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TooManyErrors

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Everything posted by TooManyErrors

  1. I would want resources and improved aerodynamics.
  2. Replace the i7 with an i5 and get a better GPU. You also probably won't need a 750 watt PSU.
  3. I think its good, but the craters are way too uniform.
  4. 7/10 I've seen you quite a bit.
  5. I bought KSP in 0.16. Best decision of my life. (Not really)
  6. I believe its more social stuff for Steam.
  7. Macey just uploaded a video explaining ship submissions. http://www.youtube.com/watch?v=VdMwN1pmQ74&feature=player_detailpage
  8. I'm going to buy KSP again because its on sale, and because of the cards. Edit: Changed my mind
  9. Don't worry, Harvester specifically said that expansions would be things that don't fit in the normal game.
  10. Studying Kerbol's poles and solar (Kerbolar?) wind?
  11. IIRC, KSP uses multiple threads. The real problem is that the physics are only one thread.
  12. None died for me, the armored hull protected the Kerbals from getting hurt on impact with Kerbin.
  13. Its not just mods. You know the large RCS tank? That thing will fall of really easily. Also the Rockomax tanks and engines are very prone to randomly fall off if you don't add struts.
  14. That paper is stronger than the Rockomax engines and fuel tanks.
  15. HA-2 Destroyer TooManyShips Inc. is proud to announce the HA-2 Destroyer. Outfitted with custom segmented armor and keeping a small amount of distance between the hull and fuel tanks, the HA-2 will be able to survive most impacts, including other ships, with minimal to no damage. It also includes two redundant probe cores to keep it running. One of the near the engines, and one near the front. This way, if the HA-2 were to ever be split in half, both sides can continue to function. It works with most heavy missile types. It can carry four of Spiritwolf's heavy missiles, and four guided anti-fighter missiles. Two have been deployed for use in Spiritwolf's force, and we plan to boost funding. They don't come with missiles loaded in them, but we have refueled both HA-2s. Although the part count is 71 parts above the limit, we believe that it's usefulness in battle will make up for that. Company - TooManyShips Inc. Ship - HA-2 Destroyer Armor - Heavy Size - Medium Engine Type - 3 LV-Ns encased in armor Part Count - 389 (Not including weaponry) Weapons - 4 Guided Anti-Fighter missiles, 4 standard SRB missiles (launched separately), Can carry heavy weapon of choice Docking Ports - 2 Large, 2 Small (Not including weapon storage) Electricity Storage - 3010 Units Allegience - Spiritwolf Army Proof of Orbit Proof of Joolian System Capability Its better to have the heavy weapons carried on a separate ship during the Jool burn because the HA-2 isn't meant to carry that much weight over large distances. HA-2 Destroyer Shop
  16. Good news, the launcher has put one of the ships into orbit, and TooManyShips Inc is preparing to release details after a second launch is recorded.
  17. Testing is now done and all I have to do is get it into orbit.
  18. Its not the final stage, but now that I made it lighter (it used to be over 700 parts), it should hopefully not require that big of a launch stage. That is the final part count when you include the all the weaponry Here is an image of the biggest strut culprit with it.
  19. Would a 418 part ship be okay for the limit? I know its over one-hundred over, but a good portion of whats taking causing that are struts, which are massless and are not calculated by the physics engine.
  20. Except the way Curiosity landed was designed before KSP existed.
  21. Ever since I got my new computer, I haven't had any issues with KSP crashing at all.
  22. There are probably areas with the terrain where graphical bugs could happen all the time.
  23. Its probably just a graphical bug with the terrain.
  24. 25 seconds stock. i5 3570k @ 4.2Ghz. 7200 RPM harddrive.
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