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Posts
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Everything posted by erbmur
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SWEEEEEEEEET. And on a side note...what the hell is that craft?
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So basically what you are saying is that the kerbol system is in fact inside a black hole, and everything that happens is happening super slowly because it is proximity to the center, and when it eventually reaches it, Jebnix will be released?
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I have had a read through the previous posts but didn't seem to find a mention about this, if I missed it I apologies in advanced: What are peoples thoughts on/the ability to have running programs on vessels that are not the active vessel? For example, a probe would be able to perform course corrections midway through a planet transfer without having to set an alarm/switching to the vessel?
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
erbmur replied to erendrake's topic in KSP1 Mod Releases
I think you quoted the wrong post their. Thought you had an answer for me and got my hopes up for a second... -
I noticed that after posting. Perhaps that will have what I am after.
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Looks good to me. Talking about the loss of connection for probes, would it be worth having a command that has the ability to check (true or false) as to whether the probe has connection or not?
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
erbmur replied to erendrake's topic in KSP1 Mod Releases
It was locale code I was attempting to when that error was popping up, but if you are stating your compromise as a bug fix, then I am very much for it! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
erbmur replied to erendrake's topic in KSP1 Mod Releases
Does anybody know of any script that would allow me to calculate phase-angles and/or ejection angles for transfers to other bodies? I have been trying different approaches and I just can't seem to get anything to stick! Any help would be much appreciated. -
...is this dead...?
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I have been testing your .11 pre-release and I think I have found a bug... kOS sees a crewed pod with no stages as a probe core with no connection to KSP. Test set-up as follows: 1 man pod & kOS part held aloft by a launch stabilizer. run "STAGE.", everything runs fine, pod drops to the floor, now no stages are present. Type "STAGE." again, or any other code, and the following is returned "signal interrupted. Transmission lost."
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
erbmur replied to erendrake's topic in KSP1 Mod Releases
HURRAY!!!! As well as space shuttles, I've started playing only through IVA, so I was using KOS for setting up maneuver nodes as well as launching probes, and was hoping that at some point I would be able to save on screen real estate by integrating the code window into one of the screens present in the cockpit. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
erbmur replied to erendrake's topic in KSP1 Mod Releases
Is there any thought or development into combining the input screen of this with the rastaerpropmonitor mod?