Enterprise0709
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Everything posted by Enterprise0709
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Enterprise0709 replied to cybutek's topic in KSP1 Mod Releases
I have a suggestion; whenever a spacecraft has reached escape velocity, make it so that it calculates the orbital period of the orbit after SOI change. -
I got a quick question; is it possible in a simulation to dock a simulated spacecraft with a "real" spacecraft (IE not simulated but already present before the start of the simulation)? I'm asking because the other day I tried to dock a new (Simulated) base module to an existing (real) base module and the two modules simply would not dock. I figured one of three things may cause this: 1: the modules are incompatible, this has proven to be untrue because I made exact clones of both craft and they docked just as I intended at KSC 2: the modules are on a slope (they are) and the slight angle difference prevents them from docking, I still consider this as a possibility 3: KRASH prevents me from docking a simulated craft with a real craft (that's what I'm trying to figure out with this post)
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Yea I had already figured it out. The path leading to the Model in the model file indeed diddn't match with the actual path. It's fixed now. Thanks anyway!
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I got this to work in 1.3.1 but I'm running into an issue with the science bay and crew container. They do not show up in game at all.
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Question about Relay Antennas
Enterprise0709 replied to Enterprise0709's topic in KSP1 Gameplay Questions and Tutorials
This is what my setup looks like: https://drive.google.com/open?id=0B8pbK5tE9DTCbS00OERNcV9adkU This is an example of on of my relay satellites: https://drive.google.com/open?id=0B8pbK5tE9DTCbk9YeU5RVFNYRW8 Tracking station is lvl 2 -
Question about Relay Antennas
Enterprise0709 posted a topic in KSP1 Gameplay Questions and Tutorials
In my current play through I got a LVL 2 tracking station. My Mun probe is equipped 6 Communatron 16 antenna's. My Communication satellites in Kerbostationary orbit (3 in total) are each equipped with 2 HG-5 Relay Antenna's as well as 4 cummunatron 16 antenna's. When my Mun Probe is in direct line of sight with KSC (I disabled the additional ground stations) the signal comes through just fine. but once KSC moves away from LOS the probe looses connection. My relay antenna's don't pick up the signal. Am I correct when I say I not only need sufficient sending capabilities on my probes, but that my relay satellites also need more relay antenna's or a more powerful relay Antenna? -
"Debunker" says Falcon 9 does not go into space.
Enterprise0709 replied to Scotius's topic in Science & Spaceflight
I'm not even bothering, attempting to go into a serious discussion with flat earthers. I actually consider them living proof of the dangers of lead poisoning (I see no other reason a person can be this dumb in this day and age where knowledge is but a few button presses away) . And I think we should all take pity on these people and feel very sorry for them having to grow up in houses with lead water pipes when they where born / baby's. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Enterprise0709 replied to Pak's topic in KSP1 Mod Releases
Ow and by the way: The RCS thrusters in the nose and on the oms pod needs tuning. huge amount of torque on them, even when the orbiter is empty. It makes rendezvous very difficult and docking next to impossible- 2,351 replies
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- space shuttle
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Enterprise0709 replied to Pak's topic in KSP1 Mod Releases
yea I noticed that if i Pitch, to much the thing flips out of control.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Enterprise0709 replied to Pak's topic in KSP1 Mod Releases
How am I suppose to land these things? stand-up guy keeps flipping over upon re-entry!- 2,351 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Enterprise0709 replied to nightingale's topic in KSP1 Mod Releases
A quick Question: If i have a contract for multiple kerbals, do all the kerbals have to be present on the same flight, or can I complete the contract in multiple flights like vanilla?- 699 replies
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- career
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Edit: derp I'm an idiot: Te payout it shows is AFTER the penalty has been subtracted. adding 284.280 to 71.070 and then dividing that by 71.070 gives me indeed 20% Never mind Hi there In my current game of KSP i run the Outsourced R&D strategy at 20% commitment; Which means it takes 20% of the funds earned and converts 12.355 funds to 1 science. Going to mission control; I currently have an active mission that pays 284.280 funds upon completion; with a 71.070 funds penalty for my strategy. punching those numbers into my calculator (71070 / 284280) teaches me that's 25% NOT 20% as the strategy implies. Am I missing something here; or is there an error in the way this strategy's commitment is calculated?
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Your favorite space-related documentaries?
Enterprise0709 replied to Evanitis's topic in Science & Spaceflight
My favorite has to be this one: -
I'm having a problem with this mod when i want to build a vessel. When i go for launch and try to click build, It doesn't add my vessel to the build queue. I get no notification or anything (which supposed to happen in older versions of this mod if i remember correctly). It's a clean version of KSP 1.0.5 with no other mods. Please help?
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Is it just me, or is the Grifon XX a bit OP since the convergence to the new aerodynamics model? I got two identical rockets: one in KSP .24 and one in 1.0.2. Both have a Griffon XX engine and SC-4-LFT for a first stage. both gor a SC-1-LFT and Wildcat-XR as second stage. Propelling a payload at aprox 16 ton The one in KSP .24 is at Ap 32km upon MECO. The one in KSP 1.0.2 is at Ap 66km. Is the Griffon XX supposed to be that much more powerful?
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ASUS P7P55D Pro motherboard Intel Core I5 760 @2,8GHz (quadcore) 12Gb Kingston DDR3-1600 RAM 1TB Western Digital HDD ASUS GTX760 Directcu II OC edition 2GB Stuffed into a Coolermaster HAF932
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All i can think after seeing this: