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medikohl

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Everything posted by medikohl

  1. Finally have an atmosphere calculator, this makes this soooo much easier - - - Updated - - - Improved Boris Atmosphere, you are going to want airbrakes to help you aerobrake. Also you are going to want to not hit the many many ridges and high elevations on it. Should be releasing later today.
  2. It adds new planets, I've heard it works with OPM, not sure though. Additions might be a while, might cobble something together on the weekend. Make a planet or an extra moon, still working on getting Brag's atmosphere where I want it (ludicrously low as always)
  3. ok, sorry couldn't get the png converted, not sure what I did wrong there. Biomes have been added, atmosphere is now a thing on Boris, and I'm going to try to improve the rings on Wot. - - - Updated - - - New version added to the OP - - - Updated - - - Updated & Uploaded: Biomes added to all bodies Atmosphere added to Boris Trying out the rings on Wot (WIP right now)
  4. Well you should keep an eye out, should be finishing the update tonight hopefully
  5. Boris system is almost ready, next is the fearless system, followed by changing all the textures.
  6. Atmosphere is coming along for boris, currently creating a very narrow altitude window where the atmosphere thickens enough and the terrain meets. looking at having aerobraking potentially resulting in a few dead kerbals if you are careless.
  7. Well I've had 43 downloads in the last 16 hours, made biomes for the whole Wot system, and am currently calculating atmospheres for Boris and Rocky. May need to do some heightmap changes to Boris and Bullwinkle. The big Craters look odd. Also need to lighten the shade of Peabody and possibly make it purple again. Should be good to go by next Sunday. Also may add in a new system I've been thinking about. If KillAshley could give me a small hand I may put oceans on Munroe, if you're too busy I understand. Been trying to figure it out for the last hour or so
  8. Not entirely sure there is much in the way of chemicals I can actually add to the planets. Oxygen is about it.
  9. Honestly I'm not trying to make any specific style of planet, my creation method is very freeform since I take four or five planet maps and blend them together in order to make new and more unique terrains. My main goal was to add variety to the game, to add challenges to landing that you don't see enough in the original game in my opinion.
  10. dammit, need to start packing. Have about 3-5 biomes per planet implemented for over half the Wot system
  11. Ok, been messing with biomes, fairly straightforward, just finished giving munroe about 4 different biomes
  12. I'm rather ticked at curse forge right now. keeps asking me to resubmit
  13. Don't worry about it kill Ashley, been tweaking it should be ready next week. As for biomes, they still default to the terrain of the original parent bodies so there is some variation currently. Next I'll be making about 2-4 biomes per body. - - - Updated - - - Honestly Munroe is meant to be a Titan analogue. So, it would have a sea of methane and rain. (Also a frozen wasteland) Stratosphere: 98.4% nitrogen (N2), 1.4% methane (CH4), 0.2% hydrogen (H2); Lower troposphere: 95.0% N2, 4.9% CH4
  14. I'll get around to it eventually. Currently in the middle of moving to a new place.
  15. Ok, apparently ocean support is available in the new version of kopernicus, so I may be making some sort of liquid world.
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