Jump to content

Logicsol

Members
  • Posts

    20
  • Joined

  • Last visited

Reputation

11 Good

Profile Information

  • About me
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I've been having some issues with the Advanced Goo wedge always sticking out. Both graphically annoying and it causes extra drag in FAR. It might be a conflict though, I'm pretty heavily modded.
  2. That seems a lot better. I agree that part of the problem is the general perception of "Rated" burn time. It's fairly unintuitive for there to be a greater than 50% failure rate at levels just under the rating. That should be rare, under 5% below 100% of the time rating.
  3. Of JNSQ(0.8.6) or of KSP (1.8.1)? JNSQ isn't compatible to 1.8.1, which could certainly cause issues.
  4. Changing the max sky brightness in setting massively effects this. If you go into the mods config files, you can also set this higher than the 100% allowed by the control panel (1 = 100%, 1.5 = 150% etc) I find this helpful if running a mod like KS3P that darkens things.
  5. FYI there is a 1.8.1 compatble version of this here But even then you might run into the same thing, this is likely caused by the dynamic sky dimming setting. If you set the max sky brightness higher you should get your skybox back. (This setting is responsible for skybox dimming when looking at a solar light source or a body reflecting it)
  6. Sorry for the late reply, I'm using beta3 on 1.8.1, so no Distant Objects mod. I'll try playing around with the color grading more.
  7. Thanks! I THINK that lead me to a fix. I've added :HAS[~RestockIgnore[*]]:FOR[ReStock] after +PART[liquidEngine2] online line 3 of \parts\UKSliquidEngineLVT05.cfg and UKSliquidEngineLVT10.cfg (just [liquidEngine] for the 05). And the engines are showing up again. A bit of a hack I think since this would probably break it for anyone not running restock, but it shouldn't be needed for anyone not running it.
  8. What's the best way to brighten the night sky? I've got the general brightness to where I want it, but from the Kerbin surface the stars might as well be gone.
  9. Some issues with the newest Restock release. The Cogswell and Spacely engines are missing after updating to the new release. Reverting to the old restock brings them back. Possibling a MM patching issue? Nertea says they changed their method in the lastest restock.
  10. I originally thought they were restockplus parts, but it looks like they are from Unkerballed start. The soft-deprecation makes sense for the SRBs, as previously I had both sets. But the other two are pretty important heh. Something in the new version seems to have broken Unkerballed start(I can reproduce by switching versions), so I'll report this over there.
  11. After updating I seem to be missing quite a few engines. Old version is on the left, newest is on the right. The Spacely, Cogswell, Striker SRB and one other SRB are all missing. Something seems to have changed in the newest release that Unkerballed start doesn't like.
  12. You know you can just roll back KSP to 1.7.3 right? Playing on 1.8.1 is optional.
  13. Upside is that the Kerbalism devs try to make it play nice, and the lastest dev builds have changed things to play way more nicely with science mods.
  14. Thank you for the welcome! Plenty of explosions so far hehe, but I've managed a minmus landing and return! Hilariously I'm 100% successful there, as opposed to a good dozen failed moon missions, including 4 kerbals stuck in orbit. Next stop is Dunia!
×
×
  • Create New...