Tom K.
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Everything posted by Tom K.
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I'm a bit confused, I see all these advanced nodes (Atomic, Interstellar, colonisation, ...) which are currently empty. I only use the required packs of RSS and RP0, following the advice of Nathankell but I'm wondering if I were to install Atomic age or some other mod, would that fill in the tree, or do these parts of the tree still have to be developped by the Modder? I also read in the OP that this mod aims to work with as many packs as possible, is there maybe a list of which packs are currently fully integrated into RP0?
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Tom K. replied to Thesonicgalaxy's topic in KSP1 Mod Releases
You know what, it looks fine. It has that Space-engine feeling to it. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Tom K. replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Hey TheSonicGalaxy, I really like the way how you're changing Kerbol to look more realistic but one thing that I would like to mention is how I think the sun should be a smaller point but have larges flares. However now I take a closer look at the picture it does look very similar to what you've made, maybe just increasing the flare-size should do the trick. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Tom K. replied to Mihara's topic in KSP1 Mod Releases
Now with RPM, chatterer, atmospheric enhancement and Kerbquake my IVA-experience is nearly complete, now we just need a mod that adds alarms when things go wrong... -
Kessler chaos - space debris clouds [0.23.5] [WIP] [Plugin]
Tom K. replied to Unit327's topic in KSP1 Mod Development
I think I have a way to create true debris-fields rather than random ones, if a parts explodes in orbit it creates a debris-field around itself. The orbit of this field would be similar to the piece that exploded and the size of the cloud would be determined by the size of the part. This way you don't have to randomly generate them, they can be tracked cause it has the same orbit as the original part had. If this cloud destroys any other part(s) then the debris-cloud generated by that part would join the original debris-cloud and expand it if the orbits are roughly the same, if not or if the two move in opposite direction they would be two independent debris-clouds. However, even when a debris-cloud hits a part going in opposite direction it would still expand the original cloud a little bit. I think the size of a small debris-cloud shoud be 4-7 KM wide, 2-5 KM high and 11-23 KM long, the more parts it destroys the bigger it gets. And most importantly I think this would really create a tipping-point effect, as if nothing hasn't exploded yet there aren't any field but if something does explode then YOU ARE SCREWED!!!! I know that this way the likelyhood of a kessler-syndrome starting is quiet low but I don't think we should always worry about fields. -
Better Atmospheres Development Thread
Tom K. replied to Thesonicgalaxy's topic in KSP1 Mod Development
Has anyone thought of increasing the size of solar flares, when I look up to the sky I don't see a small yellow ball, I get blinded by long flares of light... it would also make the sun look larger over all. -
Better Atmospheres Development Thread
Tom K. replied to Thesonicgalaxy's topic in KSP1 Mod Development
I REALLY like the way Laythe is becoming this grim stormy hell... It makes orbitting it seem so serene and calm. -
Better Atmospheres Development Thread
Tom K. replied to Thesonicgalaxy's topic in KSP1 Mod Development
Is this compatible with RSS v6? (With the real Earth instead of Kerbin.) -
quite engines while out of atmosphere
Tom K. replied to JtPB's topic in KSP1 Suggestions & Development Discussion
'Atmospheric sound enhancement' does all of that and also includes sonic-shockwaves in atmo and muffles engines outside without muffling music and stuff. It also provides a roar-sound in the cockpit when the engine is running. -
I think the only reason why I don't do alot of IVA now even though I have RPM is cause I don't experience the rocket unlike watching it go supersonic from the outside. What I need is that same feeling of speed and stress inside, having it shake a bit, improved light-effects from the windows, loud alarms if things go wrong, emergency lights, ... And if possible I would like instruments breaking when the cockpit gets overheated, ...
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[WIP] Renaissance Compilation (artworks remake)
Tom K. replied to Proot's topic in KSP1 Mod Development
Is this compatible with Real Solar System, more specific the version with the real Earth? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Tom K. replied to NathanKell's topic in KSP1 Mod Releases
Hey guys, I found a mod that simulates star-dimming when looking at a bright object (like the sun or kerbin) which I think is really cool, it has always bothered me how you can see the stars when in LKO and looking at kerbin's light side. It also makes other planets visible from far FAR away, and also makes small things in orbit visible up to I think 750 KM without simulating the physics, so it isn't laggy. (Like space-stations) Here's a link: http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-(3-3) Distant Object Enhancement -
I really like the idea of the schematic representation of the ground, similar to how the craft is shown in a schematic but in 3-D instead with a moving dot above it to represent the craft. I don't know when the altitude radar begins to work but it should be accesible as soon as the radar starts to work, otherwise it should say NO SIGNAL. I don't know if it's possible but it would be awesome! For docking I would stil use a docking camera.
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This is completly off-topic but I was wondering, which mod is used in the screenshot "Razorcane's skylab-3" that made the cockpit have so many monitors with information?
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Anyone else listen to Gravity soundtrack while re-entering Kerbin?
Tom K. replied to syfyguy64's topic in KSP1 Discussion
Lol, doesn't everything explode or fall apart in movies these days??? -
I think it will completly increase the fun in plane-designs cause if you know how to build a space-plane it will actually fly. It's very frustrating knowing you have the perfect design but the current aerodynamics-model doesn't support it.
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Bet the Developers never thought of this horrifying experience...
Tom K. replied to Space_Coyote's topic in KSP1 Discussion
Drowning in a fish-bowl... -
I think I've been playing too much KSP - It's in my dreams
Tom K. replied to Agent86's topic in KSP1 Discussion
That's weird, tonight I had a lucid dream about Snow White, and I was like "What the hell is going on here?", I haven't seen that movie in like 5 years. -
Improved IVA is still more popular than weather...
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@tavert Although you have alot of valid points, I think that resources aren't completly an end-game feature. I will probably build a base on the Mun before doing a manned-mission to the Jool-system, I would consider interstellar-travell as a real end-game feature...
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Optimizing is always included...