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sarbian

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Everything posted by sarbian

  1. Brilliant ! I can send the crew to my base with the modular munox now. Thanks for the update
  2. I use the subscribe to thread to look for news, the F5 spam is virtual
  3. Take all the time you need, my F5 key can withstand a week or two of refreshing
  4. Great ! Now I just have to push F5 every 30s
  5. The TacFuelBalancer will allow you to do what you want
  6. You just have to add this to the part.cfg of the CBM parts MODULE { name = LazorSystemDockingCamera }
  7. May I ask for more adapter ? The first one would be a 2x1 adaptor but offset on one side. For exemple it would make the transition from the kethane tank to the fuel tank nicer in this kind of design : The second one would be an 6x2 adaptor. To make the transition form the cockpit to the tank in this design : A 4x2 adaptor with 1 center node and 2 node near the side would do too, since you could combine it with the 2x1 offset adaptor to get the same result.
  8. A newer (0.5) version is on spaceport ( http://kerbalspaceprogram.com/modular-multiwheels-and-omniwheels/ )
  9. The download for 3.3.4 in spaceport works fine for me : http://kerbalspaceprogram.com/isa-mapsat-3-3-4/
  10. Dtobi let me take over CoolRockets when he left. So here it is This is an early release of a visual enhancements for stock engines and stock tanks. I am doing this early release because I would like to have some feedback on this mod. There are two kinds of effects: a) cryogenic engine boiloff and ice falling off the tanks. The mod consists of a module manager config and 2 models for the particle effects. The mod allows to try out the particle effects and effects parameters in the vab in order to do so, you have to set the debug flag in the config. Here is a short description of the effects in case you want to change these or add tehm to other mods (be aware that this is an early release. The syntach and meaning of the parameters might change at some point). Module Configuration (the module are actually in SmokeScreen now Pre-Launch-Effect (starts before launch) MODULE { name = KM_PreLaunchEffect_SmkS // the name of the plugin. Don't change! effectName = PreLaunchEffectEngine1 // the name of the particle system in the .mu. You can have several systems with same or different names. checkBottomNode = true // deactivate if something is attached at the bottom node (for engines) debug = false // show or don't show the debug context menu in the VAB tweakables. width = 0.1 // width of the particle system height = 6 // height or lifetime of the particles xOffset = 0 // move the whole thing on the xyz achsis yOffset = 0 zOffset = 0 numP = 20 // number of active particles in the system speedX = 0 // direction of the particles speedY = -0.2 speedZ = 0 size = 1.5 // sizeof the particles. It ranges from x/2 to x rndVelocity = 0.1 // random movement in all directions runningTime = 0.5 // stop x seconds after launch } Post-Launch-Effect MODULE { name = KM_PostLaunchEffect_SmkS // the name of the plugin. Don't change! effectName = PreLaunchEffectIce1 // the name of the particle system in the .mu. You can have several systems with same or different names. checkBottomNode = true // deactivate if something is attached at the bottom node (for engines) debug = false // show or don't show the debug context menu in the VAB tweakables. width = 0.1 // width of the particle system height = 6 // height or lifetime of the particles xOffset = 0 // move the whole thing on the xyz achsis yOffset = 0 zOffset = 0 numP = 20 // number of active particles in the system softDecrease = true // reduce the number of particles over the lifetime of runningTime speedX = 0 // direction of the particles speedY = -0.2 speedZ = 0 size = 1.5 // sizeof the particles. It ranges from x/2 to x rndVelocity = 0.1 // random movement in all directions runningTime = 0.5 // stop x seconds after launch } Installation: ----------------- Important! Please follow the steps EVERY TIME you update a Klockheed Martian Mod! All public releases are located here: https://ksp.sarbian.com/Klockheed_Martian/ a) Download the last ColdRockets version and unzip it in GameData : ColdRockets.zip Download and install SmokeScreen release (2.5.2 and later needed) c) Download and install ModuleManager Get KW Rocketry configs for RSS here: http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets%21-Cryo-and-Launch-Particle-FX?p=1089185&viewfull=1#post1089185 Changelog V.02 Added Scripto23's Laztec config (thanks for sharing it) V.03 Added four particle systems to engine effects (numbered 1 to 4) and updated KM_Lib V.04 Fixed four nozzle bug. Now engines with up to four fx should work. V.05 Toggle button now vanishes from context menu after launch. Launch smoke does not follow rocket any more. V.06 Mod take over by Sarbian. Merged the module with SmokeScreen. Some config change to make config easier. Old configs are still compatible. V.07 Renamed modules in SmokeScreen to avoid conflict with km_lib. I added "_SmkS" at the end. Included KWRocketry config by ObsessedWithKSP & Dodecadevin V.08 Update for 1.0. Config for LV-1R and MK-55. Deactivated on the LV-N Credits: This mod uses and distributes module manager in an unchanged form. Credits go to sarbian and ialdabaoth . This mod was created by dtobi. Most of the credits goes to him. HELP WANTED If you have a favorite mod with engines or tanks, consider making the launch effects and upload these. I'll gladly include any third party configs.
  11. Dtobi let me take over Space Shuttle Engines when he left. So here it is Klockheed Martian Engine Manufacture - Spaces shuttle engine pack Parts: * X0, X2 and X3 Space Shuttle Engines * X4 Linear Aerospike Engine * Orbital Maneuvering System (OMS) Engine * Double - Orbital Maneuvering System (OMS) Engine * Shuttle Shoulders attachment point for OMS * Two big 2.5m engines. One can rotate (check action groups and context menu) * Four tank shapes in four different sizes (16 parts in total) * Two fuel controllers for controlling fuel lines' flow * Radial mount for shuttle engines ------------------------------ About the pack: The goal was to make the parts to build shuttles by only using this pack, stock parts and maybe other parts like B9 aerodynamic parts. The engines are can combined with bi-, tri-, and quad-couplers (strut the stronger X3 engine). A NASA shuttle-like appearance can be achieved with the tricoupler. The two weaker engines allow orbital maneuvers because the shuttle main engines will be useless after dropping the main tank moves the center of mass into the vessel. The OMS drives are useless in atmosphere. The fuel tanks come in four sizes, allowing various asymmetric shuttle-alike rockets. Fuel flow breakers balance tank center of mass (CoM) which must carefully: your tank's weight and vertical position, along with your engines' and boosters' power, determine your CoM's alignment with your center of thrust. The engines' large gimballing stabilizes craft. The main engines fly crooked with the CoM right above them and at full throttle overheat. Example Craft The example craft are supposed to give you an idea how to setup the engines, fuel controllers, tracks, etc. Atlantis and Endeavor require procedural wings and B9. Explorer requires B9. Changelog: Removed old changelog from before V1.0 v1.4 Straight SSME, better FX, better KM_Gimbal, better performance Added straight X25 SSME engine for normal lifters FX overhaul. Less blue, fixed smoke. Improved KM Gimbal, fixed a bug that occured when the COM moved past the engine KM Gimbal now uses .Net 3.5 KM Gimbal now allows for Yaw trimming, too KM Gimbal now supports multi mode engines Improved CPU performance by further reducing the collision meshes Added multi adapter part for creating engine clusters below tanks v1.4.1 Performance improvement and smaller fixes Roll is now disabled for engines without symmetric counterpart. Can be enabled manually. FX performance improvements Significant KM_Gimbal performance tuning Engine shroud and bottom node for the straight SSME Reduced gimbal range of the straight SSME Fixed slightly off center straight SSME Removed S0 engine shroud from editor picture Fixed missing prelaunch effect for straight SSME v1.4.2 KM_Gimbal Fixes and Improvements Fixed an issue that the gimbaling would go the wrong way with multiple pods (at least one reverted) on the same rocket Added gimbal constraint to reduce max gimbaling (if things shake too much) v2.0 New KM Folder Structure and .24 compatibility Recompiled with .net 3.5 New folder structure SmartParts are not included any more. Install SmartParts separately. !!! Please delete all 23.5 Klockheed Martian Folders before installing this update v2.1 Fixed KM_Gimbal limitation for asymmetrical gimbal restraints v2.1.3 Moved km_gimbal to a new dir and renamed to module to avoid problem with older installs. SSE part now use the module called "KM_Gimbal_3" and the launch effect require SmokeScreen V2.2.0 Updated for 1.0 DDS textures Fixed nodes Updated ISP to 1.0 level v2.3.0 Update for 1.1 Use the stock gimbal Require Gimbal Trim for the trimming IMPORTANT: Please delete the old Klockheed Martian folder before updating. Please also delete the example craft files. Installation: ----------------- Installation: Download the latest version of the Space Shuttle Engines and decompress it in GameData Download and install the latest version of Gimbal Trim If you want the launch effects install SmokeScreen Here are some pictures of the example craft included in the pack. Here is an inspirational album of some users' designs. Admirable work! ------------------------------ Credits and Acknowledgments Thanks to careo for letting me use his gimballing code in the first versions of this mod. Thanks to Firov for his altitude smart parts suggestion Thanks to Duxwing for copy-editing SSE's and SmartParts front page and README. Thanks to wasmic and Firov for improving the game balance of the engines This mod was created by dtobi. Most of the credits goes to him. License ------------------------------ This work is shared under Creative Commons CC BY-NC-ND 3.0 license. You may non-commercially share it as-is with credit to the author in the download and on the download page. Please contact me if you want to modify or extend the code. Author: dtobi ------------------------------ Links, Videos and Tutorials
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