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Pugspaceprogram

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Everything posted by Pugspaceprogram

  1. Hey there! It’s been a long time since I was last on these forums but I’m super stoked about the announcement of KSP2! It’s good to be back in this amazing community!
  2. Granted, but it is void. I wish that Kerbals ran NASA
  3. Granted, but you are crushed to death by the immense weight of the bow ties. I wish for the star ship Enterprise to be my sweet new ride!
  4. http://i.imgur.com/Rrj5X5N.png I cant explain my way out of this one.
  5. Banned for having a weird-ass avatar.
  6. I got it back in 0.7.3 and the next update was released about a day after.
  7. Only the best missions for the best kerbals! He is currently on Laythe with a 10 kerbal, solar powered colony.
  8. I went on a server full of trolls. I saw some guy dock to my station, and then they deorbited it! (pretty damn hilarious though)
  9. If you are going anywhere with a lower gravity than kerbin, you could do without the ladders, save yourself a little weight. Also, you might want to lose the photovoltaic panels and replace them with the tiny panels, which you have at the top. I suggest replacing the fins with them. Other than this, you should be able to get to eve, duna, and maybe dres or moho. I dont suggest landing on eve though. As long as you spread your ∆v by aerobraking and using gravity assists, you might be able to get to jool, but you would have to stay there a while if you want to get back.
  10. From my experience, i have learnt the following: 'John Madden!'- Go away! 'aeiou' - Help! 'FOOTBALL' - I'm planting this tool here. 'PEANUTS' - (see 'John Madden!')
  11. 0/10 Hey, whats going on in this threa- oh s**t
  12. I believe modders already can add them, as i have seen one modder (i forget who it was) add something like Moho, but the size of mun in orbit around Jool. It looked slightly like Venus though.
  13. 10/10 On almost EVERY THREAD EVER MADE
  14. Correct. This has happened to every KSPlayer i know. It is also how i accidentally lost Pug Kerman. R.I.P Pug Kerman 20th July 2012 - 20th July 2012 (He died honourably)
  15. Let's face it; we've all lost at least 1 kerbal due to putting them on EVA, and then they can get back to the capsule and so on. I have devised a plan: When we click on the hatch of a crew module, we can have to option to 'lock' it or 'unlock' it. This way, we could attempt to put a kerbal on EVA when the engine is firing, and we would not be able to leave. We could even get the message: 'Hatched locked, cant EVA'. Cheers.
  16. Both of these are on the 'What NOT to suggest list' They have surely been noted by the devs will will probably be released in another update.
  17. Granted, but to do anything they have to use water- or which there is none I wish for more pugz
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