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erbmur

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Everything posted by erbmur

  1. Are there any thoughts on having a dedicated RPM screen for this? And if so, what would said dedicated screen show?
  2. Surely the "natural state" would depend of environmental conditions? And therefore it would exist in all states somewhere in nature?
  3. I have just installed version 0.13 into KSP 0.24, but I don't seem to have a right-click option to open the terminal. Anybody else getting this or have I done something wrong?
  4. where would one find the world cup mod required for this to function?
  5. Could somebody explain the difference between then extendatron basic and the extendatron stackable?
  6. Thats where the fun of kerbal is though Thanks for replying to my questions so quickly.
  7. Glad to see a mod of this type in circulation and must say I am enjoying using it so thank you. I do have a few questions. 1) - Is it possible to turn off the red glow that appears when a part fails? 2) - When either the engine or RCS thursters fail, would it at all possible to have it remain in the state it was in when it failed? i.e. If using RSC and one of the parts fail while firing, then it continues to fire and can't be turned off? 3) - Will you at any point implement any sounds to accompany any of the failures?
  8. Well done on getting this far with the mod. Love to see it's still in development. A question, Is there any way of getting the engine status effect working with hotrockets particle fx mod?
  9. Just upgraded to the new V1.5 or damned robotics and these parts are no longer visible in the VAB?
  10. What would be the viability of implementing some kind of resource transfer module this already piece of pure awesomeness?
  11. Thanks for that but that wasn't exactly what I was after. What I was trying to explain is a part that is essentially just a plate with a screen on it. So you can stick it on the side of anything and use it while EVA. E.G sticking a screen on the side of a vessel, or putting it infront of the command seat on a buggy so it could be used in conjunction with the first-person mods. So I guess im asking if this mod only functions in IVA, or if there is an EVA version of these screens?
  12. Does anybody know of a mod that has the screens as a stand-alone part? So something like a screen that you can attach onto drone-controlled mining rig? Or is that something that is not possible with this mod?
  13. Does anybody know what the situation is with Kos in terms of its integration with remotetech? I guess what I am really interested in is it's interaction with the signal delay side of things. Does it take into account the signal delay when running code, or being a computer on the probe, will it run in real time regardless of how far away it is from Kerbin? And I guess on the side, does this also mean that it will continue to run if it looses connection and just carry on running the onboard code?
  14. well that's not fair, you're using cool retractable that aren't available to the public. At least the video's are keeping me entertained at work. Do you know when you will release the parts pack?
  15. Love the idea of this, just installed it, but i don't seem to be able to find the "weld it" button either in sand-box or career mode. Anybody know why this might be?
  16. OOOOOhhhhh, I thought it was a separate file that contained the setting. Thanks for clarifying.
  17. where can I find the init files to change the default settings? It doesn't appear to be in the vesselview folder?
  18. Thanks for both the replies MOARdV & Mihara. What I had floating around my head was something in the realm of "TAC Fuel Balancer" or "Crew Manifest". I guess I will just have to wait and see.
  19. Does anybody know if their are any resource management mods that function with this? Or if the developer has that in mind for future releases?
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