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Everything posted by UAL002
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Ha! Awesome dude. I cant wait. Weird no one else noticed. About kethane, I get the app launcher button half showing up over other app launcher buttons occasionally. I reported it and so did another guy but no one else seems to have it. I love update .25 but I feel like I'm catching more bugs with the stock game and mods than I ever have before, through no fault of the modders. They must have really changed a bunch of code.
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So far so good.
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Roger, Ill be home in 30 mins. Will provide update then.
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On second thought, have you been testing this alongside Realroster, xEvilReeperx? I just found out that the current build of RR is interfering with the new "no autohire kerbal" function of .25 Could that plus the introduction of Firecrew be the culprit? EDIT: The author put out a fix I will check and report back if that solves it.
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My main man. Good news, I can check a bug trace off my list. Thanks.
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Is there any way that this mod could be interrupting the new "no auto-hire kerbals" functionality?
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I endorse this project. I have wanted to get into all of the mentioned mods but found a unified tree hard to come by. This needs to happen.
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*facepalm. Ok, I get it.
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Im not seeing any editor features, I know the interstellar tree works as I loaded it. I just cant modify anything, Im running linux x64
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some other questions. I have Infernal robotics which requires tweekscale and also requires me to overwrite KSPAPIExtensions. Interstellar lite has tweakscale bundled. So what do I do? Also, I dont really want anything but IR scaleable unless Interstellar light needs some scalable items. Definatly dont want squad parts as such. Any suggestions?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
UAL002 replied to Nereid's topic in KSP1 Mod Releases
Mischief, check out RealRoster as well. You'll find it useful. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
UAL002 replied to r4m0n's topic in KSP1 Mod Releases
si, then we can get Interstellar light going again -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
UAL002 replied to Nereid's topic in KSP1 Mod Releases
Lol, you're such a goober. Cool beans. Enjoy your expansion. -
The man himself, ha. Is there such a MM config? I mean the best possible fit for the parts in stock nodes. Or is it truly not worth bothering? Im playing on hard mode and science does not come easy. Or is it just that there aren't enough late nodes? I guess the fear is that if you start placing your parts in nodes too soon it cheapens the other stock parts that have no further use.
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
UAL002 replied to r4m0n's topic in KSP1 Mod Releases
I have reached him a few times here on the forums. However I have not yet broached the subject of updating Treeloader. At the time it at least functioned and i just needed the key for my tree on his server. -
I considered it, but I've never seen the names prior and after removing firecrew the kerbals are gone. There may be lingering issues with remaining kerbals records in FF however but no matter. I just want to either help identify a bug in FC or resolve the larger issues. I wonder if they may have been the previous applicant pool that got pulled over all at once as it looks like the right number of kerbals and it all happened at the same time. EDIT: have you been able to reproduce?
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Actually I might have a problem. Randomly I will end up getting a bunch of kerbals I didnt hire show up in the assigned tab with vessel "unowned". Additionally my contracts seem to be acting strangely but that may be something else. I should note I am using realroster and Final frontier as well if inherent conflicts are present that I do not know of. (among other mods as well.)