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Tom K.

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Everything posted by Tom K.

  1. I'm a bit confused, I see all these advanced nodes (Atomic, Interstellar, colonisation, ...) which are currently empty. I only use the required packs of RSS and RP0, following the advice of Nathankell but I'm wondering if I were to install Atomic age or some other mod, would that fill in the tree, or do these parts of the tree still have to be developped by the Modder? I also read in the OP that this mod aims to work with as many packs as possible, is there maybe a list of which packs are currently fully integrated into RP0?
  2. You know what, it looks fine. It has that Space-engine feeling to it.
  3. Hey TheSonicGalaxy, I really like the way how you're changing Kerbol to look more realistic but one thing that I would like to mention is how I think the sun should be a smaller point but have larges flares. However now I take a closer look at the picture it does look very similar to what you've made, maybe just increasing the flare-size should do the trick.
  4. Now with RPM, chatterer, atmospheric enhancement and Kerbquake my IVA-experience is nearly complete, now we just need a mod that adds alarms when things go wrong...
  5. I think I have a way to create true debris-fields rather than random ones, if a parts explodes in orbit it creates a debris-field around itself. The orbit of this field would be similar to the piece that exploded and the size of the cloud would be determined by the size of the part. This way you don't have to randomly generate them, they can be tracked cause it has the same orbit as the original part had. If this cloud destroys any other part(s) then the debris-cloud generated by that part would join the original debris-cloud and expand it if the orbits are roughly the same, if not or if the two move in opposite direction they would be two independent debris-clouds. However, even when a debris-cloud hits a part going in opposite direction it would still expand the original cloud a little bit. I think the size of a small debris-cloud shoud be 4-7 KM wide, 2-5 KM high and 11-23 KM long, the more parts it destroys the bigger it gets. And most importantly I think this would really create a tipping-point effect, as if nothing hasn't exploded yet there aren't any field but if something does explode then YOU ARE SCREWED!!!! I know that this way the likelyhood of a kessler-syndrome starting is quiet low but I don't think we should always worry about fields.
  6. Has anyone thought of increasing the size of solar flares, when I look up to the sky I don't see a small yellow ball, I get blinded by long flares of light... it would also make the sun look larger over all.
  7. I REALLY like the way Laythe is becoming this grim stormy hell... It makes orbitting it seem so serene and calm.
  8. Is this compatible with RSS v6? (With the real Earth instead of Kerbin.)
  9. Personally I would like this game as realistic as possible but I know that I'm not the only person playing this game and thus I know that it's better for it to stay cartoony as it is now. I'm more than happy with the amount of realism mods we have now.
  10. 'Atmospheric sound enhancement' does all of that and also includes sonic-shockwaves in atmo and muffles engines outside without muffling music and stuff. It also provides a roar-sound in the cockpit when the engine is running.
  11. I think the only reason why I don't do alot of IVA now even though I have RPM is cause I don't experience the rocket unlike watching it go supersonic from the outside. What I need is that same feeling of speed and stress inside, having it shake a bit, improved light-effects from the windows, loud alarms if things go wrong, emergency lights, ... And if possible I would like instruments breaking when the cockpit gets overheated, ...
  12. Would it be possible to dramaticly increase the flare size of the sun, so that it has some sort of blinding effect?
  13. They're working on it, if you had't heard already there's also a new version turning kerbin into the real earth which looks really nice if I may say so myself.
  14. Is this compatible with Real Solar System, more specific the version with the real Earth?
  15. Hey guys, I found a mod that simulates star-dimming when looking at a bright object (like the sun or kerbin) which I think is really cool, it has always bothered me how you can see the stars when in LKO and looking at kerbin's light side. It also makes other planets visible from far FAR away, and also makes small things in orbit visible up to I think 750 KM without simulating the physics, so it isn't laggy. (Like space-stations) Here's a link: http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-(3-3) Distant Object Enhancement
  16. Sorry if this has already been answered but I was wondering, does the addition of asteroids mean we can expect some sort of asteroid belt that you can tweak (how many asteroids, frequency of asteroids) now or in future development at all? Secondly, how will tracking of the asteroids work in future versions? (IRL they do it using telescopes and so called 'All-sky cameras' that film the sky and look for bright trails, which is kinda difficult for ksp, however telescopes would be nice.)
  17. I really like the idea of the schematic representation of the ground, similar to how the craft is shown in a schematic but in 3-D instead with a moving dot above it to represent the craft. I don't know when the altitude radar begins to work but it should be accesible as soon as the radar starts to work, otherwise it should say NO SIGNAL. I don't know if it's possible but it would be awesome! For docking I would stil use a docking camera.
  18. This is completly off-topic but I was wondering, which mod is used in the screenshot "Razorcane's skylab-3" that made the cockpit have so many monitors with information?
  19. Lol, doesn't everything explode or fall apart in movies these days???
  20. I think it will completly increase the fun in plane-designs cause if you know how to build a space-plane it will actually fly. It's very frustrating knowing you have the perfect design but the current aerodynamics-model doesn't support it.
  21. That's weird, tonight I had a lucid dream about Snow White, and I was like "What the hell is going on here?", I haven't seen that movie in like 5 years.
  22. Improved IVA is still more popular than weather...
  23. @tavert Although you have alot of valid points, I think that resources aren't completly an end-game feature. I will probably build a base on the Mun before doing a manned-mission to the Jool-system, I would consider interstellar-travell as a real end-game feature...
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