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Sudragon

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Posts posted by Sudragon

  1. Just now, Shadowmage said:

    add these to the 'transformsToRemove' line:   RingStructure,Cyl001,Cyl002,Cyl003,Cyl004,CylSleeve001,CylSleeve002,CylSleeve003,CylSleeve004

    (No guarantee on that, I'm winging it based on the part config file; the ideal way to do all these is to import the model into blender so that you have precise dimensions and transform names/hierarchy available)

    Permissions -- I don't believe permissions are needed for new config files, only if you are (re)distributing the models or art assets  (otherwise everyone would need Squads permission to distribute configs/patches that modified stock parts).  Others might know better on that though; I don't know that I've seen any official answers anywhere.

    Yup. doing that. Also have PM'd Nertea just to be on the safe side.

     

  2. 3 minutes ago, JoseEduardo said:

    you mean the top ring structure that attaches to the tanks? if that isn't a separate transform I'm pretty sure you're out of luck....

    It's a B9partswitch: 

    fragment:

     

    MODULE
    	{
    		name = ModuleB9PartSwitch
    		moduleID = meshSwitch
    		switcherDescription = Subtype
    		
    		SUBTYPE
    		{
    			name = Supported
    			transform = RingStructure
    			transform = Cyl001
    			transform = Cyl002
    			transform = Cyl003
    			transform = Cyl004
    			transform = CylSleeve001
    			transform = CylSleeve002
    			transform = CylSleeve003
    			transform = CylSleeve004
    			
    		}
    		
    		SUBTYPE
    		{
    			name = Unmounted
    			transform = Structure
    			transform = Cyl005
    			transform = Cyl006
    			transform = Cyl007
    			transform = Cyl008
    			transform = CylSleeve005
    			transform = CylSleeve006
    			transform = CylSleeve007
    			transform = CylSleeve008
    		}
    	}

     

  3. Re: the conversion/tweakage of the Volcano config. I've inserted the module you gave me, seem to be having success with the clustering. just have to cut the switch-able support ring and change the shrouds for the SSTU model. Any  hints on how to fix this: 


    vHhhv5M.png

    It might be hard to see, but the attach nodes are floating above where they should be. Is this partTopY that needs adjustment?

  4. 49 minutes ago, CobaltWolf said:

    Not with that attitude it won't be.

    Like 1.5m hey?

    But 3.125m is one of the small arrow click stops on the context menu of most SSTU tanks, staging rings and fairings. If it were added on the 160RP band of the Tech tree, it would make a good intermediate, akin to the 1.875 unlock point. 1.875 not being a regular size, but gets a lot of use from people making Atlas and Titan analogs. 

  5. 7 hours ago, Shadowmage said:

     

     

    Those images are a bit old, but are mostly still applicable.  A few new config options that they don't explain...

    The most important things to get set properly are 'engineHeight', 'engineYOffset', 'engineScale', 'engineMountDiameter', 'engineSpacing', and the two toggles for the upper/lower mount options.  Okay,...so pretty much every line in the configs is important to get them properly setup.

    Good examples of using others' engines can be seen in the SSTU-SC-ENG-NRV engines, as these use the stock LV-N model (at three different scaling factors, so you can see how easy it is to scale stuff (hint.. just change the scale value :) ).  Other examples exist from the rest of the SSTU engines, but some stuff is not applicable to them as they use specially setup/located models (e.g. the SSTU stuff doesn't need any vertical offset as the model is built intentionally for the plugin).  If you need explanations on any of those specific fields please let me know.

     

    Truth be told, I'm trying to either build a patch or fiddle the .cfg of Cryo Rockets Volcano model engine. It meshes really well with SSTU and I wanted to cut a lot of fiddling around in the VAB to fit it properly. 

    Are all the details necessary available in the .cfg?

  6. 3 minutes ago, Shadowmage said:

    Updated testing release is available:

    https://github.com/shadowmage45/SSTULabs/releases/tag/0.4.31.111

    Fixes up RO/RF/MFT compatibility, and includes a few other minor updates.  See the change-log for details and download links.  Github, AVC, and Curse have all been updated with these changes.

    Thanks for the modifications to the petal adaptors.

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