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vanlock

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Everything posted by vanlock

  1. I might be wrong because i'm a bit colorblind, but this doesn't look like a good match. Also maybe because it looks more fine inflight than from the mapview. Would you be able to make it way less visible from very far / mapview ? In any case the aurora by itself looks very pretty, though I would only say the geometrical shape seems strange but i'm no specialist.
  2. Very thorough and interesting investigation, thanks for your work !
  3. So much awesome, all over the place ! :love:
  4. Astronomer it's a shame I can't give you any more reputation ! This... This Looks AMAZING ! The only shame is that I'm going to have to choose between your work and SonicGalaxy's Yet it's great that we have many choices in terms of customisation, thanks to all of you guys and girls that are actively contributing to the beautifulness of KSP Many thanks !
  5. Well it's not a God Game where you craft full eco-systems
  6. Rbray being paid by Squad for his prodigious progress would be a fantastic news imho
  7. So where is your config download, Astronomer? I'd like to test it out !
  8. Hahahaha Astronomer this looks fabulous ! Yeah Avatar is a possible comparison indeed.... The space/planetary flight footage was stunning.
  9. Real life always comes first, I totally agree. Anyway I didn't expect any update from you at least until Rbray releases his massive new version, so you were allowed to return to real life and deal with all of it Work well and we'll cheer when you get your licence !
  10. Well when you first install ATM, first loading should be long. The following ones should be faster.
  11. No Problem Pete, focus on your exams, that's a good thing
  12. Paul, when you post some code lines, it's much better to use the "code" and replace " with [ , just like I did for /code ; edit your post it works just like for example tag around it
  13. Say Hi to Steve for us ! I played for a bit last evening, and holy mollys EVE+BA make Kerbin and everything really beautiful now. Even with your lack of sleep you've hit a graphical sweet spot !
  14. Many Thanks GreenSkulls ! Personally i'll keep the TextureReplacer config, I haven't noticed any issues (yet).
  15. Thanks for your reply, and sorry for your insomnia. For BoulderCo there is no texture cache, but for Beastly I do get a normal.pngcache and normal.tcache for both ScoopoMatic parts so it seems to be working.
  16. Yeah, don't mind tracking station, get in space like a real man Then you will see the true power of V4 !
  17. Oh yes, thanks, I had wrongly copied DetailCity in both folders ! Oh and I was mistakenly not installing your RSS folder. Silly Me ^^ PS : Is there a HiRes Mün texture you recommend that is compatible with BA ?
  18. Hey Sonic, is it normal that the DetailCity.tga file is located both in Clouds and in CityLights ?
  19. Hi GreenSkulls, can you make a BoulderCo config that includes the citylights textures ? Although config doesn't seem that complicated so maybe I can do it myself : new version of BoulderCo.cfg : ACTIVE_TEXTURE_MANAGER_CONFIG { folder = BoulderCo enabled = true OVERRIDES { BoulderCo/Clouds/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/CityLights/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } } } is that correct ? Edit : Also I would like BeastlyScience to be included. Is this code correct ? ACTIVE_TEXTURE_MANAGER_CONFIG { folder = BeastlyScience enabled = true OVERRIDES { BeastlyScience/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } } } folder layout :
  20. Sonic you seem to be doing fine, as your new avatar and title attest perfect sanity. Shingeki no Kyojin is soooo badass !
  21. Congrats on the release, and Many THANKS to you and Pingopete and NathanKell and Erona for their big help !
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