds then switch to on board camera to see what it's like to fall from space. And currently have one orbiting Kerbin to have a look at stuff that's far away ( it's strapped to the rocket with duct tape because its hard to orientate the probe without anything else attached ) -
I jumped in on this game without knowing anything but build your own rockets and go into space and I'm loving it so far considering its alpha. What makes me laugh is that people are willingly to jump in on the minecraft train which does lag. But when it comes to a game about going into space in your own creations and at times it lags people go " nope it lags "
-
*General Salutation and Obligitatory Thanksgiving*
Aescwulf replied to Deek of Rocketry's topic in Welcome Aboard
Welcome to the forums Deek hope you enjoy your stay -
Reminds me of the trailer for the Apollo 18 film. I just accidentally came by this video and I'm glad I did its brilliant.
-
Well at least we found Godzilla of rockets
-
Can Kerbonauts be effected by plugins
Aescwulf replied to toastar's topic in KSP1 C# Plugin Development Help and Support
On the note of sticking parachutes to Kerbonauts you can then recreate a cosmonaut re-entry that Yuri had to do -
That story was simply amazing !
-
Launch Rendezvous on Kerbin?
Aescwulf replied to Yeomans's topic in KSP1 Gameplay Questions and Tutorials
There's a guide that's pinned here's the video from it -
New to KSP!! Awesome game but so frustrating
Aescwulf replied to tke_quailman's topic in Welcome Aboard
You don't need to know the maths or know anything about rocket science. Heck I got an E in maths and I made it to the Mun. Anyway welcome to the forums! -
thinking about making a soviet-type pack, feedback please?
Aescwulf replied to mivanit's topic in KSP1 Mod Development
I'm looking forward to this keep up the good work Mivanit! -
[.19 PARTS] JebCorp M-209 SPHERE ball probe system
Aescwulf replied to dishycourier's topic in KSP1 Mod Releases
Thanks for answering