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ganjou234

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Everything posted by ganjou234

  1. Dat Flag bro xD I will post my missions too someday...too early on the career mode need sources of science >.<
  2. Please Deletethese! the Delete buton does not work!!
  3. Help my space port name is the same and i ended up with multiple DL's cuz the Upload button got bugged (Error). Then Suddenly I get many of the same craft. I want to keep this: http://kerbalspaceprogram.com/uksc-odst-hev-drop-pod-2/please delete all the other duplicates >.< arghh this is embarrassing.....
  4. sorry do we have spoiler buttons on??? EDIT: Sorry been long time....didnt know how to put spoilers on
  5. It used a drogue chute back in its early version. But I needed a sudden boost in braking at 50m so the XL chute worked xD And I think I can land it w/o the chute
  6. Download Link http://kerbalspaceprogram.com/uksc-odst-hev-drop-pod-2/*INCOMING NEW HEV DP-2/EP-1 (Drop Pod/ Escape Pod)* Aftermath Pics Close-Up shots (in orbit) Re-entry Braking Chute opens at 50m Touch-down Opening up the "egg" Success! It can can survive direct impacts at 180m/s & below. The problem is getting a kerbal in xD MISSION 2: Mission 2 Objectives: better delay in the deployment of braking systems. ONly Braking at the last moments. Previous record: 42km: 427m/s, 36km: 584m/s, 27km: 828m/s, 17km: 865m/s Then I begin braking steps at drouge chutes at 8km: 410m/s, 5km: 214m/s, 4km: 140 m/s, 3km: 122m/s, at 2km: 112m/s then sepatrons deploy at 100m: 90m/s New: 9km: 598m/s 8: 434m/s, 5km: 261m/s, 4km: 187m/s, 2km: 133m/s at 100m deploy the chutes then at 50m chutes and braking sepatrons deploy then a few meters off ground 11m/s is the last one I could record before impact. Here are pics of the mission...... http://morgensternheiligen.imgur.com/ or http://imgur.com/a/NiEZZ#0
  7. Cuz it got "possessed" get it?? possessed? BAHAHAHA! Impressive work btw
  8. Help pleaase! Ive tried moving it using the kerbtown thing... but it instead made two silos!
  9. bro help fix pleas! mine appears to be working but is a couple of meters hidden underground! I cant see the bunker from above and cant click the launch door!
  10. My Small new station carrying its own parts (power modules) and then assembled in orbit. I think I should name it the PIONEER KSS. (I cant believe I circularized with a small engine xD) Pre-assembly... Power Module assembly...... SUCCESS!
  11. hey does anyone have tips on building stuff with this mod on? I get stalls and stuff
  12. how did you make the tail section and engine placement??
  13. Is this thread dead?? I am planning to return to making stuff.... plx dont die >.<
  14. Yo! I'm in WoT SEA lol havent been playin much WoT (or KSP due to DOW:DC)...how are things? lol
  15. Woah!! OMG you have done waht I have been trying to do for ages, with various mods... '
  16. Whats the weapons on this?? Epic communications part btw~
  17. The Leviathan has 14 missiles: 12 SRM's & 2 MRM's. But the mix of missiles can be modified. And the experimental JOOL 3 currently has 8 SRM's, 4 on either side. So I think the amount of missiles is enough, and since they are guided I don't think a rotating base is needed.
  18. JOOL 3 -cont- Modified the main gun and added a second generator..... and testing.. -EDIT- added the re-loadable guided missile/torpedo rack.... ....which would be tested later...
  19. CLASSIFIED JOOL 3 Project: -Under development * Re-loadable Guided torpedoes *More powerful gun than its predecessor *increased power generation and storage *harder armour Raw and still woring on it!
  20. hey do you accept Submissions if the plane had some B9 aerospace parts just the Fueltanks and cockpit
  21. BWAHAHAHA NEWR SHIPS FROM UKSC!!! The Leviathan! Features: -re-loadable missile racks -short & medium range proximity missiles (LAZOR missiles) -EPICNESS Launching Missile salvo! WOW note to self do not be in the blast radius of multiple anti-ship missiles xD its soo awesome seeing the blast wave go through my ship destroying major joints one by one. the crew survived though.....MORE TO COME!
  22. WOAH! now I'm actually inspred to make a real long range combat capable ship (not just for close/local enforcement....)
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