engraverwilliam
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Everything posted by engraverwilliam
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Mechjeb and protractor, RCS balance aid, FAR, and crew transfer. plugins...no mod parts. I like to be able to trade craft files with folks and having it be all stock parts increases compatibility.
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put ksp on a thumb drive go to store try to load game
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New Ideas for loading screen 'hints'!
engraverwilliam replied to Stelith61's topic in KSP1 Discussion
On the loading screen, it should show the three guys for about 10 seconds or so....then start cycling randomly through your screenshot folder. This would also give a great reason to take more screenshots. -
Strange events in the space port?
engraverwilliam replied to ThePyrateCaptain's topic in KSP1 Discussion
instead of keywords they should only have a drop-down category list. You get to Choose ONE. -
I balanced my RCS with RCS Build Aid plugin.
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They should have used KSP for the telemetry animation!
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Old 0.20 save debate: Please close, mods.
engraverwilliam replied to Naten's topic in KSP1 Discussion
I removed my sas's and mechjeb from my favorite crafts and backed them up. (they are all stock otherwise) I stopped building any sort of station or bases a couple versions ago. While fun it is too frustrating to lose them when a new build comes along. I DO take lots of screens because no mission/ship is ever the same on the re-do.... -
On this day in history. http://history.nasa.gov/SP-4225/multimedia/progress-collision.htm
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The Shadows are coming!
engraverwilliam replied to Tokay Gris's topic in KSP1 The Spacecraft Exchange
Anatomically impossible, Mr. Garibaldi. But you're welcome to try. -
MJ settings 6 55 5 75
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found out the geosynchronous info and immediately launched and intentionally stranded 3 Kerbals out there. (FYI it is alt2868.4 vel 1008.9) Renamed the capsule to a station and called it TEAM GEOSYNC
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small taps on the controls. let momentum move you. tap...float float float tap...float float float don't be in a hurry. if you start drifting away DONT PANIC and start mashing buttons. remember keep calm and... tap...float float float tap...float float float
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http://www.nasa.gov/multimedia/imagegallery/image_feature_2516.html
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I saw it originally on the early days of Everquest..my fav "Sanding WoodElves"
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yeah I've started the game and all... looks like I will need to wait a little bit for the modders to fix a few things. MEANWHILE the .20 update is very nice
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how do I add my plugins the appropriate folders are missing. or all moved around...(plug-in data) my parts folder is empty found other parts folders but which one do I put the mechjeb part in?
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What are you most excited about in 0.20 update?
engraverwilliam replied to EvilotionCR2's topic in KSP1 Discussion
they should make one more control probe. make it tiny with almost zero torque. Or make the seat right clickable to say (INCLUDE KERBAL) -
I did similar. found i could go to mun minmus duna... ANYPLACE!! Cant always make it back though.
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I did similar. found i could go to mun minmus duna... ANYPLACE!! Cant always make it back though.
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My large ships won't turn
engraverwilliam replied to Eleven's topic in KSP1 Gameplay Questions and Tutorials
use linear rcs. the four way uses WAY to much fuel -
[0.20]Apollo style spacecraft: Apokee MS
engraverwilliam replied to Temstar's topic in KSP1 The Spacecraft Exchange
Your design inspired this beast, which can make it to anyplace in the system. IN FACT that stock orange tank setup underneath the MEM is from your original craft file! Complete with your original engine cluster/probe controller setup. -
I use it for everything. However before I used it, I started with version .17 of KSP. I landed on Mun,Minmus, Eve, and Duna befor getting MJ. YESTERDAY I loaded up the game and for some reason my MJ didnt load up when I loaded my 317 part 600 ton deep space beast. It was a crazy trip to orbit but I managed it without MJ with a tad more fuel then usual I might add. Did the jump to Mun landed took off rondevoued took off to minmus landed took off again and got everyone home. I nodded my satisfaction (yeah, I still got it!) as I turned the game off and went to go eat dinner.
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Movie Space ships compared to the real deal
engraverwilliam replied to Sleipnir's topic in KSP1 Discussion
"Science Fiction spacecraft in movies not only ignore Newtonian physics, they don't even allow for apple-scented air freshener in the cockpits." Quoted to my timeline on FB.