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vanlock

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Everything posted by vanlock

  1. Can you update FirstPost with all the skyboxes offered in the thread ? thanks !
  2. That is what city lights currently is. But read the 2 or 3 last pages, you'll see what Rbray is working on
  3. Enough talk, back to work ! I can pay you in chocolate if you want !
  4. Now that ATM is also compressing TextureReplacer, KSP is using at least 600MB less of RAM ! :D Before : 2.7GB at kerbalSpaceCenter Now : ~2.0Gb at kerbalSpaceCenter and maxes at 2.8GB. Perfect !
  5. Yes there are, thank you ! I was on V6, having skipped your latest.
  6. Your terrain shader is looking so good.... But I fear many of us are going to have to get into linux DualBoot only for running KSPx64 !
  7. Hey, I just found out there is no "TextureReplacer" config in ATM, so it's in fact not managing that folder ? TR is, on its side, leaving compression to ATM when it is detected.
  8. No idea if it's EVE related, i'm conscious it was pretty pointless to share it here. KSP is supposed to free up some mem from time to time depending on where the player is ? (in VAB/SPH or in a scene)
  9. I still got a Mem crash today, simply flying around Space Center and in VAB
  10. ATM (basic version 3.1 with latest GreenSkull cfgs) creates textureCache folders for BoulderCo, Chatterer and other mods, but those folders are empty. Is that normal ?
  11. The Gifs are glorious, it looks like real footage ! ! ! !
  12. More like a KSP with BA screenshot ! http://en.wikipedia.org/wiki/Brown_dwarf
  13. Yes you are going to continue this pack, it doesn't deviate too much from canon and adds many layers of visual coolness to the whole game ! Also i'm sure you'll make a second pass on all your work when Rbray releases his next features !
  14. Yes and soon go get some sleep ! I know i'm going, now. KSP crashed again, OutofMemory. Even after my cleanup. I'm removing the Soundtrackreplacer, as obviously removing your textures didn't change anything. So your work is coming back in. Very weird, I can clearly see memory switching from 2.7GB to 3.2GB from time to time while i'm flying, crashing (my plane ^^ ), going to SPH, flying etc. And then after less than an hour it crashes on the graaoouunnd ! I can't wait to see Rbray release his new work and then watch you go haywire and loose another dozen nights tweaking away at it !
  15. Well at least I don't have B9. GameData weighs 1.09GB. i've removed around a 100MB just now from a few old mods I clearly don't use. Parts take a lot of place in memory ? more than textures ?
  16. Well ATM is in use, but with Sonic's stuff and the many mods I have... I still encounter memory crash. I'm gonna get rid of a few big textures from TexReplacer.... And maybe Sonic Kerbin Cloud > 30MB Laythe Cloud > 30MB I'm gonna remove Laythe from now, I won't be flying there until many months I bet. Or maybe it's the music mod that's killing KSP ...
  17. That and your volumetric fog, you're going to blow our minds. Wouldn't you also, per chance, have up your sleeve a fix for KSP to use moar memory ?
  18. Yes ATM is already in use since March I've upped swap files, maybe it will help, because KSP was gobbling RAM just as I was flying to Kerbin NorthPole. Or I'll just run KSP64 on a bootable Ubuntu ! All mods should work just the same, right ? Also, on Topic, I was already content without the light white clouds.
  19. Damn out of memory again ! I've got a 8Gb exchange file but still KSP log : I've decided it's your fault !
  20. no white clouds ! Dammnnnn, KSP running out of memory ;-(
  21. I still haven't launched KSP since monday so I haven't yet experienced your work. One silly question : - I'm gonna use the Duna duststorms. Is there a way to get some dustclouds shadows like you add to Kerbin for instance ? EDIT : Oh yes ALSO
  22. Later today, then tomorrow morning for me GMT+1 I'm totally in, it looks really really good. Is it me or does Laythe looks a bit like it has some stereoscopic effect on the sides of the globe due to the clouds ?
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