lpam
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Everything posted by lpam
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[1.10-1.12] Kopernicus Expansion Continued-er
lpam replied to Vabien's topic in KSP1 Mod Development
No problem, the logs were too large for pastebin, so I hope Google Drive is ok? ksp.log Player.log Ohh boy, modlist... Visual mods include: AD Astra which requires Environmental Visual Enhancements and Scatterer; Distant Object Enhancement; Planetshine and finally TUFX which is causing the changes to the lighting. -
[1.10-1.12] Kopernicus Expansion Continued-er
lpam replied to Vabien's topic in KSP1 Mod Development
Thanks for getting back to me, this is the path to the texture file: Kerbal Space Program/GameData/KopernicusExpansion/Textures/KerbalEVAFootprintMask.dds -
[1.10-1.12] Kopernicus Expansion Continued-er
lpam replied to Vabien's topic in KSP1 Mod Development
Hi there, I am struggling to get the footprints to work correctly for me. I am running 1.11 on Linux with JNSQ planet pack. As you can see below the footprints appear as black rectangles. Many thanks in advance. -
Everything loads fine now, thank you
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Beautiful work, however not all the parts seem to be loading for me. Iv'e attached my log file to try and help you find the source of the problem. http://pastebin.com/BQDTLy1T [ERR 19:01:16.564] - Texture loading errors start [LOG 19:01:36.793] - Part compiling errors start I have tried KSP version 1.1.2 and 1.1.3, games are stock other than this mod.
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I loaded up my modded game and my antivirus went crazy, it thought every .dll in the game was a virus and then moved them all to quarantine. I uninstalled the antivirus and re downloaded all the mods but now the .dll files seem to delete automatically. I dont have a module-manager.dll or mechjeb.dll etc. I re downloaded a clean KSP install and tried that, same thing again. Whenever I try to load the game, it crashes after 10 seconds at a white screen, none of the parts even begin to load. https://drive.google.com/folderview?id=0B-wDGzeDISakflZYd2lYSVdpR0F3VmF3dko2ZTVDTHhpd29SX1VURlVqWWV3eUttRVR3eEk&usp=sharing
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
lpam replied to Raptor831's topic in KSP1 Mod Releases
Great, thanks for the help. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
lpam replied to Raptor831's topic in KSP1 Mod Releases
For me I've noticed that some of the FASA and LazTek fuel tanks are not configured for real fuels. I have all the relevant mods up to date but can't seem to work out what the problem is. I also attempted to look through the StockAlike_Engines_RF.cfg file but it looked way to complicated for me. Any help would be great, thanks. -
[0.22.X] BobCat ind. Historical spacecraft thread
lpam replied to BobCat's topic in KSP1 Mod Releases
Ill try that, thanks for the help Edit: It worked -
[0.22.X] BobCat ind. Historical spacecraft thread
lpam replied to BobCat's topic in KSP1 Mod Releases
It happens in sandbox mode, the Buran, Ares 1 and Ares V wont load, all the others are ok. I have downloaded twice from spaceport and unzipped using two different programs so I doubt it is an installation problem unless you can think of anything else. -
[0.22.X] BobCat ind. Historical spacecraft thread
lpam replied to BobCat's topic in KSP1 Mod Releases
Anyone else have a problem where you cannot open a .craft file in the VAB because it says "locked or invalid parts". Searched on the thread but i couldnt find any fix. -
Now-defunct-thread-that-should-not-appear-in-google-search.
lpam replied to Cilph's topic in KSP1 Mod Releases
Hi, I am having problems with antennae animations when using this mod, when I right click on it there is no option for it to be deployed so the antennae always remain folded away. I have looked through this thread and found that other people have had the same problem but I haven't been able to find a fix. If anyone would be able to help that would be great, thanks. -
OK, I'll see what I can do tommorow and will post an update.
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Thanks for the advice, I will. Also, does anyone know how to texture the fairings so that I can have a different texture on the inside compared to the outside because at the moment I have a Pegasus logo on the inside.
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I have applied textures to some of the parts, these will be improved however when I learn more about texturing to include more detail and perhaps Bump maps. Also I will be going on holiday soon so, if possible (not promising anything) I would like to release an early version so any help with Unity will be greatly appreciated. Also here is the model in Sketchfab, if anyone can tell me how to include textures it would be greatly appreciated.
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No it just deploys a satellite the way normal rockets do, except the rocket itself is deployed from an aircraft. The shuttle type thing are the wings of the rocket, I think the model needs more work though.
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I will have to see how this goes first. 1. I don't know how unity works yet. 2. I don't use aircraft much in KSP, but this might change with the upcoming SAS change in 0.21
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There was someone, Keenan smith I think he was called, was doing the Antares launcher but the thread hasn't had much action lately which is a shame.
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Hi guys, I'm new to modding, but I thought I might as well pass some time and give it a try. I have watched some YouTube videos and taught myself to be fairly good at Blender however I am a complete novice at Unity. Here is a model of the Pegasus from Orbital Sciences I spent an afternoon on. Feel free to give me any advice on how to improve the models, also I will need some help with Unity so feel free to PM me or post in this thread. (I have read the "Unity to KSP" thread http://forum.kerbalspaceprogram.com/showthread.php/25040 but it seem to be out of date.)
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
lpam replied to Yogui87's topic in KSP1 Mod Releases
Thinking back the 0.75 rescale factor may not work properly. I use the KW 2.5 expanded fairings with the Atlas V instead of the "5" meter fairings that come with the mod as I prefer the looks of them. Also I can't test the rover with the "5" meter fairings that come with the mod because I deleted them... Sorry for the faff incase it doesnt work. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
lpam replied to Yogui87's topic in KSP1 Mod Releases
Sorry, it was just the Curiosity Rover that i rescaled. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
lpam replied to Yogui87's topic in KSP1 Mod Releases
rescaleFactor = 0.75 worked for me -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
lpam replied to Yogui87's topic in KSP1 Mod Releases
Found it, thanks for your help. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
lpam replied to Yogui87's topic in KSP1 Mod Releases
Is the HSTWlaser plugin a part of Romfarer's laser mod? Searched HSTWlaser on spaceport and the forums and couldn't find anything.