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medikohl

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Everything posted by medikohl

  1. you can land on inaccessible. the trick is landing on the pole
  2. just a note, your engines don't seem to provide any power.
  3. Not sure if anyone has mentioned this yet, but I'm having a bug where my struts don't break, also the same for fuel lines. So I decouple a tank and it stays attached, then drags my craft down.
  4. have you ever considered making an expanded solar panel? like the smallest one but several of them in a row?
  5. you can change the speed indicator by clicking the spot right above the nav ball. So you can switch between orbital, surface, and target velocities at will.
  6. alternatively you might have too much horizontal velocity.
  7. you might need more thrust by the look of it. I'd suggest adding in some of the tiny radial engines. just my two cents
  8. can you upload to spaceport, or provide a mediafire link? your dropbox has too much traffic. (my flight got delayed until the river ice breaks up enough for a boat to get to the airstrip. fun fun)
  9. ok, made a few tweaks to the part config. hopefully this is in the ballpark of balance. // --- general parameters --- name = SM-Pulse-Detonation Engine module = Part author = SasquatchMarmalade // --- asset parameters --- mesh = model.mu // --- node definitions --- //node_stack_top = 0.0, 0.3820, 0.0, 0.0, 1.0, 0.0 node_attach = -0.6386, 0.0, 0.0, -1.0, 0.0, 0.0 // --- FX definitions --- fx_exhaustFlame_blue_small = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- // --- Sound FX definition --- sound_vent_medium = engage sound_PDE.wav = running sound_PDE.wav = power sound_vent_soft = disengage sound_explosion_low = flameout cost = 5000 category = Propulsion subcategory = 0 title = SM-Pulse-Detonation-Engine manufacturer = SM Aeronautics description = The basic operation of the PDE is similar to that of the pulse jet engine; however, the PDE uses detonation waves to combust the fuel and oxidizer mixture. This PDE includes the housing and intakes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,0 // --- standard part parameters --- mass = 1.8 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 5 breakingForce = 200 breakingTorque = 200 maxTemp = 4000 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = true ignitionThreshold = 0.01 minThrust = 0 maxThrust = 260 heatProduction = 1000 useVelocityCurve = True fxOffset = 0, 0, 0 PROPELLANT { name = IntakeAir ratio = 10 } PROPELLANT { name = LiquidFuel ratio = .75 DrawGauge = True } atmosphereCurve { key = 0 1500 key = 0.4 2500 key = 1 800 } velocityCurve { key = 0 0.7 0 0 key = 1000 1 0 0 key = 2000 0.6 0 0 key = 3400 0 0 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = EmissiveAnim } MODULE { name = FXModuleAnimateThrottle animationName = DetLight dependOnEngineState = True //responseSpeed = 0.1 } MODULE { name = throttlePropSpinner rotorparent = Nose // name of your propellers root part rotationSpeed = -240f } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.04 intakeSpeed = 1000 intakeTransformName = Intake } RESOURCE { name = IntakeAir amount = 0.5 maxAmount = 0.5 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 1 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 }
  10. is there a way to increase the amount of kethane that's generated in a deposit by modifying something? how do I do this?
  11. How are you going to make it bigger on the inside?
  12. ^^^^^ as in they bust out on a thread, trail behind, starts off as a narrow elliptical uninflated balloon then expands to a larger sphere.
  13. I'm just going to add that I would love to see a deploy-able version of this for interplanetary travel. (thinking round ones that deploy like the parachutes)
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