popeter45
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Everything posted by popeter45
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tried foab and had full particals also original cal is dead so use cal++ will try with this now edit: tested and nukes still dont work (tested w88 and b-61)
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the boasters wobble even when your core stage is on clamps
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i use the angara 5 with the contares briz m upper stage like the real angara 5 uses and it works fine if you want any advice Dr.Jet also DECQ the angara 1 is the 1.2 not 1.1, 1.1 would have had a briz km upper stage rather than the urm 2 but the 1.1 was replaces by the soyuz 2.1v
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you have done it again DECQ wonderful mod that flys like a dream
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yea im having same no boom with nukes full arming and firing but no explosion normal bombs work fine
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the gliders dont like FAR when your gliding all of them flip over and fly backwards will you be making a far config in the future?
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
if you want the fairing in stock you will find them in the solid fuel resource tab- 966 replies
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i dont live in the US but i think i know what this is about
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
i had the black atlas to could be with stock config- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
i think 1.1.2 broke the stock reconfig- 966 replies
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Red Dragon confirmed!!
popeter45 replied to MajorLeaugeRocketScience's topic in Science & Spaceflight
the only query i have about red dragon is contamination all previous mars mission have been build in a massive clean room and sealed in a landing vessel to avoid contamination as far a we know the dragon capsule is exposed to the elements at launch and from that could bring bacteria to the surface of mars in a much higher quantity then any previous mission- 453 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
will you add the solid fairings to the stock patch? (i prefer them to procedural fairings)- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
soon™- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
quick question? will the rescale be done as a update with a second folder in the zip with rescaled parts or are we gonna need to manually rescale the parts ourselves?- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
popeter45 replied to NecroBones's topic in KSP1 Mod Releases
does anybody know a stock cfg for these parts if not is it ok to think for a stock config i should just 0.64 all the scale/fuel value?- 966 replies
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YESSSSSSSSSSSSSS! cant wait to sink my teeth into this great mod cant thank you enough mate
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
popeter45 replied to AlphaAsh's topic in KSP1 Mod Releases
i found how to fix this install the bases first and remove the kk folder then download the interim patch and do the update config after that all is well and good- 872 replies
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will the zenith came with the blok-sm third stage? speeking of stages will the buran t have any upper stages in it?
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
popeter45 replied to AlphaAsh's topic in KSP1 Mod Releases
i have a weird bug that happens then a launchpads model goes above the height of the launchpad is this to do with the 1.0.5 breaking and if so does anybody know how to fix this using patched kk and patch on top of this page- 872 replies
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
popeter45 replied to liquidhype's topic in KSP1 Mod Development
any updates this thread needs some love -
[1.7.2] KK Launchers - Delta, Atlas Pack
popeter45 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
i have a weird bug with the non spacex launcher in 1.0.5 whenever i decouple the fairings that collide with anything inside ive tried changing there force and removing the separating engines and still get the problem does anybody else have this and if so do you know how to fix it? -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
popeter45 replied to liquidhype's topic in KSP1 Mod Development
in its default config what will these launchers work with (2x 3.2x 6.4x or RO)?