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KSP2 Release Notes
Everything posted by DerekL1963
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There hasn't been an update yet where there hasn't been a noisy minority complaining that it was the end of KSP as an enjoyable game.
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Flotillas: A Primer in 3 Chapters PLUS APPENDIX FOR 0.25
DerekL1963 replied to Geschosskopf's topic in KSP1 Tutorials
No prob. Feel free to drop a PM if I can be of assistance. -
Flotillas: A Primer in 3 Chapters PLUS APPENDIX FOR 0.25
DerekL1963 replied to Geschosskopf's topic in KSP1 Tutorials
Have you considered updating this to take advantage of MJ's new porkchop plot feature? -
R&D Node Cannot Upgrade
DerekL1963 replied to bjakey's topic in KSP1 Gameplay Questions and Tutorials
I'm seeing a lot more of that in .25 than previously. -
No, as I corrected you in the other thread, this is a long standing bug that's become more prevalent in .025. Please stop spreading the misinformation that this only happens when there is something in the vicinity of the hatch.
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0.25 and EVA problems
DerekL1963 replied to kaaaaaaan's topic in KSP1 Gameplay Questions and Tutorials
Sadly, not true (at least not in .025). There are increasing reports of an EVA bug. (I experienced this myself in .25 - 100% of the time my Kerbal simply flies away from the ship.) -
The thread title says it all... Has anyone made a set of numbered flags, Arabic or Roman?
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I'm not currently worrying about the end of Interstellar - just where to go from here if I want Interstellar in my current game and don't want things to break too badly when a more permanent solution is found. Looking at your MM file, I just install KSPI as per usual (sans the Treeloader directory), drop in the MM file, and I'm good to go? (Or as good as we can currently get?)
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
DerekL1963 replied to nothke's topic in KSP1 Mod Releases
Does this work with the double-height modules from A__Gun (posting 220 in this thread)? -
Official Mod Compatibility Thread for .25
DerekL1963 replied to NathanKell's topic in KSP1 Mods Discussions
KDEX 1.02 works like a champ. http://forum.kerbalspaceprogram.com/threads/54656-0-23-5-KDEX-Kerbal-Dust-Experiment-v1-02 -
[0.25] KDEX - Kerbal Dust Experiment v1.04 - outdated -
DerekL1963 replied to masTerTorch's topic in KSP1 Mod Releases
KDEX works just fine in .025! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
DerekL1963 replied to Nereid's topic in KSP1 Mod Releases
This! The stock AppLauncher is decidely *not* ready for prime-time if you use more than two or three mods. -
Official Mod Compatibility Thread for .25
DerekL1963 replied to NathanKell's topic in KSP1 Mods Discussions
Science Library 1.2 seems to be working just fine. http://forum.kerbalspaceprogram.com/threads/78305-0-23-5-Science-Library-v1-2 -
This seems to be working just fine in .25.
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Looking forward to them... (especially 1.5 meter parts) because I use the heck out of this set.
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I'm not actually finding this all that useful.... There's no way to find the value (that I can find) so you can calculate the position for the next bird, and even when you do know the position of a bird the function doesn't seem to produce anything resembling the desired result. (Yes, I know about 180 and E and W.) Firing at apo gives one result, firing at peri a different one. So... what am I missing?
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Excellent!