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KSP2 Release Notes
Everything posted by TMS
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lol... what could possibly go wrong?
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Upstream: Why does it matter
TMS replied to Fel's topic in KSP1 Suggestions & Development Discussion
I still use SelectRoot because of the clunky way Root Gizmo works. I'm sure that extra click does something and that I'm not seeing the benefits. Probably something to do with the direction of the build. -
The ROUND8 memorial thread - UPDATE: It's alive!
TMS replied to ShadowZone's topic in KSP1 Discussion
The Charon-Orpheus. Made it to Eeloo and back. Best lander/mission I ever designed really. -
The ROUND8 memorial thread - UPDATE: It's alive!
TMS replied to ShadowZone's topic in KSP1 Discussion
This part is a buggy mess anyway. Trying to get fuel lines to attach to it is a nightmare. Maybe that's why they're changing it to xenon? -
Needs more crackers.
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That was a hell of a last-second correction. I don't remember Grasshopper doing that! I doubt they have the margins to hover for any length of time, though.
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Dammit, there should be a cam on the first stage!
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Stage sep!
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We have a liftoff!
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Come on... 2 minutes...
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Reproducible this morning (and only on that page), but not now. Never mind, glitch in the matrix.
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Looks like a comment line in the header is being parsed. On iPhone 5, safari.
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To be fair, that happens anyway.
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Squadcast Summary (2015-04-11) - Arrangement Of S.H.I.E.L.Ds Edition!
TMS replied to BudgetHedgehog 's topic in KSP1 Discussion
I have to say, I agree with this. I'm normally the first to shudder at the texture choices Squad make (that barn still gives me nightmares), but these fairings are reassuringly simple, clean and limited in palette. The stripe is an odd addition, but whatever. No. Just... no. -
Squadcast Summary (2015-04-11) - Arrangement Of S.H.I.E.L.Ds Edition!
TMS replied to BudgetHedgehog 's topic in KSP1 Discussion
I still refer to it as 0.27. -
Another triumph for the mobile web over the forces of usability! I'd just reimplement the old code and wait for the new design to be iterated into something usable. Imgur won't phase out the old code overnight.
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What is KSP trying to be?
TMS replied to Robotengineer's topic in KSP1 Suggestions & Development Discussion
KSP is... a great idea in dire need of some game mechanics; a great platform in dire need of some content. As for what it's trying to be... I don't think Squad really know. I've felt that since Day 1, but it's become more and more apparent as the updates have slowly wandered into release. There's never really been a roadmap of what the game is trying to be, and only the broadest of references to "tycoon-like" features (which were never going to make a compelling game anyway). My honest opinion, reading between the lines of things that the Devs themselves have said, is that that they got lucky with the basic concept, and have had to scramble additional ideas together as the project gained more interest. The result is that we got this amazing sandbox environment that plays to people's desire for exploration and, dare I say, wonderous grandeur - something that was clearly driven by the Dev's own passion for the subject. This works well enough and would have benefited from greater development. But the lack of any clear plan has led to a ponderous and turgid set of career features that fail to capitalise on the qualities of sandbox and turn it into a compelling narrative. I don't care what anyone says about them needing further development... they're fundamentally dull and probably too abstracted to be of any real interest. I think at this point, KSP would be best served by moving towards a couple of goals. Specifically, halting development soon after 1.0 (I expect this to happen anyway) and opening up the modding API as much as possible to allow as close to an Open KSP as possible. That will probably net Squad some longevity in the project and (if they think themselves capable of competing with modders) would increase the market for future DLC. -
what partnerships would you like KSP/SQUAD to make?
TMS replied to Dimetime35c's topic in KSP1 Discussion
I had thought something similar. -
[Currently Unofficial] A thread for naming Version 1.0 once it goes gold!
TMS replied to Bandock's topic in KSP1 Discussion
"Should've Done Beta" -
Are there any realistic consumer-end planetarium projectors these days?
TMS replied to vger's topic in The Lounge
I looked into this a few years ago. Basically, the consumer market is limited - aside from some hobbyists who make them to their own specification. Homestar Extra is probably your best bet, but don't expect that 360 wonder that comes from a commercial/educational projector. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
TMS replied to ensou04's topic in KSP1 Mod Releases
Oh, cool. Thanks for that. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
TMS replied to ensou04's topic in KSP1 Mod Releases
I have to say, I'd really like to hear the sounds outside of IVA. Great stuff. I wish SQUAD would pay more attention to this sort of thing - really adds to the quality of the game. -
Returning to the game after a long absence with some questions
TMS replied to SpacedInvader's topic in KSP1 Discussion
Stock equivalent of DRE is in 1.0. No word on quality or relevance of it. Expect something lightweight which will need modding. Resources (fuel mining) are also in 1.0, but it is restricted to a single resource. The resource system is being built by a hired modder and, as such, is mod-friendly and looks like it will be expandable to cover life support. The author of the resource system will be releasing a life support pack separately, so TAC-LS will have some competition. Stock aero is being overhauled, but will almost certainly not come close to FAR. The new aero system will have an "off switch" accessible to modders, so I expect FAR to continue in some form. 0.90 is effectively broken - modded or otherwise. Memory leaks all over the place. I gave up on it and reverted to 0.25. YMMV. Nobody knows how 1.0 will perform. Automatic texture conversion has been discussed in the devnotes, but there's disagreement on how that affects the overhead. LOD has been dead for a while. ATM is your best bet, if you're happy with potatoes for textures. Might want to wait until the post-release mod updates happen and see what's-what. -
Yep, entering resonance was pretty common on larger vessels with the old SAS algorithm. ¯\_(ツ)_/¯ Welcome to KSP